public void can_compile_script_million_times()
 {
     _loadModuleDelegate = name => IntPtr.Zero;
     for (var i = 0; i < 10000000; i++)
     {
         IntPtr prelude = Js1.CompilePrelude("return {};", "test.js", _loadModuleDelegate, _logDelegate);
         Js1.DisposeScript(prelude);
     }
 }
 private void Dispose(bool disposing)
 {
     if (_disposed)
     {
         return;
     }
     if (!disposing)
     {
         throw new Exception(
                   "CompiledScript finalizer has been called, but scripts cannot be disposed from other threads. Original script file name: "
                   + _fileName);
     }
     else
     {
         var scriptHandle = _script;
         _script = IntPtr.Zero;
         Js1.DisposeScript(scriptHandle);
     }
     _disposed = true;
 }
        public static void CheckResult(IntPtr scriptHandle, bool disposeScriptOnException)
        {
            int?   errorCode    = null;
            string errorMessage = null;

            _reportErrorCallback =
                // NOTE: this local delegate must go to a field to keep references while ReportErrors is being executed
                (code, message) =>
            {
                //NOTE: do not throw exceptions directly in this handler
                // let the CPP code clean up
                errorCode    = code;
                errorMessage = message;
            };
            Js1.ReportErrors(scriptHandle, _reportErrorCallback);
            if (errorCode != null)
            {
                if (disposeScriptOnException)
                {
                    Js1.DisposeScript(scriptHandle);
                }
                throw new Js1Exception(errorCode.Value, errorMessage);
            }
        }