public bool LoadBin(byte[] binContent) { m_mapElements.Clear(); m_vecAllElements.Clear(); int nCol, nRow; int readPos = 0; readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow); List <string> vecLine = new List <string>(nCol); List <int> vecHeadType = new List <int>(nCol); string tmpStr; int tmpInt; for (int i = 0; i < nCol; i++) { readPos += GameAssist.ReadString(binContent, readPos, out tmpStr); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt); vecLine.Add(tmpStr); vecHeadType.Add(tmpInt); } if (vecLine.Count != 4) { Ex.Logger.Log("JuLingLimit.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "ID") { Ex.Logger.Log("JuLingLimit.csv中字段[ID]位置不对应"); return(false); } if (vecLine[1] != "ShangGu") { Ex.Logger.Log("JuLingLimit.csv中字段[ShangGu]位置不对应"); return(false); } if (vecLine[2] != "PuTong") { Ex.Logger.Log("JuLingLimit.csv中字段[PuTong]位置不对应"); return(false); } if (vecLine[3] != "Max") { Ex.Logger.Log("JuLingLimit.csv中字段[Max]位置不对应"); return(false); } for (int i = 0; i < nRow; i++) { JuLingLimitElement member = new JuLingLimitElement(); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ShangGu); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.PuTong); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Max); member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.ID] = member; } return(true); }
public bool LoadCsv(string strContent) { if (strContent.Length == 0) { return(false); } m_mapElements.Clear(); m_vecAllElements.Clear(); int contentOffset = 0; List <string> vecLine; vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if (vecLine.Count != 4) { Ex.Logger.Log("JuLingLimit.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "ID") { Ex.Logger.Log("JuLingLimit.csv中字段[ID]位置不对应"); return(false); } if (vecLine[1] != "ShangGu") { Ex.Logger.Log("JuLingLimit.csv中字段[ShangGu]位置不对应"); return(false); } if (vecLine[2] != "PuTong") { Ex.Logger.Log("JuLingLimit.csv中字段[PuTong]位置不对应"); return(false); } if (vecLine[3] != "Max") { Ex.Logger.Log("JuLingLimit.csv中字段[Max]位置不对应"); return(false); } while (true) { vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if ((int)vecLine.Count == 0) { break; } if ((int)vecLine.Count != (int)4) { return(false); } JuLingLimitElement member = new JuLingLimitElement(); member.ID = Convert.ToInt32(vecLine[0]); member.ShangGu = Convert.ToInt32(vecLine[1]); member.PuTong = Convert.ToInt32(vecLine[2]); member.Max = Convert.ToInt32(vecLine[3]); member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.ID] = member; } return(true); }
private JuLingLimitTable() { m_mapElements = new Dictionary <int, JuLingLimitElement>(); m_emptyItem = new JuLingLimitElement(); m_vecAllElements = new List <JuLingLimitElement>(); }