// Use this for initialization void Start() { NormalJudgeBar = staticScript.bulletResultManager.NormalJudgeBar; SlowJudgeBar = staticScript.bulletResultManager.SlowJudgeBar; _JudgeIndex = NormalJudgeBar.NumJudge; _SlowJudgeIndex = SlowJudgeBar.NumJudge; StartRhythm = (int)staticScript.rhythmManager.DynamicRhythm.Pos; }
// Use this for initialization void Start () { NormalJudgeBar = staticScript .bulletResultManager .NormalJudgeBar; SlowJudgeBar = staticScript .bulletResultManager .SlowJudgeBar; _JudgeIndex = NormalJudgeBar .NumJudge; _SlowJudgeIndex = SlowJudgeBar .NumJudge; StartRhythm = (int)staticScript .rhythmManager .DynamicRhythm .Pos; }