private void InitBusinesslayer(int LevelNumber = 0)
        {
            int LevelRows    = JsonLevels.Level(LevelNumber).Rows;
            int LevelColumns = JsonLevels.Level(LevelNumber).Columns;

            GameMatrix = new LightOffMatrix(LevelRows, LevelColumns);
            GameMatrix.Init(JsonLevels.Level(LevelNumber).On);
            UpdateUserinterface(GameMatrix.Data);
        }
        private void InitializeUserinteface(int LevelNumber = 0)
        {
            int iRow = -1;
            int iCol = -1;

            if (LevelNumber > JsonLevels.Count)
            {
                LevelNumber = 0;
            }

            int LevelRows    = JsonLevels.Level(LevelNumber).Rows;
            int LevelColumns = JsonLevels.Level(LevelNumber).Columns;

            GridHelpers.SetRowCount(GamePanel, LevelRows);
            GridHelpers.SetColumnCount(GamePanel, LevelColumns);

            this.Width  = LevelColumns * new KeyControl().PanelWidth;
            this.Height = LevelRows * new KeyControl().PanelHeight + 50;


            while (GamePanel.Children.Count > 0)
            {
                GamePanel.Children.Remove(GamePanel.Children[0]);
            }
            while (StatusPanel.Children.Count > 0)
            {
                StatusPanel.Children.Remove(StatusPanel.Children[0]);
            }



            foreach (RowDefinition row in GamePanel.RowDefinitions)
            {
                iRow++;
                iCol = -1;
                foreach (ColumnDefinition col in GamePanel.ColumnDefinitions)
                {
                    iCol++;
                    KeyControl Key = new KeyControl();
                    Key.Tag = iRow * LevelColumns + iCol;

                    RemoveLogicalChild(Key);
                    GamePanel.Children.Add(Key);

                    Grid.SetColumn(Key, iCol);
                    Grid.SetRow(Key, iRow);
                    Key.OnSwitch += OnKeySwitched;
                }
            }


            WinTextBoard.MouseUp += WinTextBoard_MouseUp;

            trophyControl = new ResultControl("Trophy.txt");
            switchControl = new ResultControl("Switch.txt");

            trophyControl.ImageIndex = 0;
            switchControl.ImageIndex = 1;

            Grid.SetColumn(trophyControl, 0);
            Grid.SetColumn(switchControl, 1);

            StatusPanel.Children.Add(trophyControl);
            StatusPanel.Children.Add(switchControl);

            this.WindowStartupLocation = WindowStartupLocation.CenterScreen;
            this.ResizeMode            = ResizeMode.CanMinimize;
            this.WindowStyle           = WindowStyle.ToolWindow;
            this.Title = "LightOFF (Level" + (LevelNumber + 1) + ")";
        }