void OnGetValue(string json, int status) { AvtivityHistore_.Clear(); FestivalAvtivityHistoreContent data = new FestivalAvtivityHistoreContent(); data = JsonBase.DeserializeFromJson <FestivalAvtivityHistoreContent>(json.ToString()); if (data.avtivityHistoreContent[0].status != 1) { Debug.LogError("获取网页json数据状态错误,status:" + data.avtivityHistoreContent[0].status); return; } for (int i = 0; i < data.avtivityHistoreContent.Count; i++) { for (int j = 0; j < data.avtivityHistoreContent[i].data.Count; j++) { AvtivityHistoreContent content = new AvtivityHistoreContent(); content.tim = data.avtivityHistoreContent[i].data[j].tim; content.awardType = data.avtivityHistoreContent[i].data[j].awardType; content.awardNum = data.avtivityHistoreContent[i].data[j].awardNum; AvtivityHistore_.Add(content); } } SaveHistory = AvtivityHistore_.Count; OnShowWinPanel(); }
/// <summary> /// 获取已开放县城的信息 /// </summary> /// <param name="json"></param> public void GetCountyMessage(string json, int status) { anhui.MahjongCommonMethod mcm = anhui.MahjongCommonMethod.Instance; SelectAreaPanelData.CountyMessageData data = new SelectAreaPanelData.CountyMessageData(); data = JsonBase.DeserializeFromJson <SelectAreaPanelData.CountyMessageData>(json.ToString()); if (data.CountyData[0].status != 1) { Debug.LogError("获取已开放县城的信息错误,status:" + data.CountyData[0].status); return; } //保存获取的城市信息 for (int i = 0; i < data.CountyData.Count; i++) { for (int j = 0; j < data.CountyData[i].data.Count; j++) { int countyId = System.Convert.ToInt32(data.CountyData[i].data[j].countyId); if (mcm._dicDisConfig.ContainsKey(countyId)) { mcm._dicDisConfig[countyId].VALID = System.Convert.ToInt32(data.CountyData[i].data[j].flag); } } } //为方法id赋值 for (int i = 0; i < mcm._districtConfig.Count; i++) { if (mcm._districtConfig[i].COUNTY_ID == GameData.Instance.SelectAreaPanelData.iCountyId && mcm._districtConfig[i].VALID == 2) { string[] id = mcm._districtConfig[i].METHOD.Split('_'); for (int k = 0; k < id.Length; k++) { int ID = System.Convert.ToInt16(id[k]); if (ID != 0) { Debug.LogWarning("获取已开放县城的信息"); mcm.lsMethodId.Add(ID); } } } } GameData gd = GameData.Instance; GamePlayingMethodPanelData gpmpd = gd.GamePlayingMethodPanelData; gpmpd.PanelShow = true; //gpmpd.GameIndex = 1; //默认打开第一个 SystemMgr.Instance.GamePlayingMethodSystem.UpdateShow(); }
public void GetGrade_Round(string json, int status) { Grade_RoundData_.Clear(); Grade_RoundMessageData data = new Grade_RoundMessageData(); data = JsonBase.DeserializeFromJson <Grade_RoundMessageData>(json.ToString()); if (data.RoundMessageData[0].status != 1) { Debug.LogError("获取网页json数据状态错误,status:" + data.RoundMessageData[0].status); return; } //将数据保存到list中 for (int i = 0; i < data.RoundMessageData.Count; i++) { for (int j = 0; j < data.RoundMessageData[i].data.Count; j++) { if (Convert.ToInt32(GradeRoom.disType) != 5 && String.Equals(GradeRoom.disTime, data.RoundMessageData[i].data[j].endTim)) { continue; } Grade_RoundData grade = new Grade_RoundData(); grade.gameNum = data.RoundMessageData[i].data[j].gameNum; grade.playing_method = data.RoundMessageData[i].data[j].playing_method; grade.dealer = data.RoundMessageData[i].data[j].dealer; grade.point[0] = data.RoundMessageData[i].data[j].point1; grade.point[1] = data.RoundMessageData[i].data[j].point2; grade.point[2] = data.RoundMessageData[i].data[j].point3; grade.point[3] = data.RoundMessageData[i].data[j].point4; grade.nickName[0] = data.RoundMessageData[i].data[j].nick1; grade.nickName[1] = data.RoundMessageData[i].data[j].nick2; grade.nickName[2] = data.RoundMessageData[i].data[j].nick3; grade.nickName[3] = data.RoundMessageData[i].data[j].nick4; grade.headUrl[0] = data.RoundMessageData[i].data[j].head1; grade.headUrl[1] = data.RoundMessageData[i].data[j].head2; grade.headUrl[2] = data.RoundMessageData[i].data[j].head3; grade.headUrl[3] = data.RoundMessageData[i].data[j].head4; grade.selfDrawnSeat = data.RoundMessageData[i].data[j].selfDrawnSeat; grade.shootSeat = data.RoundMessageData[i].data[j].shootSeat; grade.endTime = MahjongCommonMethod.Instance.UnixTimeStampToDateTime(Convert.ToDouble(data.RoundMessageData[i].data[j].endTim), 0); grade.replayCode = String.Format("{0:0000000}", data.RoundMessageData[i].data[j].replayCode); Grade_RoundData_.Add(grade); } } // Debug.LogWarning ("开始产生对应的战绩预置体"); SpwanHistroyGrade_Round(); }
