Exemple #1
0
    void MouseInput()
    {
        if (Input.GetMouseButtonDown(0))
        {
            m_screenPos = new Vector2(Input.mousePosition.x, Input.mousePosition.y);
            //如果按太下面就不旋轉
            if (m_screenPos.y < 200)
            {
                return;
            }
            isTouch = true;
        }

        if (Input.GetMouseButtonUp(0))
        {
            m_Jtouch      = new Jtouch();
            isTouch       = false;
            touchlasttime = 0;
            //    Vector2 pos = new Vector2(Input.mousePosition.x, Input.mousePosition.y);
            //    gDefine.Direction mDirection = HandDirection(m_screenPos, pos);
            //    Debug.Log("mDirection: " + mDirection.ToString());
        }
        if (Input.GetMouseButton(0))
        {
            Vector2 pos = new Vector2(Input.mousePosition.x, Input.mousePosition.y);
            m_Jtouch    = HandDirection(m_screenPos, pos);
            m_screenPos = pos;
        }
    }
Exemple #2
0
    }//end void

    /*gDefine.Direction*/
    Jtouch HandDirection(Vector2 StartPos, Vector2 EndPos)
    {
        //gDefine.Direction mDirection;
        Jtouch mJtouch = new Jtouch();

        //print (StartPos+" "+Screen.width);
        //手指水平移動
        if (Mathf.Abs(StartPos.x - EndPos.x) > Mathf.Abs(StartPos.y - EndPos.y))
        {
            if (StartPos.x > EndPos.x)
            {
                //手指向左滑動
                //mDirection = gDefine.Direction.Left;
                mJtouch.Direction = GameEnum.Direction.Left;
            }
            else
            {
                //手指向右滑動
                //mDirection = gDefine.Direction.Right;
                mJtouch.Direction = GameEnum.Direction.Right;
            }
            if (StartPos.y > Screen.height / 2)
            {
                mJtouch.x_Distance = StartPos.x - EndPos.x;
            }

            else
            {
                mJtouch.x_Distance = (StartPos.x - EndPos.x) * -1;
            }


            mJtouch.y_Distance = 0;
        }
        else
        {
            if (m_screenPos.y > EndPos.y)
            {
                //手指向下滑動
                //mDirection = gDefine.Direction.Down;
                mJtouch.Direction = GameEnum.Direction.Down;
            }
            else
            {
                //手指向上滑動
                //mDirection = gDefine.Direction.Up;
                mJtouch.Direction = GameEnum.Direction.Up;
            }
            mJtouch.x_Distance = 0;
            if (StartPos.x > Screen.width / 2)
            {
                mJtouch.y_Distance = StartPos.y - EndPos.y;
            }
            else
            {
                mJtouch.y_Distance = (StartPos.y - EndPos.y) * -1;
            }
        }
        return(mJtouch);
        //return mDirection;
    }