public GameBoy(string romPath) { _logger = new Logger(); _mainMemory = new MainMemory(); _dmaController = new DmaController(_mainMemory); _timer = new Timer(_mainMemory); _joypad = new Joypad(); _serialController = new SerialController(_mainMemory); _pixelProcessingUnit = new PixelProcessingUnit(_mainMemory, _logger); _audioProcessingUnit = new AudioProcessingUnit(); IRandomAccessMemory mainMemoryProxy = new MainMemoryDmaProxy(_mainMemory, _dmaController); _cpuCore = new CpuCore(mainMemoryProxy, new CpuState(), _logger); IRomLoader romLoader = new FileRomLoader(romPath); _ramManager = new FileRamManager(Path.ChangeExtension(romPath, ".sav")); _memoryBankController = MBCFactory.CreateMBC(romLoader); _memoryBankController.LoadRam(_ramManager); _mainMemory.RegisterMemoryAccessDelegate(_memoryBankController as IMemoryAccessDelegate); _mainMemory.RegisterMemoryAccessDelegate(_pixelProcessingUnit); _mainMemory.RegisterMemoryAccessDelegate(_timer); _mainMemory.RegisterMemoryAccessDelegate(_joypad); _mainMemory.RegisterMemoryAccessDelegate(_audioProcessingUnit); _mainMemory.RegisterMemoryAccessDelegate(_serialController); }
public void ListScroll(int target, Joypad clickInput, bool clickWithScroll) { // TODO: Not sure if this code is all correct var scroll = CalcScroll(target, CpuRead("wCurrentMenuItem") + CpuRead("wListScrollOffset"), CpuRead("wListCount"), false); for (int i = 0; i < scroll.Amount - 1; i++) { MenuPress(scroll.Input | (Joypad)(((i & 1) + 1) << 4), true); } byte menuItem = CpuRead("wCurrentMenuItem"); bool canClickWithScroll = clickWithScroll && (menuItem == 1 || (menuItem == 0 && scroll.Input == Joypad.Down) || (menuItem == 2 && scroll.Input == Joypad.Down)); if (scroll.Amount == 0) { MenuPress(clickInput | Joypad.Left, true); } else { if (canClickWithScroll) { MenuPress(scroll.Input | Joypad.Start, true); MenuPress(clickInput, true); } else { MenuPress(scroll.Input | clickInput, true); } } }
private static Emulator Boot() { var ppuRegs = new PPURegisters(); var memoryBus = new MemoryBus(ppuRegs) { IsBootRomMapped = useBootRom }; //memoryBus.Attach(new GameLinkConsole()); var ppu = new PPU(ppuRegs, memoryBus); ppu.Boot(); var cpu = new CPU(new Registers(), memoryBus); if (!useBootRom) { cpu.BootWithoutBootRom(); } var rom = Cartridge.LoadFrom(romPath); memoryBus.Load(rom); var joypad = new Joypad(memoryBus.JoypadRegister); return(new Emulator(cpu, ppu, joypad)); }
public (Joypad Input, int Amount) CalcScroll(int target, int current, int max, bool wrapping) { if ((CpuRead(0xfff6 + (this is Yellow ? 4 : 0)) & 0x02) > 0) { // The move selection is its own thing for some reason, so the input values are wrong have to be adjusted. current--; max = CpuRead("wNumMovesMinusOne"); wrapping = true; } // The input is either Up or Down depending on whether the 'target' slot is above or below the 'current' slot. Joypad scrollInput = target < current ? Joypad.Up : Joypad.Down; // The number of inputs needed is the distance between the 'current' slot and the 'target' slot. int amount = Math.Abs(current - target); // If the menu wraps around, the number of inputs should never exceed half of the menus size. if (wrapping && amount > max / 2) { // If it does exceed, going the other way is fewer inputs. amount = max - amount + 1; scrollInput ^= (Joypad)0xc0; // Switch to the other button. This is achieved by XORing the value by 0xc0. // (Joypad.Down) 01000000 xor 11000000 = 10000000 (Joypad.Up) // (Joypad.Up) 10000000 xor 11000000 = 01000000 (Joypad.Down) } if (amount == 0) { scrollInput = Joypad.None; } return(scrollInput, amount); }
public override void ChooseMenuItem(int target, Joypad direction = Joypad.None) { RunUntil("_Joypad", "HandleMenuInput_.getJoypadState"); int caller = CpuReadLE <ushort>(SP + 6); MenuScroll(target, Joypad.A | direction, !IsYellow && caller != SYM["RedisplayStartMenu.loop"] + 0x3 && caller != (SYM["SelectMenuItem.select"] & 0xffff) + 0x8); }
// Use this for initialization void Start () { // Assignation des joueurs et manettes for (int j = 0; j < 4; j++) { joypads[j] = new Joypad(j); } }
public void AdvanceFrames(int amount, Joypad joypad = Joypad.None) { for (int i = 0; i < amount; i++) { AdvanceFrame(joypad); } }
// Emulates until the next video frame has to be drawn. Returns the hit address. public int AdvanceFrame(Joypad joypad = Joypad.None) { CurrentJoypad = joypad; RunFor(SamplesPerFrame - BufferSamples); CurrentJoypad = Joypad.None; return(Libgambatte.gambatte_gethitinterruptaddress(Handle)); }
public void PlayGambatteMovie(string filename) { byte[] file = File.ReadAllBytes(filename); ReadStream movie = new ReadStream(file); Debug.Assert(movie.u8() == 0xfe, "The specified file was not a gambatte movie."); Debug.Assert(movie.u8() == 0x01, "The specified gambatte movie was of an incorrect version."); int stateSize = movie.u24be(); byte[] state = movie.Read(stateSize); LoadState(state); while (movie.Position < file.Length) { long samples = movie.u32be(); byte input = movie.u8(); if (input == 0xff) { HardReset(); } else { CurrentJoypad = (Joypad)input; while (samples > 0) { samples -= RunFor((int)Math.Min(samples, SamplesPerFrame)); } } } }
