public void ItemSort() { itemList.Sort((Item item1, Item item2) => { ItemConfig ic1 = JsonMgr.GetSingleton().GetItemConfigByID(item1.itemId); ItemConfig ic2 = JsonMgr.GetSingleton().GetItemConfigByID(item2.itemId); //道具物品类型不同时 if (ic1.type < ic2.type) { return(-1); //左值小于右值,返回-1,为升序,如果返回1,就是降序 } else if (ic1.type > ic2.type) { return(1); } else { //道具物品类型相同时,则按物品的稀有度进行排序 if (ic1.rare < ic2.rare) { return(1); } else if (ic1.rare > ic2.rare) { return(-1); } else if (ic1.rare == ic2.rare) { if (ic1.ID < ic2.ID) { return(1); } else if (ic1.ID > ic2.ID) { return(-1); } else { return(0); } } else { return(0); } } }); }
private void SetHeadView() { HeroRare officerUp = JsonMgr.GetSingleton().GetHeroRareByID(heroData.Rare); Border_img.sprite = ResourceMgr.Instance.LoadSprite(officerUp.HeadBorder); Head_img.sprite = ResourceMgr.Instance.LoadSprite(heroData.JsonData.headid); Lv_txt.text = heroData.Level.ToString(); int showStar = HeroMgr.MaxHeroStar - heroData.Star; starImage = HideStar_obj.transform.GetComponentsInChildren <Transform>(); for (int i = 0; i < showStar; ++i) { starImage[i].SetParent(StarParent_obj.transform); } }
public void UpdateHero() { HeadSort(); for (int i = 0; i < heros.Count; i++) { if (herolist[i].isHave == 1) { heros[i].nothave_obj.SetActive(false); } else { heros[i].nothave_obj.SetActive(true); } heros[i].SetHeroHaveInfo(JsonMgr.GetSingleton().GetHeroByID(herolist[i]._heros.ID)); } }
private void SetStrengthenView() { StringBuilder sb = new StringBuilder(); StringBuilder nextSB = new StringBuilder(); Pro[] p = equip.Attribute; for (int i = 0, length = p.Length; i < length; ++i) { sb.Append(AttrUtil.GetAttribute(p[i].attr)); nextSB.Append(AttrUtil.GetAttribute(p[i].attr)); sb.Append(": +"); nextSB.Append(": +"); sb.Append(AttrUtil.ShowText(p[i].attr, equip.JsonData.Attribute[i].num + p[i].num, equip.JsonData.Attribute[i].per + p[i].per)); nextSB.Append(AttrUtil.ShowText(p[i].attr, equip.JsonData.Attribute[i].num * 2 + p[i].num, equip.JsonData.Attribute[i].per * 2 + p[i].per)); sb.Append("\n"); nextSB.Append("\n"); } attr_txt.supportRichText = true; string title = equip.ItemData.name + (equip.StrengthenLv == 0 ? "" : " +" + equip.StrengthenLv) + "\n"; title = title.AddColorLabel(ColorMgr.Colors[equip.ItemData.rare - 1]); attr_txt.text = title + sb; title = equip.ItemData.name + " +" + (equip.StrengthenLv + 1) + "\n"; title = title.AddColorLabel(ColorMgr.Colors[equip.ItemData.rare - 1]); thenattr_txt.text = title + nextSB; sb = null; nextSB = null; equip_img.sprite = thenequip_img.sprite = ResourceMgr.Instance.LoadSprite(equip.ItemData.icon); thenborder_img.sprite = border_img.sprite = ResourceMgr.Instance.LoadSprite(ColorMgr.Border[equip.ItemData.rare - 1]); lvfloor_cr.SetAlpha(equip.StrengthenLv); lv_txt.text = equip.StrengthenLv == 0 ? "" : "+" + equip.StrengthenLv; thenlvfloor_cr.SetAlpha(1); thenlv_txt.text = "+" + (equip.StrengthenLv + 1); EventListener.Get(strengthen_btn.gameObject).OnClick = e => { if (EquipMgr.GetSingleton().UpEquip(equip)) { StrengthenOK_img.GetComponent <UISprite>().Play(); } SetStrengthenView(); }; EventListener.Get(strengthenonekey_btn.gameObject).OnClick = e => { }; spend_txt.text = JsonMgr.GetSingleton().GetStrengthenSpendByID(equip.StrengthenLv).spend.ToString(); }
