public void Write_And_Read_MultipleData()
        {
            List <STestJson> listTestJson  = new List <STestJson>();
            List <STestJson> listTestJson2 = new List <STestJson>();

            for (int i = 0; i < 3; i++)
            {
                STestJson pTestJson = new STestJson();
                pTestJson.DoSetDataRandom();

                listTestJson.Add(pTestJson);
            }

            JsonUtilityExtension.DoWriteJsonArray(const_strFolderPath, nameof(Write_And_Read_MultipleData), listTestJson.ToArray());
            JsonUtilityExtension.DoReadJsonArray(const_strFolderPath, nameof(Write_And_Read_MultipleData), ref listTestJson2);

            for (int i = 0; i < 3; i++)
            {
                STestJson pTestJson  = listTestJson[i];
                STestJson pTestJson2 = listTestJson2[i];

                Assert.IsTrue(pTestJson._int == pTestJson2._int);
                Assert.IsTrue(pTestJson._string == pTestJson2._string);
                Assert.IsTrue(pTestJson._vector3 == pTestJson2._vector3);
            }
        }
    static public void DoInit(string strDBArray)
    {
        GameConfigData[] arrConfigData = JsonUtilityExtension.DoReadJsonArray <GameConfigData>(strDBArray);
        _mapGameConfigData.DoClear_And_AddItem(arrConfigData);

        for (int i = 0; i < arrConfigData.Length; i++)
        {
            arrConfigData[i].DoInit();
        }
    }