static void Search() { var controller = Joypad.TryConnect(); while (controller?.IsConnected() == true) { if (!IsEmbarkAlive() && IsOpenComboPressed(ref controller)) { Thread.Sleep(2000); if (IsOpenComboPressed(ref controller)) { WiggleMouse(); StartEmbark(); } } else if (IsMouseComboPressed(ref controller)) { Thread.Sleep(2000); if (IsMouseComboPressed(ref controller)) { WiggleMouse(); while (IsMouseComboPressed(ref controller)) /*wait*/ } { StartMouseMode(ref controller); } } Thread.Sleep(200); // loop until disconnect } controller = null; }
public bool LoadState(string FilePath, NES nes) { try { if (File.Exists(FilePath)) { nes.PAUSE = true; while (!nes.paused) { } //Backups byte[][] prg = nes.Memory.Cartridge.PRG; byte[][] chr = nes.Memory.Cartridge.CHR; IGraphicDevice video = nes.PPU.VIDEO; /*Control _Control = nes.APU._Control; * DirectSound _SoundDevice = nes.APU._SoundDevice; * SecondarySoundBuffer buffer = nes.APU.buffer;*/ byte[] DATA = nes.APU.DATA; InputManager InputManager = nes.Memory.InputManager; Joypad Joypad1 = nes.Memory.Joypad1; Joypad Joypad2 = nes.Memory.Joypad2; string RomPath = nes.Memory.Cartridge.RomPath; //Do it /*FileStream fs = new FileStream(FilePath, FileMode.Open); * BinaryFormatter formatter = new BinaryFormatter(); * NES _Nes = (NES)formatter.Deserialize(fs); * fs.Close();*/ /*nes.APU = _Nes.APU; * nes.APU._Control = _Control; * nes.APU._SoundDevice = _SoundDevice; * nes.APU.DATA = DATA; * nes.APU.buffer = buffer; * nes.CPU = _Nes.CPU; * nes.Memory = _Nes.Memory; * nes.Memory.Cartridge.PRG = prg;*/ //If not vram, simply load back CHRs if (!nes.Memory.Cartridge.IsVRAM) { nes.Memory.Cartridge.CHR = chr; } nes.Memory.Cartridge.RomPath = RomPath; nes.Memory.InputManager = InputManager; nes.Memory.Joypad1 = Joypad1; nes.Memory.Joypad2 = Joypad2; //nes.PPU = _Nes.PPU; nes.PPU.Timer = new TIMER(); nes.PPU.VIDEO = video; nes.PAUSE = false; return(true); } nes.PAUSE = false; return(false); } catch { nes.PAUSE = false; return(false); }; }
public void Update() { //Update nécessaire pour le fonctionnement des Joypad Joypad.UpdateAll(); // Mise à jour de la position des nuages UpdateClouds(Time.deltaTime); }
// Use this for initialization void Start() { // Assignation des joueurs et manettes for (int j = 0; j < 4; j++) { joypads[j] = new Joypad(j); } }
// Emulates until the next video frame has to be drawn. Returns the hit address. public int AdvanceFrame(Joypad joypad = Joypad.None) { CurrentJoypad = joypad; int hitaddress = RunFor(SamplesPerFrame - BufferSamples); CurrentJoypad = Joypad.None; return(hitaddress); }
public CpuBus(byte[] programRom, Ppu ppu, Joypad joypad, DMA dma, Func <int> cpuMasterClockCyclesAction) { _programRom = programRom; _ppu = ppu; _joypad = joypad; _dma = dma; _cpuMasterClockCycles = cpuMasterClockCyclesAction; }
void OnPlayerJoinDone(string data) { string[] dataSplit = data.Split('|'); // player_join_done:0|大中天|10|1.2,1.2,1.2|0,0,0|1,1,1 int playerId = int.Parse(dataSplit[0]); string playerName = dataSplit[1]; float playerHp = float.Parse(dataSplit[2]); Vector3 playerPos = connectionAgent.ParseStringToVector(dataSplit[3]); Vector3 playerEuler = connectionAgent.ParseStringToVector(dataSplit[4]); Vector3 playerScale = connectionAgent.ParseStringToVector(dataSplit[5]); Player newPlayer = GameObject.Instantiate(playerPrefab); newPlayer.playerId = playerId; newPlayer.playerName = playerName; newPlayer.playerHp = playerHp; newPlayer.transform.position = playerPos; newPlayer.transform.rotation = Quaternion.Euler(playerEuler); newPlayer.transform.localScale = playerScale; if (newPlayer.playerId == mySocketId) { if (me != null) { GameObject.Destroy(me.gameObject); } me = newPlayer; me.gameObject.AddComponent <PlayerGravity>(); me.name = "ME"; SyncTransformToEveryone nst = me.gameObject.AddComponent <SyncTransformToEveryone>(); nst.Init(newPlayer.playerId, connectionAgent); PlayerMove pm = me.gameObject.GetComponent <PlayerMove>(); Joypad joypad = GameObject.FindObjectOfType <Joypad>(); joypad.onPointerEventW.onPress.AddListener(pm.GoForward); joypad.onPointerEventS.onPress.AddListener(pm.GoBackward); joypad.onPointerEventA.onPress.AddListener(pm.GoLeft); joypad.onPointerEventD.onPress.AddListener(pm.GoRight); joypad.onPointerEventQ.onPress.AddListener(pm.TurnLeft); joypad.onPointerEventE.onPress.AddListener(pm.TurnRight); joypad.testAutoPlay = autoPlay; } else { GameObject.Destroy(newPlayer.GetComponentInChildren <AudioListener>()); GameObject.Destroy(newPlayer.GetComponentInChildren <FlareLayer>()); GameObject.Destroy(newPlayer.GetComponentInChildren <Camera>()); newPlayer.gameObject.GetComponent <PlayerMove>().enabled = false; newPlayer.gameObject.GetComponent <CharacterController>().enabled = false; newPlayer.gameObject.AddComponent <LerpPosition>(); } playersInScene.Add(newPlayer); }
public void FastOptions(Joypad joypad) { if (CurrentMenuType == MenuType.Options) { return; } OpenStartMenu(); ChooseMenuItem(4 + StartMenuOffset(), joypad); CurrentMenuType = MenuType.Options; }
// Executes the specified button presses while respecting consecutive input lag. public void MenuPress(Joypad joypad, bool doubleInput = false) { Joypad lastInput = (Joypad)CpuRead("hJoyLast"); if ((doubleInput && lastInput == joypad) || (!doubleInput && (lastInput & joypad) > 0)) { Press(Joypad.None); } Press(joypad); }