/// <summary> /// 打开一个UI /// </summary> /// <param name="id"></param> /// <returns></returns> protected UIConfig OpenUI(UIID id) { IUICtrl ctrl = _register[id]; UIConfig uiJson = JsonMgr.GetSingleton().GetUIConfigByID((int)id); if (uiJson == null) { return(null); } UIViewBase vb = ctrl.GetView(); if (vb == null) { GameObject uigo = GameObject.Instantiate(ResourceMgr.Instance.LoadResource(uiJson.Resid) as GameObject); if (uigo == null) { throw new System.Exception("加载UI资源出错 -------- " + uiJson.Resid); } vb = uigo.GetComponent <UIViewBase>(); ctrl.SetView(vb); ctrl.OnInit(); vb.AddComponent(uiJson); } vb.SetOrder(++layerOrder[uiJson.Layer]); if (!ctrl.IsOpen()) { vb.SetView(true); ctrl.OnOpen(); } if (!openList.Contains(id)) { if ((uiJson.Layer.Equals("UI1") || uiJson.Layer.Equals("Default"))) { Debug.LogFormat("Add into OpenList {0}", id); openList.Add(id); } } else { //换到队尾 openList.Remove(id); openList.Add(id); } return(uiJson); }
/// <summary> /// 加载音乐、音效 /// </summary> /// <param name="id"></param> /// <returns></returns> public AudioClip LoadSound(int id) { var jResObj = JsonMgr.GetSingleton().GetSoundArrayByID(id); if (jResObj == null) { return(null); } #if USE_ASSETBUNDLE //音效和资源不同,音效的AssetBundle中包含多个资源,每一个是以资源名命名的,所以这里用ResourcePath string resName = jResObj.ResourcePath.ToString(); if (_allAudioClip.ContainsKey(resName)) { return(_allAudioClip[resName]); } else { string assetBundleName = jResObj.ResourceName.ToString(); if (!_allAssetBundles.ContainsKey(assetBundleName)) { Debug.LogErrorFormat("Load Resource {0} failed, assetbundle {1} not loaded", resName, assetBundleName); return(null); } AssetBundle bundle = _allAssetBundles[assetBundleName]; AudioClip[] audioClips = bundle.LoadAllAssets <AudioClip>(); for (int idx = 0; idx < audioClips.Length; ++idx) { _allAudioClip.Add(audioClips[idx].name, audioClips[idx]); } if (!_allAudioClip.ContainsKey(resName)) { Debug.LogErrorFormat("Load Resource {0} failed, assetbundle {1} loaded but no such res", resName, assetBundleName); return(null); } return(_allAudioClip[resName]); } #else string path = "Sound/" + jResObj.ResourcePath.ToString(); Object obj = Resources.Load(path); if (obj == null) { Debug.LogFormat("Load Resource failed,invalid path:{0}", path); return(null); } return((obj as GameObject).GetComponent <AudioSource>().clip); #endif }
private void SetSpendView(AdvancedSpend aspend) { int share = aspend.material.Length - 1; float angle = 360f / share; for (int i = 0; i < aspend.material.Length - 1; ++i) { GameObject mGo = Instantiate(material, parent_trf); float radian = -(angle / 180) * Mathf.PI * i; mGo.transform.localPosition = new Vector3(Mathf.Sin(radian) * distance, Mathf.Cos(radian) * distance, 0); MateralItem mi = mGo.GetComponent <MateralItem>(); mi.SetView(aspend.material[i]); } advancedspend_txt.text = aspend.material[share].num.ToString(); advancedequip_img.sprite = ResourceMgr.Instance.LoadSprite(JsonMgr.GetSingleton().GetItemConfigByID(aspend.ID).icon); advancedborder_img.sprite = ResourceMgr.Instance.LoadSprite(ColorMgr.Border[equip.ItemData.rare]); }
/// <summary> /// 初始化单个物品 /// </summary> /// <param name="items"></param> public void SetItemInfo(int itemid, int itemnum) { this.itemid = itemid; ItemConfig ic = JsonMgr.GetSingleton().GetItemConfigByID(itemid); itemlevel_img.sprite = ResourceMgr.Instance.LoadSprite(ColorMgr.Border[ic.rare - 1]); item_img.sprite = ResourceMgr.Instance.LoadSprite(ic.icon); if (itemnum == 1) { itemnum_txt.text = ""; } else { itemnum_txt.text = itemnum.ToString(); } itemname_txt.text = JsonMgr.GetSingleton().GetItemConfigByID(itemid).name; }
