static void Main(string[] args)
        {
            var deck = new Deck(new GuidShuffler(), new ANormalDeck());

            deck.Shuffle();
            var hand  = deck.TakeOneHand();
            var check = JudgeRoslin.Check(hand);

            Console.WriteLine(check);


            //var consoleCardPrinter = new ConsoleCardPrinter();

            //var stopwatch = new Stopwatch();
            //stopwatch.Start();
            //Console.WriteLine("SLOW...");
            //var numberOfHands = Slow(consoleCardPrinter);
            //stopwatch.Stop();
            //Console.WriteLine("DONE in {0} - {1}", stopwatch.Elapsed, numberOfHands);

            //stopwatch.Reset();
            //stopwatch.Start();
            //Console.WriteLine("FAST...");
            //numberOfHands = Fast(consoleCardPrinter);
            //stopwatch.Stop();

            //Console.WriteLine("DONE in {0} - {1}", stopwatch.Elapsed, numberOfHands);
            //Console.ReadLine();
        }
Exemple #2
0
        public void Should_return_first_satisfied_rule_name()
        {
            var judgeRoslin = new JudgeRoslin(new List <IHandRule> {
                new FakeRule(false, "false"), new FakeRule(true, "TrueRule")
            });

            var ruleName = judgeRoslin.Check(new Hand());

            ruleName.Should().Be("TrueRule");
        }