/// <summary> /// 获取大厅登录公告内容 /// </summary> /// <param name="json"></param> public void GetBulletinData(string json, int status) { //Debug.LogError("登录公告信息内容:" + json); BulletinContentData.Clear(); lsBulletinContent data = new lsBulletinContent(); data = JsonBase.DeserializeFromJson <lsBulletinContent>(json.ToString()); if (data.LoginBulletinData[0].status != 1) { Debug.LogError("获取网页json数据状态错误,status:" + data.LoginBulletinData[0].status); return; } //表示没有公告,直接显示登陆界面 if (data.LoginBulletinData[0].data.Count == 0 || SDKManager.Instance.IOSCheckStaus == 1) { bg.SetActive(false); GameData gd = GameData.Instance; gd.WXLoginPanelData.isPanelShow = true; SystemMgr.Instance.WXLoginSystem.UpdateShow(); // SDKManager.Instance.iUserId_iAuthType_ServerType = MahjongCommonMethod .Instance .iUserid + LobbyContants.SeverType;//赋值 if (PlayerPrefs.HasKey(SDKManager.Instance.iUserId_iAuthType_ServerType) && Network.NetworkMgr.Instance.LobbyServer.Connected) { SDKManager.Instance.gameObject.GetComponent <CameControler>().PostMsg("loading");//加载loading画面---认证回应 GameData.Instance.PlayerNodeDef.isSencondTime = 2; //判断是否过期 Debug.LogError("玩家认证类型:===================1"); SDKManager.Instance.GetRefreshToken(PlayerPrefs.GetString(SDKManager.Instance.szrefresh_token)); } return; } for (int i = 0; i < data.LoginBulletinData.Count; i++) { for (int j = 0; j < data.LoginBulletinData[i].data.Count; j++) { BulletinContent content = new BulletinContent(); content.title = data.LoginBulletinData[i].data[j].title; content.content = "\t" + data.LoginBulletinData[i].data[j].content; BulletinContentData.Add(content); } } ShowBulletin(); }
/// <summary> /// 获取玩家的下级推广员的数量 /// </summary> /// <param name="json"></param> /// <returns></returns> public void GetProductCount(string json, int status) { int count = 0; ProductData_ data = new ProductData_(); data = JsonBase.DeserializeFromJson <ProductData_>(json.ToString()); if (data.Product[0].status == 1) { count = data.Product[0].sp_num; //Debug.LogError("count:" + data.Product[0].sp_num); } if (count > 0 && PlayerPrefs.GetFloat(Guide.Promote.ToString()) == 0) { OpenIndexGuide(Guide.Promote); } }
/// <summary> /// 获取已开放城市的信息 /// </summary> /// <param name="json"></param> public void GetCityMessage(string json, int status) { listCityMessage.Clear(); CityMessageData data = new CityMessageData(); data = JsonBase.DeserializeFromJson <CityMessageData>(json.ToString()); if (data.CityData[0].status != 1) { Debug.LogError("获取网页json数据状态错误,status:" + data.CityData[0].status); return; } ParlorShowPanelData pspd = GameData.Instance.ParlorShowPanelData; //保存获取的城市信息 for (int i = 0; i < data.CityData.Count; i++) { for (int j = 0; j < data.CityData[i].data.Count; j++) { CityMessage message = new CityMessage(); message.cityId = data.CityData[i].data[j].cityId; message.cityName = data.CityData[i].data[j].cityName; message.flag = data.CityData[i].data[j].flag; listCityMessage.Add(message); if (System.Convert.ToInt16(message.flag) == 2) { pspd.listCityMessage.Add(message); } } } //获取城市信息成功 isGetCitySuccess = true; if (isGetCountySuccess) { //改变地图大小 UIMainView.Instance.SelectAreaPanel.ChangeScale(); } }