/** * Démarrage d'une partie */ public void Start() { for (int i = 0; i < 4; i++) { joypads[i] = new Joypad(i); } // Lancement d'une partie game = ExecGame.MakeExecGame(); }
private new void Update() { if (_currentlyUpdating) { return; } _currentlyUpdating = true; //Save State Path _currentFrame++; string path = @"C:\Users\ericm\source\repos\MachineGaming\BizHawk\SNES\State\YoshisIsland1.State"; if ((_currentFrame % 5) == 0) { //Refesh Inputs _inputCollector.RefreshInputs(_inputs); _engine.populateInputs(_inputs); _engine.activateCurrent(); //Collect Output _engine.retrieveOutputs(_outputs); } //Update Controller ClearController(); Joypad.Set("P1 Right", true); //Update Game Run Tracking if (_inputCollector.CharX > _maxX) { _maxX = _inputCollector.CharX; _timeout = TIMEOUT; } _timeout--; if (_timeout <= 0 || _inputCollector.LevelStatus == 9) { if (_engine.nextGenome()) //Load game and run next genome { Debug.Print(_engine.getGenomeDetail()); SaveStateApi.Load(path); _inputCollector.RefreshInputs(_inputs); _timeout = TIMEOUT; _currentFrame = 0; _maxX = 0; } else //Population has been fully explored. { } } _currentlyUpdating = false; }
private void ClearController() { var controls = Emulator.ControllerDefinition.ControlsOrdered.GetEnumerator(); controls.MoveNext(); //Skip Console Controls controls.MoveNext(); //Move to player 1 buttons. foreach (string button in controls.Current) { Joypad.Set(button, false); } }
public void Update() { currentTime += Time.deltaTime; // Update nécessaire pour le fonctionnement des Joypad Joypad.UpdateAll(); // On est dans le menu principal if (menuMask.activeSelf) { foreach (Joypad joypad in joypads) { if (joypad.IsDown("Right")) { if (currentButton == buttonCommencer) { SetActiveButton(buttonTutoriel); } else { SetActiveButton(buttonQuitter); } } else if (joypad.IsDown("Left")) { if (currentButton == buttonQuitter) { SetActiveButton(buttonTutoriel); } else { SetActiveButton(buttonCommencer); } } else if (joypad.IsDown("A")) { if (currentButton == buttonCommencer) { StartLevel(); } else if (currentButton == buttonTutoriel) { StartTuto(); } else { CloseGame(); } } } } UpdateClouds(Time.deltaTime); }
void Start() { tutorialMask = GameObject.Find("Tutorial"); tutorialMask.SetActive(false); menuMask = GameObject.Find("MenuMask"); menuMask.SetActive(true); buttonsGroup = GameObject.Find("Boutons"); buttonsGroup.SetActive(false); subtitle = GameObject.Find("Subtitle"); subtitle.SetActive(false); introText1 = GameObject.Find("Texte1"); introText2 = GameObject.Find("Texte2"); title = GameObject.Find("MainTitle"); titleStartPosition = title.transform.position; titleEndPosition = new Vector3(0, 45, 0); introText1.SetActive(false); introText2.SetActive(false); if (introText1.activeSelf == false) { StartCoroutine(introCine()); } for (int i = 0; i < 4; i++) { joypads[i] = new Joypad(i); } // Tableau des prefabs prefabs = new Dictionary <string, GameObject>(); // Chargement des prefabs des nuages clouds = GameObject.Find("Clouds"); for (int i = 0; i < 3; i++) { prefabs.Add("Cloud" + i, Resources.Load("Clouds/Cloud" + i, typeof(GameObject)) as GameObject); } // Boutons du menu var buttonsTransf = GameObject.Find("MenuMask").transform.Find("Boutons").gameObject.transform; buttonCommencer = buttonsTransf.Find("ButtonCommencer/Hover").gameObject; buttonTutoriel = buttonsTransf.Find("ButtonTutoriel/Hover").gameObject; buttonQuitter = buttonsTransf.Find("ButtonQuitter/Hover").gameObject; }
public GameBoy(string rom) { this.cart = new Cartridge(rom); //build the hardware and load the cartridge/ this.clock = new Clock(); this.ppu = new PPU(clock); this.JoyPad = new Joypad(); this.sound = new Sound(clock); this.memory = new MMU(this.cart, this.ppu, this.clock, sound, JoyPad); this.cpu = new CPU(this.memory, clock); this.PowerSwitch = true; }
void Start() { tutorialMask = GameObject.Find("Tutorial"); tutorialMask.SetActive(false); menuMask = GameObject.Find("MenuMask"); menuMask.SetActive(true); buttonsGroup = GameObject.Find ("Boutons"); buttonsGroup.SetActive (false); subtitle = GameObject.Find ("Subtitle"); subtitle.SetActive (false); introText1 = GameObject.Find ("Texte1"); introText2 = GameObject.Find ("Texte2"); title = GameObject.Find ("MainTitle"); titleStartPosition = title.transform.position; titleEndPosition = new Vector3 (0, 45, 0); introText1.SetActive (false); introText2.SetActive (false); if (introText1.activeSelf == false) { StartCoroutine(introCine ()); } for (int i = 0; i < 4; i++) { joypads[i] = new Joypad(i); } // Tableau des prefabs prefabs = new Dictionary<string, GameObject>(); // Chargement des prefabs des nuages clouds = GameObject.Find("Clouds"); for (int i = 0; i < 3; i++) { prefabs.Add("Cloud" + i, Resources.Load("Clouds/Cloud" + i, typeof(GameObject)) as GameObject); } // Boutons du menu var buttonsTransf = GameObject.Find("MenuMask").transform.Find("Boutons").gameObject.transform; buttonCommencer = buttonsTransf.Find("ButtonCommencer/Hover").gameObject; buttonTutoriel = buttonsTransf.Find("ButtonTutoriel/Hover").gameObject; buttonQuitter = buttonsTransf.Find("ButtonQuitter/Hover").gameObject; }