public Object LoadResource(int id) { var jRes = JsonMgr.GetSingleton().GetResArrayByID(id); if (jRes == null) { Debug.LogErrorFormat("LoadResource failed, no such resid:{0}", id); return(null); } #if USE_ASSETBUNDLE string assetBundleName = jRes.ResourceName.ToString(); if (_allRes.ContainsKey(assetBundleName)) { return(_allRes[assetBundleName]); } AssetBundle bundle = _loadAssetBundle(assetBundleName); if (bundle == null) { Debug.LogErrorFormat("No AssetBundle Names:{0}. Please check res json or StreammingAssets"); return(null); } string path = jRes.ResourcePath.ToString(); string fileName = PathUtil.GetName(path); Object obj = bundle.LoadAsset(fileName); if (obj == null) { Debug.LogErrorFormat("AssetBundle.LoadAsset failed, no name:{0}. ", fileName); return(null); } FixShader(obj as GameObject); _allRes[assetBundleName] = obj; return(obj); #else string path = jRes.ResourcePath.ToString(); Object res = Resources.Load(path); if (res == null) { Debug.LogErrorFormat("Load Resource {0} failed, error path:", path); return(null); } else { return(res); } #endif }
private HeroMgr() { _heroData = new Dictionary <int, HeroData>(); takeOfficer = new Dictionary <int, int>(); //调用获取数据 以后由服务器调用 HeroDataLoaded(); MaxHeroStar = (int)JsonMgr.GetSingleton().GetGlobalIntArrayByID(1019).value; MaxHeroLevel = (int)JsonMgr.GetSingleton().GetGlobalIntArrayByID(1022).value; string unlock = JsonMgr.GetSingleton().GetGlobalStringArrayByID(10001).desc; string[] temp = unlock.Split('#'); unLockLv = new int[temp.Length]; for (int i = 0; i < unLockLv.Length; ++i) { unLockLv[i] = int.Parse(temp[i]); } }
public void OnSelectPer() { if (this.mView.Import_input.text == "") { this.mView.Caution(this.mView.Shield1_img, true); Debug.Log("请输入名字"); return; } if (JsonMgr.GetSingleton().ExamineShieldWord(this.mView.Import_input.text)) { OnCreateRole(this.mView.Import_input.text, this.mView.isMan, (int)this.mView.role); } else { this.mView.Caution(this.mView.Shield_img, false); Debug.Log("包含屏蔽或特殊字符"); } }
public void Init() { var jSprite = JsonMgr.GetSingleton().GetGameManagerArray(); for (int i = 0; i < jSprite.Length; ++i) { GameObject gmbutto = InitItemInfo(); Text name = gmbutto.GetComponentInChildren <Text>(); var command = jSprite[i]; if (name.text.Length == 0) { Button gmbutt = gmbutto.GetComponent <Button>(); gmbutt.onClick.AddListener(delegate() { this.GMorder(command.command); }); name.text = command.desc; GmButtonList.Add(gmbutt); } } }
public void OnFightUnitAddBuff(FightUnit unit, int resid, bool onfoot, bool addOrRemove) { if (unit != this.unit) { return; } if (addOrRemove) { int horseId = !unit.IsMonster ? JsonMgr.GetSingleton().GetHeroByID(unit.HeroId).horseid : JsonMgr.GetSingleton().GetMonsterByID(unit.HeroId).horseid; GameObject effect = EffectMgr.Instance.CreateEffect(this.unit, resid, new Vector3(0, onfoot ? 0 : (horseId != 0 ? 0.6f : -0.3f), 0), Quaternion.identity, true, this.transform); _checkFightUnitEffect(effect, -1); } else { EffectMgr.Instance.RemoveEffect(this.unit, resid); } }
public static void GetConfig() { string cString = JsonMgr.GetSingleton().GetGlobalStringArrayByID(10002).desc; string bString = JsonMgr.GetSingleton().GetGlobalStringArrayByID(10003).desc; string[] cArray = cString.Split('#'); _colors = new string[cArray.Length]; for (int i = 0; i < cArray.Length; ++i) { _colors[i] = cArray[i]; } string[] bArray = bString.Split('#'); Border = new int[bArray.Length]; for (int i = 0; i < bArray.Length; ++i) { Border[i] = int.Parse(bArray[i]); } }