/// <summary> /// 获取已开放城市的信息 /// </summary> /// <param name="json"></param> public void GetCityMessage(string json, int status) { anhui.MahjongCommonMethod mcm = anhui.MahjongCommonMethod.Instance; SelectAreaPanelData.CityMessageData data = new SelectAreaPanelData.CityMessageData(); data = JsonBase.DeserializeFromJson <SelectAreaPanelData.CityMessageData>(json.ToString()); if (data.CityData[0].status != 1) { Debug.LogError("获取网页json数据状态错误,status:" + data.CityData[0].status); return; } //保存获取的城市信息 for (int i = 0; i < data.CityData.Count; i++) { for (int j = 0; j < data.CityData[i].data.Count; j++) { int cityId = System.Convert.ToInt32(data.CityData[i].data[j].cityId); if (mcm._dicCityConfig.ContainsKey(cityId)) { mcm._dicCityConfig[cityId].VALID = System.Convert.ToInt32(data.CityData[i].data[j].flag); } } } }
void OnGetValue_(string json, int status) { RPConfigFor15_16_ rpc = new RPConfigFor15_16_(); rpc = JsonBase.DeserializeFromJson <RPConfigFor15_16_>(json.ToString()); RPConfigFor15_16 data = new RPConfigFor15_16(); if (rpc.rp[0].status != 1) { Debug.LogError("获取网页json数据状态错误,status:" + rpc.rp[0].status + "," + rpc.rp[0].assetNum + "," + rpc.rp[0].assetType); return; } data.status = rpc.rp[0].status; data.assetNum = rpc.rp[0].assetNum; data.assetType = rpc.rp[0].assetType; data.type = rpc.rp[0].type; int Type = Convert.ToInt32(data.assetType); int RpType = -1; string str = "", str1 = ""; switch (Type) { case 1: { str = "现金"; str1 = "元"; RpType = 3; GameData.Instance.PlayerNodeDef.userDef.da2Asset[0] += Convert.ToInt32(data.assetNum); } break; case 2: { str = "话费"; str1 = "元"; RpType = 4; GameData.Instance.PlayerNodeDef.userDef.da2Asset[1] += Convert.ToInt32(data.assetNum); } break; case 3: { str = "流量"; str1 = "M"; RpType = 1; GameData.Instance.PlayerNodeDef.userDef.da2Asset[2] += Convert.ToInt32(data.assetNum); } break; case 4: { str = "储值卡"; str1 = "元"; RpType = 2; GameData.Instance.PlayerNodeDef.userDef.da2Asset[3] += Convert.ToInt32(data.assetNum); } break; case 5: { str = "代金券"; str1 = "张"; RpType = 5; } break; case 6: { str = "赠币"; str1 = "个"; RpType = 0; GameData.Instance.PlayerNodeDef.iBindCoin += Convert.ToInt32(data.assetNum); } break; } int index = data.type - 1; UIMgr.GetInstance().ShowRedPagePanel.OnSetValueAndNotOpenPanel(index, 1, 3 /*表示点击红包的时候不做处理*/, RedPage[index].Name, RedPageShowPanel.NowState.Lobby); RPContent rp2 = new RPContent(); rp2.Image = UIMainView.Instance.RedPagePanel.RedPage[index].Image; rp2.Name = UIMainView.Instance.RedPagePanel.RedPage[index].Name; rp2.ShareNum = UIMainView.Instance.RedPagePanel.RedPage[index].ShareNum; rp2.CanUseNum = UIMainView.Instance.RedPagePanel.RedPage[index].CanUseNum; rp2.GetMoneyNum = data.assetNum; rp2.GetMoneyType = str; rp2.isShare = UIMainView.Instance.RedPagePanel.RedPage[index].isShare; rp2.RpNumber = UIMainView.Instance.RedPagePanel.RedPage[index].RpNumber; rp2.Describe = UIMainView.Instance.RedPagePanel.RedPage[index].Describe; UIMainView.Instance.RedPagePanel.RedPage[index] = rp2; UIMgr.GetInstance().ShowRedPagePanel.DirectOpenRedPagePanel(data.assetNum, RpType, rp2.Describe);// str, str1, rp2.Name); Debug.LogError("领取的红包:" + data.assetNum + str1 + str); Debug.LogError("获得资源类型:1现金,2话费,3流量,4储值卡,(5代金券,6赠币没有对应字段)" + Type); SystemMgr.Instance.RedPageShowSystem.UpdateShow(); //获取红包数量 Messenger_anhui.Broadcast(MainViewLobbyPanel.MESSAGE_REDPAGE); UIMainView.Instance.LobbyPanel.BtnRefresh(); }