public override int Execute(params Action[] actions) { int ret = 0; foreach (Action action in actions) { switch (action & ~Action.A) { case Action.Right: case Action.Left: case Action.Up: case Action.Down: Joypad input = (Joypad)action; RunUntil("OWPlayerInput"); InjectOverworld(input); ret = Hold(input, "CountStep", "RandomEncounter.ok", "PrintLetterDelay.checkjoypad", "DoPlayerMovement.BumpSound"); if (ret == SYM["CountStep"]) { ret = Hold(input, "OWPlayerInput", "RandomEncounter.ok"); } if (ret != SYM["OWPlayerInput"]) { return(ret); } InjectOverworld(Joypad.None); break; case Action.StartB: InjectOverworld(Joypad.Start); AdvanceFrame(Joypad.Start); Hold(Joypad.B, "GetJoypad"); Inject(Joypad.B); ret = Hold(Joypad.B, "OWPlayerInput"); break; case Action.Select: InjectOverworld(Joypad.Select); AdvanceFrame(Joypad.Select); ret = Hold(Joypad.Select, "OWPlayerInput"); break; default: break; } } return(ret); }
public Joypad ConfigureJoypad(KeyboardState keyboardState, GameControllerManager gameControllerManager) { Joypad joypad = new Joypad(); joypad.Start = DecodeMapping(Start, keyboardState, gameControllerManager); joypad.Select = DecodeMapping(Select, keyboardState, gameControllerManager); joypad.A = DecodeMapping(A, keyboardState, gameControllerManager); joypad.B = DecodeMapping(B, keyboardState, gameControllerManager); joypad.Up = DecodeMapping(Up, keyboardState, gameControllerManager); joypad.Down = DecodeMapping(Down, keyboardState, gameControllerManager); joypad.Left = DecodeMapping(Left, keyboardState, gameControllerManager); joypad.Right = DecodeMapping(Right, keyboardState, gameControllerManager); return(joypad); }
// Emulates while holding the specified input until the program counter hits one of the specified breakpoints. public unsafe virtual int Hold(Joypad joypad, params int[] addrs) { fixed(int *addrPtr = addrs) // Note: Not fixing the pointer causes an AccessValidationException. { Libgambatte.gambatte_setinterruptaddresses(Handle, addrPtr, addrs.Length); int hitaddress; do { hitaddress = AdvanceFrame(joypad); } while(Array.IndexOf(addrs, hitaddress) == -1); Libgambatte.gambatte_setinterruptaddresses(Handle, null, 0); return(hitaddress); } }
static void StartMouseMode(ref Joypad controller) { var isClicked = false; while (!IsMouseComboPressed(ref controller)) { Thread.Sleep(20); var buttons = controller.GetInput(); if (!isClicked && buttons.A) { mouse_event(MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0); isClicked = true; } else if (isClicked && !buttons.A) { mouse_event(MOUSEEVENTF_LEFTUP, 0, 0, 0, 0); isClicked = false; } if (!IsEmbarkAlive() && buttons.Start && buttons.Select) { Thread.Sleep(2000); if (buttons.Start && buttons.Select) { WiggleMouse(); StartEmbark(); } } if (Math.Abs(buttons.XAxis) < 3000 && Math.Abs(buttons.YAxis) < 3000) { continue; } var x = (int)((double)buttons.XAxis * 0.0005); var y = (int)((double)-buttons.YAxis * 0.0005); Cursor.Position = new Point(Cursor.Position.X + x, Cursor.Position.Y + y); } }
public void MenuScroll(int target, Joypad clickInput, bool clickWithScroll) { var scroll = CalcScroll(target, CpuRead("wCurrentMenuItem"), CpuRead("wMaxMenuItem"), CpuRead("wMenuWrappingEnabled") > 0); if (clickWithScroll) { scroll.Amount--; clickInput |= scroll.Input; } for (int i = 0; i < scroll.Amount; i++) { MenuPress(scroll.Input); } MenuPress(clickInput); }
public override void Press(params Joypad[] joypads) { for (int i = 0; i < joypads.Length; i++) { Joypad joypad = joypads[i]; if (Registers.PC == (SYM["OWPlayerInput"] & 0xffff)) { InjectOverworld(joypad); Hold(joypad, "GetJoypad"); } else { Hold(joypad, SYM["GetJoypad"] + 0x7); Inject(joypad); AdvanceFrame(joypad); } } }
public EmuGB(ConfigsGB aConfigs) { m_configs = aConfigs; m_cpu = new CPU(); m_ppu = new PPU(); m_apu = new APU(); m_mem = new MEM(); m_dmaController = new DMAController(); m_timerController = new TimerController(); m_joypad = new Joypad(); m_serialIO = new SerialIO(); // Start paused m_paused = true; // Temp binding DrawDisplay = (aPPU) => { }; DrawDisplayLine = (aPPU, aScanline) => { }; m_mem.AttachCPU(m_cpu); m_mem.AttachPPU(m_ppu); m_mem.AttachAPU(m_apu); m_mem.AttachDMAController(m_dmaController); m_mem.AttachTimerController(m_timerController); m_mem.AttachJoypad(m_joypad); m_mem.AttachSerialIO(m_serialIO); m_cpu.ProcessorState.BindCyclesStep(m_ppu.CyclesStep); m_cpu.ProcessorState.BindCyclesStep(m_apu.CyclesStep); m_cpu.ProcessorState.BindCyclesStep(m_dmaController.CyclesStep); m_cpu.ProcessorState.BindCyclesStep(m_timerController.CyclesStep); m_cpu.ProcessorState.BindCyclesStep(m_serialIO.CyclesStep); m_ppu.BindRequestIRQ(m_cpu.RequestIRQ); m_timerController.BindRequestIRQ(m_cpu.RequestIRQ); m_joypad.BindRequestIRQ(m_cpu.RequestIRQ); m_serialIO.BindRequestIRQ(m_cpu.RequestIRQ); //m_ppu.BindDrawDisplayLine(DrawDisplayLine); }
