public bool Damage(int amount, DirectionHorizontal dir)
 {
     if (IsInvincible())
     {
         return(false);                       //Do nothing on invincible
     }
     health.Decrease(amount);
     MakeInvincible(cdbInv);        //Make player invincible
     Stun(cdbStun, dir);            //Stun player
     mgJump.ForceJump(cdbStunJump); //Stun jump
     mgLevel.RemovePlayerHealth(amount);
     mgAttack.DisruptAttack();
     return(true);
 }
 void OnHitEnemy(GameObject enemy)
 {
     enemy.GetComponent <Health>().Decrease(damage);
     if (attackDir == Direction.DOWN)
     {
         mgJump.ForceJump(0.25f);             //Pogo
         player.ResetDash();
     }
     else if (attackDir == Direction.RIGHT)
     {
         mgMovement.ForceMove(DirectionHorizontal.LEFT, 0.2f);
     }
     else if (attackDir == Direction.LEFT)
     {
         mgMovement.ForceMove(DirectionHorizontal.RIGHT, 0.2f);
     }
 }