void Awake() { if (instance == null) { Debug.Log("Start MainController"); instance = this; dijsktra = new DijsktraAlgorithm(); ar = new ARDisplayController(); canvas = GameObject.Find("Canvas").GetComponent <CanvasButtonScript>(); canvas.StartCanvas(); jsonReader = gameObject.GetComponent <JsonReader>();//new JsonReader(); JsonReader.ReadState readState = jsonReader.ReadJsonData(); Debug.Log("State " + readState); if (readState == JsonReader.ReadState.ReadOK) { GameObject.FindWithTag("Building").GetComponent <BuildingData>().GetAllFloorToList(); canvas.StartNormalStateAppCanvas(); stateDisplay = GameObject.Find("Canvas").GetComponent <StateDisplayController>(); } else { canvas.ShowErrorCantReadFile(readState); } } else if (instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); }
public void ShowErrorCantReadFile(JsonReader.ReadState readState) { isErrorCantReadFile = true; errorDialog.SetActive(true); errorPanel.SetActive(true); searchButton.GetComponent <Button>().enabled = false; searchButton.transform.GetChild(0).gameObject.GetComponent <Image>().color = Color.gray; mapButton.GetComponent <Button>().enabled = false; mapButton.transform.GetChild(0).gameObject.GetComponent <Image>().color = Color.gray; string errortext = "Error in Json File"; switch (readState) { case JsonReader.ReadState.BuildingError: errortext = "Error in Building Json File"; break; case JsonReader.ReadState.FloorError: errortext = "Error in Floor Json File"; break; case JsonReader.ReadState.RoomError: errortext = "Error in Room Json File"; break; case JsonReader.ReadState.NodeError: errortext = "Error in Node Json File"; break; case JsonReader.ReadState.MarkerError: errortext = "Error in Marker Json File"; break; case JsonReader.ReadState.ConnectError: errortext = "Error in Connect Json File"; break; } errorHeadText.GetComponent <Text>().text = errortext; }