/// <summary> /// Tos the code. /// </summary> /// <returns>The code.</returns> /// <param name="joy">Joy.</param> /// <param name="axis">Axis.</param> /// <param name="data">Data. JoystickPovPosition </param> public static int toCode (Joysticks joy, int axis, JoystickPovPosition pos) { return toCode (joy, axis, (int)pos); //return toCode (joy, axis,((int)pos/9000-1) ); }
public InputActionFactory Create (Joysticks joystick, JoystickAxis joystickAxis, JoystickPovPosition joystickPovPosition) { __factoryConstructor = (type) => new InputAction (InputCode.toCode (joystick, joystickAxis, joystickPovPosition), type); return instance; }
/// <summary> /// Tos the code. /// </summary> /// <returns>The code.</returns> /// <param name="joy">Joy.</param> /// <param name="axis">Axis.</param> /// <param name="data">Data. JoystickPovPosition </param> public static int toCode (Joysticks joy, JoystickAxis axis, JoystickPovPosition pos) { return toCode (joy, axis, (int)pos); //return toCode (joy, axis,(int)pos ); }