/// <summary> /// 获取玩家的回放数据 /// </summary> /// <param name="json"></param> /// <param name="status"></param> void GetPlayerPlayBackData(string json, int status) { PlayBackData pbd = GameData.Instance.PlayBackData; PlayBackMessageData data = new PlayBackMessageData(); data = JsonBase.DeserializeFromJson <PlayBackMessageData>(json.ToString()); if (data.lsPlayBackMessageData[0].status != 1) { Debug.LogError("获取网页json数据状态错误,status:" + data.lsPlayBackMessageData[0].status); UIMgr.GetInstance().GetUIMessageView().Show("您的回放数据版本过低,无法查看!"); return; } //将数据保存到list中 for (int i = 0; i < data.lsPlayBackMessageData.Count; i++) { //庄家座位号赋值 pbd.byDealerSeat = Convert.ToInt32(data.lsPlayBackMessageData[i].dealer); //昵称赋值 pbd.sName[0] = data.lsPlayBackMessageData[i].nick1; pbd.sName[1] = data.lsPlayBackMessageData[i].nick2; pbd.sName[2] = data.lsPlayBackMessageData[i].nick3; pbd.sName[3] = data.lsPlayBackMessageData[i].nick4; //头像赋值 pbd.sHeadUrl[0] = data.lsPlayBackMessageData[i].head1; pbd.sHeadUrl[1] = data.lsPlayBackMessageData[i].head2; pbd.sHeadUrl[2] = data.lsPlayBackMessageData[i].head3; pbd.sHeadUrl[3] = data.lsPlayBackMessageData[i].head4; //性别赋值 pbd.sex[0] = Convert.ToInt32(data.lsPlayBackMessageData[i].sex1); pbd.sex[1] = Convert.ToInt32(data.lsPlayBackMessageData[i].sex2); pbd.sex[2] = Convert.ToInt32(data.lsPlayBackMessageData[i].sex3); pbd.sex[3] = Convert.ToInt32(data.lsPlayBackMessageData[i].sex4); //玩家id赋值 pbd.iUserId[0] = Convert.ToInt32(data.lsPlayBackMessageData[i].uid1); pbd.iUserId[1] = Convert.ToInt32(data.lsPlayBackMessageData[i].uid2); pbd.iUserId[2] = Convert.ToInt32(data.lsPlayBackMessageData[i].uid3); pbd.iUserId[3] = Convert.ToInt32(data.lsPlayBackMessageData[i].uid4); //添加房间号,玩法id pbd.sRoomId = String.Format("{0:000000}", data.lsPlayBackMessageData[i].roomNum); pbd.iMethodId = Convert.ToInt16(data.lsPlayBackMessageData[i].playing_method); pbd.iCurrentGameNum = data.lsPlayBackMessageData[i].roomProgress; // Debug.LogError("玩家的第一视角座位号:" + Convert.ToInt32(data.lsPlayBackMessageData[i].seatIndex)); pbd.ShowSeatNum = Convert.ToInt32(data.lsPlayBackMessageData[i].seatIndex) + 1; //改变第一视角的座位号 for (int j = 0; j < pbd.iUserId.Length; j++) { if (GameData.Instance.PlayerNodeDef.iUserId == pbd.iUserId[j]) { pbd.ShowSeatNum = j + 1; } } //确定玩家的操作步数 pbd.iAllDealNum = data.lsPlayBackMessageData[i].replay.Split(',').Length; //解析版本号 pbd.iPlayBackVersion = Convert.ToInt32(data.lsPlayBackMessageData[i].replay.Split('>')[0]); if (pbd.iPlayBackVersion < pbd.iPbVersion_Old) { UIMgr.GetInstance().GetUIMessageView().Show("您的回放数据版本过低,无法查看!"); SDKManager.Instance.gameObject.GetComponent <anhui.CameControler>().PostMsg("uloading"); return; } //解析玩法配置回应消息(直接调用的消息结构体,后面有补位“0”) string message = data.lsPlayBackMessageData[i].replay.Split('>')[1] + "000000"; int ioffset = 0; //如果是版本2则,读取最新的消息 if (pbd.iPlayBackVersion == pbd.iPbVersion_New) { MahjongGame_AH.Network.Message.NetMsg.ClientPlayingMethodConfRes msg = new MahjongGame_AH.Network.Message.NetMsg.ClientPlayingMethodConfRes(); ioffset = msg.parseBytes(pbd.GetByteToString(message, 48), ioffset); pbd.playingMethodConf = msg.playingMethodConf; //解析玩家的初试分数 string[] sPoint = data.lsPlayBackMessageData[i].replay.Split('>')[2].Split(','); for (int k = 0; k < 4; k++) { pbd.iPoint[k] = Convert.ToInt16(sPoint[k]); pbd.iPointInit[k] = Convert.ToInt16(sPoint[k]); } //解析回放数据 pbd.sPlayBackMessageData = new string[pbd.iAllDealNum]; pbd.sPlayBackMessageData = data.lsPlayBackMessageData[i].replay.Split('>')[3].Split(','); } //如果是版本1,则读取上个版本的消息 else if (pbd.iPlayBackVersion == pbd.iPbVersion_Old) { MahjongGame_AH.Network.Message.NetMsg.ClientPlayingMethodConfRes_2 msg = new MahjongGame_AH.Network.Message.NetMsg.ClientPlayingMethodConfRes_2(); ioffset = msg.parseBytes(pbd.GetByteToString(message, 20), ioffset); pbd.playingMethodConf_2 = msg.playingMethodConf; //解析回放数据 pbd.sPlayBackMessageData = new string[pbd.iAllDealNum]; pbd.sPlayBackMessageData = data.lsPlayBackMessageData[i].replay.Split('>')[3].Split(','); } //解析玩法参数 string[] str = data.lsPlayBackMessageData[i].param.Split(','); for (int j = 0; j < str.Length; j++) { pbd.iPlayMethodParam[j] = Convert.ToUInt32(str[j]); } //Debug.LogError("回放数据:" + data.lsPlayBackMessageData[i].replay); //开放参数赋值 if (!data.lsPlayBackMessageData[i].param.Contains(",")) { //跳转场景 