public void LoadButtons( Joypad joypad ) { buttonNotFoundedCOUNT=0; if(joypad==Joypad.Joypad1){ Joy1ButtonA=LoadButton("Joy1ButtonA",joypad); Joy1ButtonB=LoadButton("Joy1ButtonB",joypad); Joy1ButtonX=LoadButton("Joy1ButtonX",joypad); Joy1ButtonY=LoadButton("Joy1ButtonY",joypad); Joy1ButtonL1=LoadButton("Joy1ButtonL1",joypad); Joy1ButtonL2=LoadButton("Joy1ButtonL2",joypad); Joy1ButtonR1=LoadButton("Joy1ButtonR1",joypad); Joy1ButtonR2=LoadButton("Joy1ButtonR2",joypad); Joy1ButtonStart=LoadButton("Joy1ButtonStart",joypad); Joy1ButtonSelect=LoadButton("Joy1ButtonSelect",joypad); } else if(joypad==Joypad.Joypad2){ Joy2ButtonA=LoadButton("Joy2ButtonA",joypad); Joy2ButtonB=LoadButton("Joy2ButtonB",joypad); Joy2ButtonX=LoadButton("Joy2ButtonX",joypad); Joy2ButtonY=LoadButton("Joy2ButtonY",joypad); Joy2ButtonL1=LoadButton("Joy2ButtonL1",joypad); Joy2ButtonL2=LoadButton("Joy2ButtonL2",joypad); Joy2ButtonR1=LoadButton("Joy2ButtonR1",joypad); Joy2ButtonR2=LoadButton("Joy2ButtonR2",joypad); Joy2ButtonStart=LoadButton("Joy2ButtonStart",joypad); Joy2ButtonSelect=LoadButton("Joy2ButtonSelect",joypad); } else if(joypad==Joypad.Joypad3){ Joy3ButtonA=LoadButton("Joy3ButtonA",joypad); Joy3ButtonB=LoadButton("Joy3ButtonB",joypad); Joy3ButtonX=LoadButton("Joy3ButtonX",joypad); Joy3ButtonY=LoadButton("Joy3ButtonY",joypad); Joy3ButtonL1=LoadButton("Joy3ButtonL1",joypad); Joy3ButtonL2=LoadButton("Joy3ButtonL2",joypad); Joy3ButtonR1=LoadButton("Joy3ButtonR1",joypad); Joy3ButtonR2=LoadButton("Joy3ButtonR2",joypad); Joy3ButtonStart=LoadButton("Joy3ButtonStart",joypad); Joy3ButtonSelect=LoadButton("Joy3ButtonSelect",joypad); } else if(joypad==Joypad.Joypad4){ Joy4ButtonA=LoadButton("Joy4ButtonA",joypad); Joy4ButtonB=LoadButton("Joy4ButtonB",joypad); Joy4ButtonX=LoadButton("Joy4ButtonX",joypad); Joy4ButtonY=LoadButton("Joy4ButtonY",joypad); Joy4ButtonL1=LoadButton("Joy4ButtonL1",joypad); Joy4ButtonL2=LoadButton("Joy4ButtonL2",joypad); Joy4ButtonR1=LoadButton("Joy4ButtonR1",joypad); Joy4ButtonR2=LoadButton("Joy4ButtonR2",joypad); Joy4ButtonStart=LoadButton("Joy4ButtonStart",joypad); Joy4ButtonSelect=LoadButton("Joy4ButtonSelect",joypad); } }
public void ResetDefaultButton( Joypad JoyX ) { if(JoyX==Joypad.Joypad1){ Joy1ButtonA=KeyCode.Joystick1Button0; Joy1ButtonB=KeyCode.Joystick1Button1; Joy1ButtonX=KeyCode.Joystick1Button2; Joy1ButtonY=KeyCode.Joystick1Button3; Joy1ButtonL1=KeyCode.Joystick1Button4; Joy1ButtonL2=KeyCode.Joystick1Button6; Joy1ButtonR1=KeyCode.Joystick1Button5; Joy1ButtonR2=KeyCode.Joystick1Button7; Joy1ButtonStart=KeyCode.Joystick1Button9; Joy1ButtonSelect=KeyCode.Joystick1Button8; } else if(JoyX==Joypad.Joypad2){ Joy2ButtonA=KeyCode.Joystick2Button0; Joy2ButtonB=KeyCode.Joystick2Button1; Joy2ButtonX=KeyCode.Joystick2Button2; Joy2ButtonY=KeyCode.Joystick2Button3; Joy2ButtonL1=KeyCode.Joystick2Button4; Joy2ButtonL2=KeyCode.Joystick2Button6; Joy2ButtonR1=KeyCode.Joystick2Button5; Joy2ButtonR2=KeyCode.Joystick2Button7; Joy2ButtonStart=KeyCode.Joystick2Button9; Joy2ButtonSelect=KeyCode.Joystick2Button8; } else if(JoyX==Joypad.Joypad3){ Joy3ButtonA=KeyCode.Joystick3Button0; Joy3ButtonB=KeyCode.Joystick3Button1; Joy3ButtonX=KeyCode.Joystick3Button2; Joy3ButtonY=KeyCode.Joystick3Button3; Joy3ButtonL1=KeyCode.Joystick3Button4; Joy3ButtonL2=KeyCode.Joystick3Button6; Joy3ButtonR1=KeyCode.Joystick3Button5; Joy3ButtonR2=KeyCode.Joystick3Button7; Joy3ButtonStart=KeyCode.Joystick3Button9; Joy3ButtonSelect=KeyCode.Joystick3Button8; } else if(JoyX==Joypad.Joypad4){ Joy4ButtonA=KeyCode.Joystick4Button0; Joy4ButtonB=KeyCode.Joystick4Button1; Joy4ButtonX=KeyCode.Joystick4Button2; Joy4ButtonY=KeyCode.Joystick4Button3; Joy4ButtonL1=KeyCode.Joystick4Button4; Joy4ButtonL2=KeyCode.Joystick4Button6; Joy4ButtonR1=KeyCode.Joystick4Button5; Joy4ButtonR2=KeyCode.Joystick4Button7; Joy4ButtonStart=KeyCode.Joystick4Button9; Joy4ButtonSelect=KeyCode.Joystick4Button8; } }
public void saveButtons( Joypad joypad ) { if(joypad==Joypad.Joypad1){ saveButton("Joy1ButtonA",Joy1ButtonA); saveButton("Joy1ButtonB",Joy1ButtonB); saveButton("Joy1ButtonX",Joy1ButtonX); saveButton("Joy1ButtonY",Joy1ButtonY); saveButton("Joy1ButtonL1",Joy1ButtonL1); saveButton("Joy1ButtonL2",Joy1ButtonL2); saveButton("Joy1ButtonR1",Joy1ButtonR1); saveButton("Joy1ButtonR2",Joy1ButtonR2); saveButton("Joy1ButtonStart",Joy1ButtonStart); saveButton("Joy1ButtonSelect",Joy1ButtonSelect); PlayerPrefs.Save(); } else if(joypad==Joypad.Joypad2){ saveButton("Joy2ButtonA",Joy2ButtonA); saveButton("Joy2ButtonB",Joy2ButtonB); saveButton("Joy2ButtonX",Joy2ButtonX); saveButton("Joy2ButtonY",Joy2ButtonY); saveButton("Joy2ButtonL1",Joy2ButtonL1); saveButton("Joy2ButtonL2",Joy2ButtonL2); saveButton("Joy2ButtonR1",Joy2ButtonR1); saveButton("Joy2ButtonR2",Joy2ButtonR2); saveButton("Joy2ButtonStart",Joy2ButtonStart); saveButton("Joy2ButtonSelect",Joy2ButtonSelect); PlayerPrefs.Save(); } else if(joypad==Joypad.Joypad3){ saveButton("Joy3ButtonA",Joy3ButtonA); saveButton("Joy3ButtonB",Joy3ButtonB); saveButton("Joy3ButtonX",Joy3ButtonX); saveButton("Joy3ButtonY",Joy3ButtonY); saveButton("Joy3ButtonL1",Joy3ButtonL1); saveButton("Joy3ButtonL2",Joy3ButtonL2); saveButton("Joy3ButtonR1",Joy3ButtonR1); saveButton("Joy3ButtonR2",Joy3ButtonR2); saveButton("Joy3ButtonStart",Joy3ButtonStart); saveButton("Joy3ButtonSelect",Joy3ButtonSelect); PlayerPrefs.Save(); } else if(joypad==Joypad.Joypad4){ saveButton("Joy4ButtonA",Joy4ButtonA); saveButton("Joy4ButtonB",Joy4ButtonB); saveButton("Joy4ButtonX",Joy4ButtonX); saveButton("Joy4ButtonY",Joy4ButtonY); saveButton("Joy4ButtonL1",Joy4ButtonL1); saveButton("Joy4ButtonL2",Joy4ButtonL2); saveButton("Joy4ButtonR1",Joy4ButtonR1); saveButton("Joy4ButtonR2",Joy4ButtonR2); saveButton("Joy4ButtonStart",Joy4ButtonStart); saveButton("Joy4ButtonSelect",Joy4ButtonSelect); PlayerPrefs.Save(); } }