/// <summary> /// 点击物品时,对物品弹框赋值 /// </summary> /// <param name="item"></param> public void ClickItem(ItemUIView item) { if (item == null) { return; } ItemUIView itemUI = null; for (int i = 0; i < itemUIList.Count; i++) { if (item.itemUIid == itemUIList[i].itemUIid) { itemUI = itemUIList[i]; } } if (curId == itemUI.itemUIid) { quantity_txt.text = item.num_txt.text; } else { curId = itemUI.itemUIid; itemname_txt.text = JsonMgr.GetSingleton().GetItemConfigByID(itemUI.itemUIid).name; quantity_txt.text = item.num_txt.text; ItemConfig ic = JsonMgr.GetSingleton().GetItemConfigByID(itemUI.itemUIid); itemiconcolor_img.sprite = ResourceMgr.Instance.LoadSprite(ColorMgr.Border[ic.rare - 1]); itemicon_img.sprite = ResourceMgr.Instance.LoadSprite(ic.icon); propertydes_txt.text = JsonMgr.GetSingleton().GetItemConfigByID(itemUI.itemUIid).propertydes; use_txt.text = JsonMgr.GetSingleton().GetItemConfigByID(itemUI.itemUIid).usedes; unitprice_txt.text = JsonMgr.GetSingleton().GetItemConfigByID(itemUI.itemUIid).price.ToString(); } inventorypop_obj.SetActive(true); if (JsonMgr.GetSingleton().GetItemConfigByID(itemUI.itemUIid).type == FuncType.CONSUMABLES) { use_btn.gameObject.SetActive(true); details_btn.gameObject.SetActive(false); } else { use_btn.gameObject.SetActive(false); details_btn.gameObject.SetActive(true); } }
/// <summary> /// 显示武将 /// </summary> /// <param name="heross"></param> public void ShowHero() { if (RecruitingMgr.Instance.heroList.Count > heros.Count) { for (int i = 0; i < RecruitingMgr.Instance.heroList.Count; i++) { Hero heroses = JsonMgr.GetSingleton().GetHeroByID(RecruitingMgr.Instance.heroList[i]); if (i == heros.Count) { GameObject hero = LoadHero(); HeroHaveInfo _heros = hero.GetComponent <HeroHaveInfo>(); _heros.Init(); _heros.heroid = RecruitingMgr.Instance.heroList[i]; heros.Add(_heros); } IsHeroHead herohead = new IsHeroHead(); herohead._heros = heroses; if (HeroMgr.GetSingleton().HerosContainer.ContainsKey(heroses.ID)) { herohead.isHave = 1; } else { herohead.isHave = 2; } herolist.Add(herohead); } UpdateHero(); } //滑动窗大小 if (grid == null) { grid = hero_obj.GetComponent <GridLayoutGroup>(); rect = hero_obj.GetComponent <RectTransform>(); srrect = allhero_obj.GetComponent <RectTransform>(); } int num = (int)(srrect.sizeDelta.y / grid.cellSize.y); //行数 int xnum = (int)(srrect.sizeDelta.x / grid.cellSize.x); //每行个数 rect.offsetMin = new Vector2(0, -((grid.cellSize.y + grid.spacing.y) * ((heros.Count / xnum) - num))); rect.offsetMax = Vector2.zero; herohead = RecruitingMgr.Instance.heroList; }
public void InitAreanDefend() { List <Vector2Int> stubData = Role.Instance.GetStubData(StubType.PVPDefend); int needHead = stubData.Count - _heroHeads.Count; if (needHead > 0) { for (int idx = 0; idx < needHead; ++idx) { GameObject HeroHeadGo = GameObject.Instantiate(HeroHead.gameObject, this.defend_obj.transform); HeroHeadView view = HeroHeadGo.GetComponent <HeroHeadView>(); view.Init(); _heroHeads.Add(view); } } for (int idx = 0; idx < _heroHeads.Count; ++idx) { if (idx < stubData.Count) { int heroId = (int)stubData[idx].y; JsonData.Hero jHero = JsonMgr.GetSingleton().GetHeroByID(heroId); if (jHero == null) { EDebug.LogErrorFormat("couldn't find hero {0} in json", heroId); return; } HeroData hero = HeroMgr.GetSingleton().GetHeroData(heroId); if (hero == null) { EDebug.LogErrorFormat("couldn't find hero {0}", heroId); } else { _heroHeads[idx].SetHeroInfo(jHero.headid, hero.Rare, hero.Star, hero.Level); } } else { _heroHeads[idx].gameObject.SetActive(false); } } }