anhui.MahjongCommonMethod.Instance.SkipPlayBack_(); //pbd.OpenPlayBackScene(); //UnityEngine.SceneManagement.SceneManager.LoadScene("GradePlayBack", UnityEngine.SceneManagement.LoadSceneMode.Additive); //Application.LoadLevelAdditiveAsync("GradePlayBack"); return; } string[] param = data.lsPlayBackMessageData[i].param.Split(','); for (int k = 0; k < param.Length; k++) { pbd.iOpenRoomParam[i] = Convert.ToUInt32(param[k]); } } //跳转场景 anhui.MahjongCommonMethod.Instance.SkipPlayBack_(); //pbd.OpenPlayBackScene(); //UnityEngine.SceneManagement.SceneManager.LoadScene("GradePlayBack", UnityEngine.SceneManagement.LoadSceneMode.Additive); //Application.LoadLevelAdditiveAsync("GradePlayBack"); }
/// <summary> /// 解析网页获取的json数据 /// </summary> /// <param name="json"></param> public void GetMessageData(string json, int status) { GradeMessage.Clear(); HistroyGradeMessageData data = new HistroyGradeMessageData(); data = JsonBase.DeserializeFromJson <HistroyGradeMessageData>(json.ToString()); //Debug.LogError("+++++++++++++++战绩+++++++++++"+json.ToString()); if (data.HistoryMessageData[0].status != 1) { Debug.LogError("获取网页json数据状态错误,status:" + data.HistoryMessageData[0].status); return; } //将数据保存到list中 for (int i = 0; i < data.HistoryMessageData.Count; i++) { for (int j = 0; j < data.HistoryMessageData[i].data.Count; j++) { if (Convert.ToInt32(data.HistoryMessageData[i].data[j].uid1) == 0) { continue; } HistroyGradeMessage_Self grade = new HistroyGradeMessage_Self(); grade.openRoomId = data.HistoryMessageData[i].data[j].openRoomId; grade.playing_method = data.HistoryMessageData[i].data[j].playing_method; grade.roomNum = data.HistoryMessageData[i].data[j].roomNum; grade.disType = data.HistoryMessageData[i].data[j].disType; grade.disTime = data.HistoryMessageData[i].data[j].disTim; grade.openTim = anhui.MahjongCommonMethod.Instance.UnixTimeStampToDateTime(Convert.ToDouble(data.HistoryMessageData[i].data[j].openTim), 0); int mul = 1; //分数的倍数 if (Convert.ToInt32(grade.playing_method) == 14) { mul = 100; } grade.point[0] = Convert.ToInt32(data.HistoryMessageData[i].data[j].point1) * mul; grade.point[1] = Convert.ToInt32(data.HistoryMessageData[i].data[j].point2) * mul; grade.point[2] = Convert.ToInt32(data.HistoryMessageData[i].data[j].point3) * mul; grade.point[3] = Convert.ToInt32(data.HistoryMessageData[i].data[j].point4) * mul; grade.nickName[0] = data.HistoryMessageData[i].data[j].nick1; grade.nickName[1] = data.HistoryMessageData[i].data[j].nick2; grade.nickName[2] = data.HistoryMessageData[i].data[j].nick3; grade.nickName[3] = data.HistoryMessageData[i].data[j].nick4; grade.headUrl[0] = data.HistoryMessageData[i].data[j].head1; grade.headUrl[1] = data.HistoryMessageData[i].data[j].head2; grade.headUrl[2] = data.HistoryMessageData[i].data[j].head3; grade.headUrl[3] = data.HistoryMessageData[i].data[j].head4; grade.userid[0] = data.HistoryMessageData[i].data[j].uid1; grade.userid[1] = data.HistoryMessageData[i].data[j].uid2; grade.userid[2] = data.HistoryMessageData[i].data[j].uid3; grade.userid[3] = data.HistoryMessageData[i].data[j].uid4; grade.playerComplient[0] = data.HistoryMessageData[i].data[j].comp1; grade.playerComplient[1] = data.HistoryMessageData[i].data[j].comp2; grade.playerComplient[2] = data.HistoryMessageData[i].data[j].comp3; grade.playerComplient[3] = data.HistoryMessageData[i].data[j].comp4; GradeMessage.Add(grade); } } //判断红点 if (data.HistoryMessageData[0].data.Count > 0 && Convert.ToInt64(data.HistoryMessageData[0].data[data.HistoryMessageData[0].data.Count - 1].disTim) > timer) { UIMainView.Instance.LobbyPanel.RedPoint[2].gameObject.SetActive(true); } ////判断新手引导是否需要指引 //if(PlayerPrefs.GetFloat(NewPlayerGuide.Guide.HistroyGrade.ToString())==0&& data.HistoryMessageData[0].data.Count > 0) //{ // NewPlayerGuide.Instance.OpenIndexGuide(NewPlayerGuide.Guide.HistroyGrade); // NewPlayerGuide.Instance.SetTimeHideGuide_Ie(5f, NewPlayerGuide.Guide.HistroyGrade); //} //判断代理的新手引导 if (PlayerPrefs.GetFloat(NewPlayerGuide.Guide.JoinAgency.ToString()) == 0 && data.HistoryMessageData[0].data.Count > 0) { NewPlayerGuide.Instance.OpenIndexGuide(NewPlayerGuide.Guide.JoinAgency); NewPlayerGuide.Instance.SetTimeHideGuide_Ie(5f, NewPlayerGuide.Guide.JoinAgency); } }