public void KeyUp(Joypad input) { }
// http://problemkaputt.de/pandocs.htm#joypadinput public void KeyDown(Joypad input) { }
public void initPlayerButtons( Joypad joypad ) { LoadButtons(joypad); if(buttonNotFoundedCOUNT > 2){ ResetDefaultButton(joypad); } if(joypad==Joypad.Joypad1){ Vertical="Joy1X"; Horizontal="Joy1Y"; ButtonA=Joy1ButtonA; ButtonB=Joy1ButtonB; ButtonX=Joy1ButtonX; ButtonY=Joy1ButtonY; ButtonL1=Joy1ButtonL1; ButtonL2=Joy1ButtonL2; ButtonR1=Joy1ButtonR1; ButtonR2=Joy1ButtonR2; ButtonStart=Joy1ButtonStart; ButtonSelect=Joy1ButtonSelect; } else if(joypad==Joypad.Joypad2){ Vertical="Joy2X"; Horizontal="Joy2Y"; ButtonA=Joy2ButtonA; ButtonB=Joy2ButtonB; ButtonX=Joy2ButtonX; ButtonY=Joy2ButtonY; ButtonL1=Joy2ButtonL1; ButtonL2=Joy2ButtonL2; ButtonR1=Joy2ButtonR1; ButtonR2=Joy2ButtonR2; ButtonStart=Joy2ButtonStart; ButtonSelect=Joy2ButtonSelect; } else if(joypad==Joypad.Joypad3){ Vertical="Joy3X"; Horizontal="Joy3Y"; ButtonA=Joy3ButtonA; ButtonB=Joy3ButtonB; ButtonX=Joy3ButtonX; ButtonY=Joy3ButtonY; ButtonL1=Joy3ButtonL1; ButtonL2=Joy3ButtonL2; ButtonR1=Joy3ButtonR1; ButtonR2=Joy3ButtonR2; ButtonStart=Joy3ButtonStart; ButtonSelect=Joy3ButtonSelect; } else if(joypad==Joypad.Joypad4){ Vertical="Joy4X"; Horizontal="Joy4Y"; ButtonA=Joy4ButtonA; ButtonB=Joy4ButtonB; ButtonX=Joy4ButtonX; ButtonY=Joy4ButtonY; ButtonL1=Joy4ButtonL1; ButtonL2=Joy4ButtonL2; ButtonR1=Joy4ButtonR1; ButtonR2=Joy4ButtonR2; ButtonStart=Joy4ButtonStart; ButtonSelect=Joy4ButtonSelect; } }
public bool getJoystickButton( Joypad joypad , JoyButton joyButton ) { bool waitButton=false; waitButtonDelay=0.6f; if(joypad==Joypad.Joypad1){ switch(joyButton){ case JoyButton.ButtonA: Joy1ButtonA=getJoystick1Button(); if(Joy1ButtonA != KeyCode.None)waitButton=true; break; case JoyButton.ButtonB: Joy1ButtonB=getJoystick1Button(); if(Joy1ButtonB != KeyCode.None)waitButton=true; break; case JoyButton.ButtonX: Joy1ButtonX=getJoystick1Button(); if(Joy1ButtonX != KeyCode.None)waitButton=true; break; case JoyButton.ButtonY: Joy1ButtonY=getJoystick1Button(); if(Joy1ButtonY != KeyCode.None)waitButton=true; break; case JoyButton.ButtonL1: Joy1ButtonL1=getJoystick1Button(); if(Joy1ButtonL1 != KeyCode.None)waitButton=true; break; case JoyButton.ButtonL2: Joy1ButtonL2=getJoystick1Button(); if(Joy1ButtonL2 != KeyCode.None)waitButton=true; break; case JoyButton.ButtonR1: Joy1ButtonR1=getJoystick1Button(); if(Joy1ButtonR1 != KeyCode.None)waitButton=true; break; case JoyButton.ButtonR2: Joy1ButtonR2=getJoystick1Button(); if(Joy1ButtonR2 != KeyCode.None)waitButton=true; break; case JoyButton.ButtonStart: Joy1ButtonStart=getJoystick1Button(); if(Joy1ButtonStart != KeyCode.None)waitButton=true; break; case JoyButton.ButtonSelect: Joy1ButtonSelect=getJoystick1Button(); if(Joy1ButtonSelect != KeyCode.None)waitButton=true; break; } } else if(joypad==Joypad.Joypad2){ switch(joyButton){ case JoyButton.ButtonA: Joy2ButtonA=getJoystick2Button(); if(Joy2ButtonA != KeyCode.None)waitButton=true; break; case JoyButton.ButtonB: Joy2ButtonB=getJoystick2Button(); if(Joy2ButtonB != KeyCode.None)waitButton=true; break; case JoyButton.ButtonX: Joy2ButtonX=getJoystick2Button(); if(Joy2ButtonX != KeyCode.None)waitButton=true; break; case JoyButton.ButtonY: Joy2ButtonY=getJoystick2Button(); if(Joy2ButtonY != KeyCode.None)waitButton=true; break; case JoyButton.ButtonL1: Joy2ButtonL1=getJoystick2Button(); if(Joy2ButtonL1 != KeyCode.None)waitButton=true; break; case JoyButton.ButtonL2: Joy2ButtonL2=getJoystick2Button(); if(Joy2ButtonL2 != KeyCode.None)waitButton=true; break; case JoyButton.ButtonR1: Joy2ButtonR1=getJoystick2Button(); if(Joy2ButtonR1 != KeyCode.None)waitButton=true; break; case JoyButton.ButtonR2: Joy2ButtonR2=getJoystick2Button(); if(Joy2ButtonR2 != KeyCode.None)waitButton=true; break; case JoyButton.ButtonStart: Joy2ButtonStart=getJoystick2Button(); if(Joy2ButtonStart != KeyCode.None)waitButton=true; break; case JoyButton.ButtonSelect: Joy2ButtonSelect=getJoystick2Button(); if(Joy2ButtonSelect != KeyCode.None)waitButton=true; break; } } else if(joypad==Joypad.Joypad3){ switch(joyButton){ case JoyButton.ButtonA: Joy3ButtonA=getJoystick3Button(); if(Joy3ButtonA != KeyCode.None)waitButton=true; break; case JoyButton.ButtonB: Joy3ButtonB=getJoystick3Button(); if(Joy3ButtonB != KeyCode.None)waitButton=true; break; case JoyButton.ButtonX: Joy3ButtonX=getJoystick3Button(); if(Joy3ButtonX != KeyCode.None)waitButton=true; break; case JoyButton.ButtonY: Joy3ButtonY=getJoystick3Button(); if(Joy3ButtonY != KeyCode.None)waitButton=true; break; case JoyButton.ButtonL1: Joy3ButtonL1=getJoystick3Button(); if(Joy3ButtonL1 != KeyCode.None)waitButton=true; break; case JoyButton.ButtonL2: Joy3ButtonL2=getJoystick3Button(); if(Joy3ButtonL2 != KeyCode.None)waitButton=true; break; case JoyButton.ButtonR1: Joy3ButtonR1=getJoystick3Button(); if(Joy3ButtonR1 != KeyCode.None)waitButton=true; break; case JoyButton.ButtonR2: Joy3ButtonR2=getJoystick3Button(); if(Joy3ButtonR2 != KeyCode.None)waitButton=true; break; case JoyButton.ButtonStart: Joy3ButtonStart=getJoystick3Button(); if(Joy3ButtonStart != KeyCode.None)waitButton=true; break; case JoyButton.ButtonSelect: Joy3ButtonSelect=getJoystick3Button(); if(Joy3ButtonSelect != KeyCode.None)waitButton=true; break; } } else if(joypad==Joypad.Joypad4){ switch(joyButton){ case JoyButton.ButtonA: Joy4ButtonA=getJoystick4Button(); if(Joy4ButtonA != KeyCode.None)waitButton=true; break; case JoyButton.ButtonB: Joy4ButtonB=getJoystick4Button(); if(Joy4ButtonB != KeyCode.None)waitButton=true; break; case JoyButton.ButtonX: Joy4ButtonX=getJoystick4Button(); if(Joy4ButtonX != KeyCode.None)waitButton=true; break; case JoyButton.ButtonY: Joy4ButtonY=getJoystick4Button(); if(Joy4ButtonY != KeyCode.None)waitButton=true; break; case JoyButton.ButtonL1: Joy4ButtonL1=getJoystick4Button(); if(Joy4ButtonL1 != KeyCode.None)waitButton=true; break; case JoyButton.ButtonL2: Joy4ButtonL2=getJoystick4Button(); if(Joy4ButtonL2 != KeyCode.None)waitButton=true; break; case JoyButton.ButtonR1: Joy4ButtonR1=getJoystick4Button(); if(Joy4ButtonR1 != KeyCode.None)waitButton=true; break; case JoyButton.ButtonR2: Joy4ButtonR2=getJoystick4Button(); if(Joy4ButtonR2 != KeyCode.None)waitButton=true; break; case JoyButton.ButtonStart: Joy4ButtonStart=getJoystick4Button(); if(Joy4ButtonStart != KeyCode.None)waitButton=true; break; case JoyButton.ButtonSelect: Joy4ButtonSelect=getJoystick4Button(); if(Joy4ButtonSelect != KeyCode.None)waitButton=true; break; } } return waitButton; }
public void InitializeEngine() { myCartridge = new NesCartridge(); my6502 = new ProcessorNes6502(this); myMapper = new Mapper(this, myCartridge); myPpu = new Ppu(this); myJoypad = new Joypad(); scratchRam = new byte[4][]; scratchRam[0] = new byte[0x800]; scratchRam[1] = new byte[0x800]; scratchRam[2] = new byte[0x800]; scratchRam[3] = new byte[0x800]; saveRam = new byte[0x2000]; isSaveRamReadOnly = false; isDebugging = false; isQuitting = false; isPaused = false; hasQuit = false; fixBackgroundChange = false; fixSpriteHit = false; fixScrollOffset1 = false; fixScrollOffset2 = false; fixScrollOffset3 = false; }
public Joypad[] getAllJoystickSelected() { Joypad[] joypadNum1=new Joypad[4]; for (int i = 1; i <= 4; i++) { if (Mathf.Abs(Input.GetAxis("Joy"+i+"X")) > 0.001f || Mathf.Abs(Input.GetAxis("Joy"+i+"Y")) > 0.001f){ if(i==1){ joypadNum1[0]= Joypad.Joypad1; joypadName[0]=Input.GetJoystickNames()[0]; } else if(i==2){ joypadNum1[1]= Joypad.Joypad2; joypadName[1]=Input.GetJoystickNames()[1]; } else if(i==3){ joypadNum1[2]= Joypad.Joypad3; joypadName[2]=Input.GetJoystickNames()[2]; } else if(i==4){ joypadNum1[3]= Joypad.Joypad4; joypadName[3]=Input.GetJoystickNames()[3]; } } } return joypadNum1; }
public KeyCode LoadButton( string NameButton , Joypad joypad ) { KeyCode KeyButton; string KeyButtonStr=PlayerPrefs.GetString(NameButton); if(KeyButtonStr!=null&&KeyButtonStr!="") { FindButton(KeyButtonStr,joypad); KeyButton=buttonFounded; } else KeyButton=KeyCode.None; return KeyButton; }
void verifJoypadSelected( Joypad JoypadPlayer11 ) { for (int i = 0; i < 4; i++) { if(JoypadPlayer11==JoypadPlayer[i] && i!=PlayerNumber){ JoypadPlayer[i]=Joypad.none; joypadName[i]=""; } } }
public void FindButton( string NameButton , Joypad joypad ) { if(joypad==Joypad.Joypad1){ switch (NameButton){ case "Joystick1Button0": buttonFounded= KeyCode.Joystick1Button0; break; case "Joystick1Button1": buttonFounded= KeyCode.Joystick1Button1; break; case "Joystick1Button2": buttonFounded= KeyCode.Joystick1Button2; break; case "Joystick1Button3": buttonFounded= KeyCode.Joystick1Button3; break; case "Joystick1Button4": buttonFounded= KeyCode.Joystick1Button4; break; case "Joystick1Button5": buttonFounded= KeyCode.Joystick1Button5; break; case "Joystick1Button6": buttonFounded= KeyCode.Joystick1Button6; break; case "Joystick1Button7": buttonFounded= KeyCode.Joystick1Button7; break; case "Joystick1Button8": buttonFounded= KeyCode.Joystick1Button8; break; case "Joystick1Button9": buttonFounded= KeyCode.Joystick1Button9; break; case "Joystick1Button10": buttonFounded= KeyCode.Joystick1Button10; break; case "Joystick1Button11": buttonFounded= KeyCode.Joystick1Button11; break; case "Joystick1Button12": buttonFounded= KeyCode.Joystick1Button12; break; case "Joystick1Button13": buttonFounded= KeyCode.Joystick1Button13; break; case "Joystick1Button14": buttonFounded= KeyCode.Joystick1Button14; break; case "Joystick1Button15": buttonFounded= KeyCode.Joystick1Button15; break; case "Joystick1Button16": buttonFounded= KeyCode.Joystick1Button16; break; case "Joystick1Button17": buttonFounded= KeyCode.Joystick1Button17; break; case "Joystick1Button18": buttonFounded= KeyCode.Joystick1Button18; break; case "Joystick1Button19": buttonFounded= KeyCode.Joystick1Button19; break; default:buttonFounded= KeyCode.None; buttonNotFoundedCOUNT++; break; } } else if(joypad==Joypad.Joypad2){ switch (NameButton){ case "Joystick2Button0": buttonFounded= KeyCode.Joystick2Button0; break; case "Joystick2Button1": buttonFounded= KeyCode.Joystick2Button1; break; case "Joystick2Button2": buttonFounded= KeyCode.Joystick2Button2; break; case "Joystick2Button3": buttonFounded= KeyCode.Joystick2Button3; break; case "Joystick2Button4": buttonFounded= KeyCode.Joystick2Button4; break; case "Joystick2Button5": buttonFounded= KeyCode.Joystick2Button5; break; case "Joystick2Button6": buttonFounded= KeyCode.Joystick2Button6; break; case "Joystick2Button7": buttonFounded= KeyCode.Joystick2Button7; break; case "Joystick2Button8": buttonFounded= KeyCode.Joystick2Button8; break; case "Joystick2Button9": buttonFounded= KeyCode.Joystick2Button9; break; case "Joystick2Button10": buttonFounded= KeyCode.Joystick2Button10; break; case "Joystick2Button11": buttonFounded= KeyCode.Joystick2Button11; break; case "Joystick2Button12": buttonFounded= KeyCode.Joystick2Button12; break; case "Joystick2Button13": buttonFounded= KeyCode.Joystick2Button13; break; case "Joystick2Button14": buttonFounded= KeyCode.Joystick2Button14; break; case "Joystick2Button15": buttonFounded= KeyCode.Joystick2Button15; break; case "Joystick2Button16": buttonFounded= KeyCode.Joystick2Button16; break; case "Joystick2Button17": buttonFounded= KeyCode.Joystick2Button17; break; case "Joystick2Button18": buttonFounded= KeyCode.Joystick2Button18; break; case "Joystick2Button19": buttonFounded= KeyCode.Joystick2Button19; break; default:buttonFounded= KeyCode.None; buttonNotFoundedCOUNT++; break; } } else if(joypad==Joypad.Joypad3){ switch (NameButton){ case "Joystick3Button0": buttonFounded= KeyCode.Joystick3Button0; break; case "Joystick3Button1": buttonFounded= KeyCode.Joystick3Button1; break; case "Joystick3Button2": buttonFounded= KeyCode.Joystick3Button2; break; case "Joystick3Button3": buttonFounded= KeyCode.Joystick3Button3; break; case "Joystick3Button4": buttonFounded= KeyCode.Joystick3Button4; break; case "Joystick3Button5": buttonFounded= KeyCode.Joystick3Button5; break; case "Joystick3Button6": buttonFounded= KeyCode.Joystick3Button6; break; case "Joystick3Button7": buttonFounded= KeyCode.Joystick3Button7; break; case "Joystick3Button8": buttonFounded= KeyCode.Joystick3Button8; break; case "Joystick3Button9": buttonFounded= KeyCode.Joystick3Button9; break; case "Joystick3Button10": buttonFounded= KeyCode.Joystick3Button10; break; case "Joystick3Button11": buttonFounded= KeyCode.Joystick3Button11; break; case "Joystick3Button12": buttonFounded= KeyCode.Joystick3Button12; break; case "Joystick3Button13": buttonFounded= KeyCode.Joystick3Button13; break; case "Joystick3Button14": buttonFounded= KeyCode.Joystick3Button14; break; case "Joystick3Button15": buttonFounded= KeyCode.Joystick3Button15; break; case "Joystick3Button16": buttonFounded= KeyCode.Joystick3Button16; break; case "Joystick3Button17": buttonFounded= KeyCode.Joystick3Button17; break; case "Joystick3Button18": buttonFounded= KeyCode.Joystick3Button18; break; case "Joystick3Button19": buttonFounded= KeyCode.Joystick3Button19; break; default:buttonFounded= KeyCode.None; buttonNotFoundedCOUNT++; break; } } else if(joypad==Joypad.Joypad4){ switch (NameButton){ case "Joystick4Button0": buttonFounded= KeyCode.Joystick4Button0; break; case "Joystick4Button1": buttonFounded= KeyCode.Joystick4Button1; break; case "Joystick4Button2": buttonFounded= KeyCode.Joystick4Button2; break; case "Joystick4Button3": buttonFounded= KeyCode.Joystick4Button3; break; case "Joystick4Button4": buttonFounded= KeyCode.Joystick4Button4; break; case "Joystick4Button5": buttonFounded= KeyCode.Joystick4Button5; break; case "Joystick4Button6": buttonFounded= KeyCode.Joystick4Button6; break; case "Joystick4Button7": buttonFounded= KeyCode.Joystick4Button7; break; case "Joystick4Button8": buttonFounded= KeyCode.Joystick4Button8; break; case "Joystick4Button9": buttonFounded= KeyCode.Joystick4Button9; break; case "Joystick4Button10": buttonFounded= KeyCode.Joystick4Button10; break; case "Joystick4Button11": buttonFounded= KeyCode.Joystick4Button11; break; case "Joystick4Button12": buttonFounded= KeyCode.Joystick4Button12; break; case "Joystick4Button13": buttonFounded= KeyCode.Joystick4Button13; break; case "Joystick4Button14": buttonFounded= KeyCode.Joystick4Button14; break; case "Joystick4Button15": buttonFounded= KeyCode.Joystick4Button15; break; case "Joystick4Button16": buttonFounded= KeyCode.Joystick4Button16; break; case "Joystick4Button17": buttonFounded= KeyCode.Joystick4Button17; break; case "Joystick4Button18": buttonFounded= KeyCode.Joystick4Button18; break; case "Joystick4Button19": buttonFounded= KeyCode.Joystick4Button19; break; default:buttonFounded= KeyCode.None; buttonNotFoundedCOUNT++; break; } } }
public bool IsHolding(Joypad Target) { bool ret = false; try { if (Key[Target] >= 20) ret = true; } catch { } return ret; }
public bool IsPressing(Joypad Target) { bool ret = false; try { ret = Key[Target] > 2; } catch { } return ret; }
public bool IsPressed(Joypad Target) { bool ret = false; try { ret = LastKey[Target] > 0 && Key[Target] == 0; } catch { } return ret; }
/** * Constructeur * @param <int> id * @param <Joypad> joypad */ public Player(int id, Joypad joypad) { this.id = id; this.joypad = joypad; }
public void RemapKey(Joypad RemapTarget, Keys MappingTarget) { Mapping.Remove(ReMapping[RemapTarget]); Mapping.Add(MappingTarget, RemapTarget); ReMapping[RemapTarget] = MappingTarget; }