public Sprite LoadSprite(int id) { var jSprite = JsonMgr.GetSingleton().GetSpriteArrayByID(id); if (jSprite == null) { Debug.LogErrorFormat("LoadSprite failed, no such spriteid:{0}", id); return(null); } string name = jSprite.ResourcePath.ToString(); #if USE_ASSETBUNDLE //如果没有就尝试load一下 if (!_allSprite.ContainsKey(name)) { string assetBundleName = jSprite.ResourceName.ToString(); if (_allAssetBundles.ContainsKey(assetBundleName)) { Sprite[] sprites = _allAssetBundles[assetBundleName].LoadAllAssets <Sprite>(); for (int idx = 0; idx < sprites.Length; ++idx) { Sprite sp = sprites[idx]; _allSprite.Add(sp.name, sp); } } } if (_allSprite.ContainsKey(name)) { return(_allSprite[name]); } Debug.LogErrorFormat("LoadSprite failed,no such sprite name:{0} or the bundle has not been loaded.", name); return(null); #else try { return((Resources.Load(string.Format("Sprite/{0}", name)) as GameObject).GetComponent <SpriteRenderer>().sprite); }catch (System.Exception e) { throw new System.Exception(name.ToString()); } #endif }
public void AddBuff(FightUnit caster, int tplId, int buffLevel) { JObject buffJson = JsonMgr.GetSingleton().GetBuff(tplId); if (buffJson == null) { EDebug.LogErrorFormat("BuffMgr.AddBuff, failed to get buff json, id:{0}", tplId); return; } int type = buffJson["type"].ToObject <int>(); int layers = buffJson["layers"].ToObject <int>(); int resid = buffJson["resid"].ToObject <int>(); bool onfoot = buffJson["onfoot"].ToObject <int>() != 0; int calType = buffJson["caltype"].ToObject <int>(); JArray buffParam = buffJson["buffparam"].ToObject <JArray>(); int buffPriority = buffJson["priority"].ToObject <int>(); Vector3 effectParam = AttrUtil.CalExpression(calType, buffParam, caster, this._unit, buffLevel); Buff buff = new Buff(this, caster, buffLevel, ++_uid, tplId, effectParam); if (checkPriority(buffPriority)) { int curLayer = getCurLayer(tplId); if (curLayer >= layers) { removeFirstBuff(tplId); } if (0 == getCurLayer(tplId) && resid > 0) { //通知显示层显示特效 ZEventSystem.Dispatch(EventConst.OnFightUnitAddBuff, this._unit, resid, onfoot, true); } if (type == (int)BuffType.Time) { TakeEffect(buff); } _allBuff.Add(buff); } }
private void Instantiate(string id) { GameObject go = Instantiate(item, itemparent_trf, false); DivinationItemView div = go.GetComponent <DivinationItemView>(); TotemData td = TotemMgr.GetSingleton().GetTotemByID(id); if (td == null) { td = new TotemData(40007) { md5 = id }; TotemMgr.GetSingleton().AddTotem(td); } div.SetView(td); EventListener.Get(go).OnClick = e => { ZEventSystem.Register(EventConst.ONOPENCOMPOSE, this, "OnOpenCompose"); UIFace.GetSingleton().Open(UIID.DivinationTip, td, SHOWBUTTON.Ecompose); if (!select_trf.gameObject.activeInHierarchy) { select_trf.gameObject.SetActive(true); } select_trf.SetParent(go.transform); select_trf.transform.localPosition = Vector3.zero; }; EventListener.Get(go).BegineDragEvent = e => { Item_sr.OnBeginDrag(e); }; EventListener.Get(go).DragEvent = e => { Item_sr.OnDrag(e); }; EventListener.Get(go).EndDragEvent = e => { Item_sr.OnEndDrag(e); }; Role.Instance.DivinationLucky += JsonMgr.GetSingleton().GetTotemTreeByID(progress + 1).spend; lucky_img.fillAmount = Role.Instance.DivinationLucky / maxLucky; }