/// <summary> /// 获取已开放县城的信息 /// </summary> /// <param name="json"></param> public void GetCountyMessage(string json, int status) { dicCountyMessage.Clear(); CountyMessageData data = new CountyMessageData(); data = JsonBase.DeserializeFromJson <CountyMessageData>(json.ToString()); if (data.CountyData[0].status != 1) { Debug.LogError("获取网页json数据状态错误,status:" + data.CountyData[0].status); return; } ParlorShowPanelData pspd = GameData.Instance.ParlorShowPanelData; //保存获取的城市信息 for (int i = 0; i < data.CountyData.Count; i++) { for (int j = 0; j < data.CountyData[i].data.Count; j++) { CountyMessage message = new CountyMessage(); message.cityId = data.CountyData[i].data[j].cityId; message.countyId = data.CountyData[i].data[j].countyId; message.countyName = data.CountyData[i].data[j].countyName; message.flag = data.CountyData[i].data[j].flag; message.num = data.CountyData[i].data[j].num; bool isAdd = false; if (System.Convert.ToInt16(message.flag) == 2) { isAdd = true; } //如果字典中已经有这个键,直接添加县 if (dicCountyMessage.ContainsKey(System.Convert.ToInt32(message.cityId))) { dicCountyMessage[System.Convert.ToInt32(message.cityId)].Add(message); } else { List <CountyMessage> county = new List <CountyMessage>(); county.Add(message); dicCountyMessage.Add(System.Convert.ToInt32(message.cityId), county); } if (isAdd) { if (pspd.dicCountyMessage.ContainsKey(System.Convert.ToInt32(message.cityId))) { pspd.dicCountyMessage[System.Convert.ToInt32(message.cityId)].Add(message); } else { List <CountyMessage> county = new List <CountyMessage>(); county.Add(message); pspd.dicCountyMessage.Add(System.Convert.ToInt32(message.cityId), county); } } } } ////添加县城的测试 //CountyMessage message_ = new CountyMessage(); //message_.countyId = "140428"; //message_.cityId = "355"; //message_.countyName = "长子县"; //message_.flag = "2"; //List<CountyMessage> county_ = new List<CountyMessage>(); //county_.Add(message_); //if (dicCountyMessage.ContainsKey(System.Convert.ToInt32(message_.cityId))) //{ // dicCountyMessage[System.Convert.ToInt32(message_.cityId)].Add(message_); //} //获取县的信息成功 isGetCountySuccess = true; if (isGetCitySuccess) { //改变地图大小 UIMainView.Instance.SelectAreaPanel.ChangeScale(); } }
/// <summary> /// 获取大厅网关的数据 /// </summary> void GetDomainData(string json) { Domain_ data = new Domain_(); data = JsonBase.DeserializeFromJson <Domain_>(json.ToString()); if (data.Domain_Data[0].status != 1) { Debug.LogError("获取网页json数据状态错误,status:" + data.Domain_Data[0].status); //ComeLobby(); //获取更新数据失败,提示玩家版本更新失败,重新登录 CommenRemind("客 服", "重 试", "亲,网站服务器连接不上,请稍后重试或联系客服寻求帮助!", () => { CustomerPanel.SetActive(true); }, () => { StartCoroutine(GetUpdateMessage()); }, () => { BtnQuitApp(); }); return; } domain = data.Domain_Data[0]; //如果最新版本大于当前版本,显示更新 if (Convert.ToInt16(domain.updateFlag) == 1) { //先判断消息版本,如果消息版本不一样,则直接更新到最新版本 Debug.LogError(domain.newVer); if (Convert.ToInt32(domain.newVer) != MahjongLobby_AH.LobbyContants.ClientVersion) { //如果是安卓热更 if (Application.platform == RuntimePlatform.Android) { VersionNew = Convert.ToInt32(domain.newVer); Debug.LogError("开始更新进程"); iStatus = Convert.ToInt16(domain.updateFlag); //开始下载md5文件,显示更新包体大小 StartCoroutine(DownloadMd5()); return; } else if (Application.platform == RuntimePlatform.IPhonePlayer) { UpdateFrame.SetActive(true); UpdateContent.text = "发现新版本,是否更新?"; return; } //如果是ios,提示进入应用商店更新 } } LobbyContants.SeverVersion = (short)Convert.ToInt32(domain.server_ver); //LobbyContants.SeverVersion = 10002; LobbyContants.LOBBY_GATEWAY_IP = domain.ip.ToString(); if (Application.platform == RuntimePlatform.IPhonePlayer) { //为网关地址赋值 if (Convert.ToInt32(domain.examine) == 1 && LobbyContants.isContorledByBack) { SDKManager.Instance.CheckStatus = 1; SDKManager.Instance.IOSCheckStaus = 1; SDKManager.Instance.IsConnectNetWork = 2; if (!string.IsNullOrEmpty(domain.ip_ios)) { MahjongLobby_AH.LobbyContants.LOBBY_GATEWAY_IP = domain.ip_ios; } // PlayerPrefs.DeleteAll(); // SDKManager.Instance.gameObject.GetComponent<Consolation.TestConsole>()._isShowWind.gameObject.SetActive(false); } else { // SDKManager.Instance.gameObject.GetComponent<Consolation.TestConsole>()._isShowWind.gameObject.SetActive(true); } SDKManager.Instance.iShowGuestLogin = Convert.ToInt32(domain.ykFlag); } if (!string.IsNullOrEmpty(domain.port)) { MahjongLobby_AH.LobbyContants.LOBBY_GATEWAY_PORT = int.Parse(domain.port); } iStatus = 0; //Debug.LogError("更新状态:" + iStatus); //表示该版本不用更新,直接跳转场景 if (iStatus == 0) { UpdateContent_Down.gameObject.SetActive(false); ComeLobby(); } }
/// <summary> /// 解析网页获取的json数据 /// </summary> /// <param name="json"></param> public void GetMessageData(string json, int status) { PlayerMessageData.Clear(); playerMessageData data = new playerMessageData(); data = JsonBase.DeserializeFromJson <playerMessageData>(json.ToString()); if (data.MessageData[0].status != 1) { Debug.LogError("获取网页json数据状态错误,status:" + data.MessageData[0].status); return; } //将数据保存到list中 for (int i = 0; i < data.MessageData.Count; i++) { PlayerMessageData.Add(data.MessageData[i]); ParlorShowPanelData pspd = GameData.Instance.ParlorShowPanelData; pspd.ParlorCheckList = new List <Message>(); for (int j = 0; j < data.MessageData[i].data.Count; j++) { //过滤消息类型,如果玩家消息类型为审核类型,直接过滤添加到馆主的审核列表 if (Convert.ToInt32(data.MessageData[i].data[j].msgType) == 3) { pspd.ParlorCheckList.Add(data.MessageData[i].data[j]); UIMainView.Instance.ParlorShowPanel.ShowPointRedPoint(0, MainViewParlorShowPanel.ParlorBtn.CheckList); continue; } //如果玩家收到封馆和解除状态,就会通知馆主消息 if (Convert.ToInt32(data.MessageData[i].data[j].msgType) == 4) { Debug.LogError("parlorStatus_feng:" + PlayerPrefs.GetInt("parlorStatus_feng")); if (PlayerPrefs.GetInt("parlorStatus_feng") == 0) { StringBuilder str = new StringBuilder(); str.Append("您的麻将馆已被封馆,并将于"); int timer_ = (int)MahjongCommonMethod.Instance.DateTimeToUnixTimestamp(DateTime.Now) - Convert.ToInt32(data.MessageData[i].data[j].sendTim); str.Append((7 - timer_ / 86400)); str.Append("天后自动解散,请尽快联系官方客服解封"); UIMgr.GetInstance().GetUIMessageView().Show(str.ToString()); PlayerPrefs.SetInt("parlorStatus_feng", (int)MahjongCommonMethod.Instance.DateTimeToUnixTimestamp(DateTime.Now)); PlayerPrefs.SetInt("parlorStatus_jie", 0); //修改玩家麻将馆的节点信息 if (pspd.parlorInfoDef[0] != null) { pspd.parlorInfoDef[0].iStatus = 1; } } continue; } //如果玩家收到封馆和解除状态,就会通知馆主消息 if (Convert.ToInt32(data.MessageData[i].data[j].msgType) == 5) { Debug.LogError("parlorStatus_jie:" + PlayerPrefs.GetInt("parlorStatus_jie")); if (PlayerPrefs.GetInt("parlorStatus_jie") == 0) { StringBuilder str = new StringBuilder(); str.Append("您的麻将馆已被解封!"); UIMgr.GetInstance().GetUIMessageView().Show(str.ToString()); PlayerPrefs.SetInt("parlorStatus_jie", (int)MahjongCommonMethod.Instance.DateTimeToUnixTimestamp(DateTime.Now)); PlayerPrefs.SetInt("parlorStatus_feng", 0); //修改玩家麻将馆的节点信息 if (pspd.parlorInfoDef[0] != null) { pspd.parlorInfoDef[0].iStatus = 0; } } continue; } if (Convert.ToInt32(data.MessageData[i].data[j].sendTim) > timer) { //有新的消息,显示提示红点 UIMainView.Instance.LobbyPanel.RedPoint[1].gameObject.SetActive(true); } } } if (status == 2) { UIMainView.Instance.ParlorShowPanel.SpwanParlorCheckList(); SDKManager.Instance.gameObject.GetComponent <CameControler>().PostMsg("uloading", "正在读取信息,请稍候..."); return; } if (status == 1) { float nowTime = MahjongCommonMethod.Instance.DateTimeToUnixTimestamp(DateTime.Now); //如果是新玩家会通知固定消息 if (PlayerPrefs.GetFloat("RegistTime") == 0 || SDKManager.Instance.CheckStatus == 1) { Debug.LogWarning("不需要添加固定通知消息"); } else if (nowTime - PlayerPrefs.GetFloat("RegistTime") < 604800f) { PlayerMessage message = new PlayerMessage(); message.status = 1; Message message_0 = new Message(); message_0.mid = "0"; message_0.msgType = "1"; message_0.sendTim = nowTime.ToString(); message_0.content = "“姐们,打麻将的诀窍是什么?”