public void SetView(HeroData heroData) { dontTakePart.Clear(); EquipData[] equips = heroData.GetEquip(); for (int i = 0; i < partDic.Count; ++i) { EquipData data = equips[i]; EquipPart part = (EquipPart)(i + 1); if (data == null) { dontTakePart.Add(part); partDic[part].image.gameObject.SetActive(false); partDic[part].level.text = ""; continue; } partDic[part].image.gameObject.SetActive(true); EventListener.Get(partArray[i].image.gameObject).OnClick = e => { if (data == null) { return; } UIFace.GetSingleton().Open(UIID.StrengthenTip, data); }; if (partDic.ContainsKey(part)) { int id = JsonMgr.GetSingleton().GetItemConfigByID(data.EquipId).icon; partDic[part].image.sprite = ResourceMgr.Instance.LoadSprite(id); partDic[part].level.text = data.StrengthenLv > 0 ? "+" + data.StrengthenLv : ""; if (partDic[part].floor != null) { partDic[part].floor.SetAlpha(data.StrengthenLv); } } } for (int i = 0; i < dontTakePart.Count; i++) { string md5 = EquipMgr.GetSingleton().TestCanDress(dontTakePart[i], heroData); partDic[dontTakePart[i]].cr.SetAlpha(md5 != "" ? 1 : 0); } }
private void _makeEffect() { if (this.User == null || this.Target == null || this.Target.IsDead) { EDebug.LogErrorFormat("BulletObj._makeEffect failed, User {0} Target {1}", this.User, this.Target); return; } for (int idx = 0; idx < this.Effects.Length; ++idx) { JObject ceffect = JsonMgr.GetSingleton().GetSkillEffect(this.Effects[idx]); int effectType = ceffect["effect"].ToObject <int>(); if (effectType == (int)EffectType.BULLET) { EDebug.LogErrorFormat("BulletId {0} effect {1} create bullet again", this.TplId, this.Effects[idx]); continue; } this.User.MakeEffect(ceffect, CSkill.ID, SkillLevel, Target); } }
public void CreateTreasure(Vector2 pos, int cnt) { if (cnt <= 0) { return; } var drops = JsonMgr.GetSingleton().GetDropOrderArray(); for (int i = 0, length = drops.Length; i < length && i < cnt; i++) { var offset = drops[i]; float offsetX = offset.x * TreasureSize; float offsetY = offset.y * TreasureSize; DropObj obj = new DropObj { TreasureObj = GameObject.Instantiate(_treasureBox) }; obj.TreasureObj.transform.localPosition = new Vector3(pos.x + offsetX, 0.1f, pos.y + offsetY); _dropList.Add(obj); } }
public void Open(int heroId) { data = HeroMgr.GetSingleton().GetHeroData(heroId); HeroName_txt.text = data.JsonData.name; int[] matnum = JsonMgr.GetSingleton().GetHeroStarByID(heroId).matnum; //取下一星级需要数量 刚好为当前星级下标 int needPiece = matnum[data.Star]; Piece_txt.text = data.Piece + "/" + needPiece; //边框为碎片稀有度 -- 固定 //OfficerUp officerUp = JsonMgr.GetSignleton().GetOfficerUpByID(data.Rare); //broder_img.sprite = ResourceMgr.Instance.LoadSprite(officerUp.CardBorder); //碎片ID没定 piece_img.sprite = ResourceMgr.Instance.LoadSprite(data.JsonData.headid); EventListener.Get(close_btn.gameObject).OnClick = e => { UIFace.GetSingleton().Close(UIID.HeroGoto); }; }
private void _analyzeBullet(int bulletId, ref HashSet <int> sound, ref HashSet <int> gos) { var jBullet = JsonMgr.GetSingleton().GetBulletByID(bulletId); if (jBullet == null) { EDebug.LogErrorFormat("PreloadMgr._analyzeBullet failed, no such bullet:{0}", bulletId); return; } int resId = jBullet.resid; if (resId != 0) { gos.Add(resId); } int[] effects = jBullet.effects; for (int idx = 0; idx < effects.Length; ++idx) { _analyzeEffect(effects[idx], ref sound, ref gos); } }