\n“多摸,多扛,拼命碰,不放炮。”\n“欧巴,咱们比试比试。”\n“行嘛,欧巴要打一亿飘两亿的。”\n【麻将】是经典国粹棋牌游戏,国人最热爱桌上游泳,据研究中老年人多打麻将还可以健脑活血。有别于其它棋牌游戏,麻将变化多样,考验策略技巧,是令人乐此不疲的博弈游戏。赢了还可以像休闲益智类休闲游戏一样分享战绩和排名到朋友圈、微信好友得瑟得瑟。 \n【双喜麻将】是一款还原山西本土玩法,绿色健康的麻将棋牌游戏,为大家提供轻松愉悦的游戏氛围,游戏内禁止任何形式的赌博行为,一旦发现将永久封停游戏账号。请各位玩家遵守健康游戏和禁赌忠告,轻松游戏,快乐修行是我们的宗旨,祝大家游戏开心!\n◆游戏特色:\n1、山西本土玩法,原汁原味直接上手来一圈;\n2、创建房间,邀请好友,实时对战,尽享自由娱乐体验;\n3、海量金币登陆游戏天天送,操作简单、休闲放松的最佳选择;\n4、时尚简约浓郁中国风,真实还原游戏模式,更接地气;\n5、为你和好友提供同IP报警、防外挂的稳定安全对局环境;/n6、收集更多家乡玩法,快关注官方微信公众号【双喜麻将】联系我们吧,有奖哦!"; message_0.operate = "0"; PlayerMessageData[0].data.Add(message_0); } //产生对应的消息面板 UIMainView.Instance.PlayerMessagePanel.SpwanAgencyMessagePanel(); SDKManager.Instance.gameObject.GetComponent <CameControler>().PostMsg("uloading", "正在读取信息,请稍候..."); } }
/// <summary> /// 解析网页获取的json数据 /// </summary> /// <param name="json"></param> public void GetMessageData(string json, int status = 0) { RoomMessage.Clear(); InsteadRecordMessageData data = new InsteadRecordMessageData(); data = JsonBase.DeserializeFromJson <InsteadRecordMessageData>(json.ToString()); if (data.InsteadRecordMessage[0].status != 1) { Debug.LogError("获取网页json数据状态错误,status:" + data.InsteadRecordMessage[0].status); return; } //将数据保存到list中 for (int i = 0; i < data.InsteadRecordMessage.Count; i++) { for (int j = 0; j < data.InsteadRecordMessage[i].data.Count; j++) { if (Convert.ToInt16(data.InsteadRecordMessage[i].data[j].disType) == 0) { continue; } InsteadOpenRoomMessage grade = new InsteadOpenRoomMessage(); grade.openRoomId = data.InsteadRecordMessage[i].data[j].openRoomId; grade.roomNum = data.InsteadRecordMessage[i].data[j].roomNum; grade.openTim = data.InsteadRecordMessage[i].data[j].openTim; grade.payCard = data.InsteadRecordMessage[i].data[j].payCard; grade.disType = data.InsteadRecordMessage[i].data[j].disType; grade.disTim = data.InsteadRecordMessage[i].data[j].disTim; grade.point[0] = (data.InsteadRecordMessage[i].data[j].point1); grade.point[1] = (data.InsteadRecordMessage[i].data[j].point2); grade.point[2] = (data.InsteadRecordMessage[i].data[j].point3); grade.point[3] = (data.InsteadRecordMessage[i].data[j].point4); grade.nickName[0] = data.InsteadRecordMessage[i].data[j].nick1; grade.nickName[1] = data.InsteadRecordMessage[i].data[j].nick2; grade.nickName[2] = data.InsteadRecordMessage[i].data[j].nick3; grade.nickName[3] = data.InsteadRecordMessage[i].data[j].nick4; grade.headUrl[0] = data.InsteadRecordMessage[i].data[j].head1; grade.headUrl[1] = data.InsteadRecordMessage[i].data[j].head2; grade.headUrl[2] = data.InsteadRecordMessage[i].data[j].head3; grade.headUrl[3] = data.InsteadRecordMessage[i].data[j].head4; grade.userid[0] = data.InsteadRecordMessage[i].data[j].uid1; grade.userid[1] = data.InsteadRecordMessage[i].data[j].uid2; grade.userid[2] = data.InsteadRecordMessage[i].data[j].uid3; grade.userid[3] = data.InsteadRecordMessage[i].data[j].uid4; grade.playerComplient[0] = data.InsteadRecordMessage[i].data[j].comp1; grade.playerComplient[1] = data.InsteadRecordMessage[i].data[j].comp2; grade.playerComplient[2] = data.InsteadRecordMessage[i].data[j].comp3; grade.playerComplient[3] = data.InsteadRecordMessage[i].data[j].comp4; grade.color = data.InsteadRecordMessage[i].data[j].color; RoomMessage.Add(grade); } } if (RoomMessage.Count == 0) { isNoRecord = true; } else { isNoRecord = false; } }