public Dictionary <Attr, float> OfficerAttr() { if (officerAttr == null) { do { officerAttr = new Dictionary <Attr, float>(); Officer o = JsonMgr.GetSingleton().GetOfficerByID(Officer); if (o == null) { break; } for (int i = 0, length = o.attrerty.Length; i < length; ++i) { Pro pro = o.attrerty[i]; officerAttr.Add(pro.attr, pro.num); } } while (false); } return(officerAttr); }
public SkillMgr(FightUnit unit, Dictionary <int, int> skillData, int[] skills, int[] initSkillTurn, int[] skillTurn, int activeSkill, int normalSkill) { this._unit = unit; this._skillData = skillData; this._allSkills = skills; this._initSkillTurn = initSkillTurn; this._skillTurn = skillTurn; this._skillFlag = 0; this._skillInited = false; this._activeSkill = activeSkill; this._normalSkill = normalSkill; if (this._activeSkill > 0) { Skill cskill = JsonMgr.GetSingleton().GetSkillByID(activeSkill); if (cskill != null) { this._activeSkillType = cskill.target; } } this._waitActiveSkill = false; }
private void ShowCard() { showGo = Card_trf; showGo.SetParent(Right_trf); bigcard_img.sprite = ResourceMgr.Instance.LoadSprite(heroData.JsonData.cardid); Worker_img.sprite = ResourceMgr.Instance.LoadSprite(heroData.JsonData.type); HeroRare officerUp = JsonMgr.GetSingleton().GetHeroRareByID(heroData.Rare); Floor_img.sprite = ResourceMgr.Instance.LoadSprite(officerUp.CardBorder); Trans_img.sprite = ResourceMgr.Instance.LoadSprite(officerUp.CardTrans); for (int i = 0, length = crArray.Length; i < length; ++i) { crArray[i].SetAlpha(i < heroData.Star ? 1 : 0); } ///暂用 武将满星后处理待定.... int[] matnum = JsonMgr.GetSingleton().GetHeroStarByID(heroData.HeroId).matnum; int needPiece = matnum[Mathf.Min(heroData.Star, matnum.Length - 1)]; Piece_slider.value = heroData.Piece * 1f / needPiece; Num_txt.text = heroData.Piece + "/" + needPiece; //升星减碎片 if (heroData.Star >= HeroMgr.MaxHeroStar) { StarUp_btn.interactable = false; } else { StarUp_btn.interactable = true; EventListener.Get(StarUp_btn.gameObject).OnClick = go => { if (StarUp_btn.interactable) { UIFace.GetSingleton().Open(UIID.HeroStarUp, heroData.HeroId); } }; } }
/// <summary> /// 通过类型获取物品 /// </summary> /// <param name="type"></param> /// <returns></returns> public List <ItemUIView> GetItemsByType(FuncType type) { List <ItemUIView> itemUItype = new List <ItemUIView>(); for (int i = 0; i < itemUIList.Count; i++) { if (i >= ItemMgr.Instance.itemList.Count) { return(itemUItype); } if (JsonMgr.GetSingleton().GetItemConfigByID(itemUIList[i].itemUIid).type == type) { itemUIList[i].gameObject.SetActive(true); itemUItype.Add(itemUIList[i]); } else { itemUIList[i].gameObject.SetActive(false); } } return(itemUItype); }
private void _analyzeEffect(int effectId, ref HashSet <int> sound, ref HashSet <int> gos) { JObject jEffect = JsonMgr.GetSingleton().GetSkillEffect(effectId); if (jEffect == null) { EDebug.LogErrorFormat("PreloadMgr._analyzeEffect failed, no such effect:{0}", effectId); return; } int hitEffect = jEffect["hiteffect"].ToObject <int>(); if (hitEffect != 0) { gos.Add(hitEffect); } int effect = jEffect["effect"].ToObject <int>(); int paramType = jEffect["paramtype"].ToObject <int>(); if (1 == paramType) { return; } Vector3 EffectParams = AttrUtil.CalExpression(paramType, jEffect["effectparam"].ToObject <JArray>()); switch (effect) { case (int)EffectType.BULLET: _analyzeBullet((int)EffectParams.y, ref sound, ref gos); break; case (int)EffectType.BUFF: _analyzeBuffRes((int)EffectParams.y, ref sound, ref gos); break; case (int)EffectType.Summon: _analyzeFighterRes((int)EffectParams.x, true, ref sound, ref gos); break; } }