void Awake() { groundCheck = transform.Find("groundCheck"); rigidbody2D = GetComponent <Rigidbody2D> (); jumpButton = GetComponent <JumpButton> (); photonView = GetComponent <PhotonView> (); Debug.Log(jumpButton); moveJoysticker = GameObject.Find("JoystickerContainer").GetComponent <JoyStickerController> (); if (!photonView.isMine) { GetComponent <SpriteRenderer> ().color = Color.red; } }
void Awake() { GetComponent <SpriteRenderer>().color = Color.red; rigibody = GetComponent <Rigidbody2D>(); moveJoystick = GameObject.Find("moveJ").GetComponent <JoyStickerController>(); fireJoystick = GameObject.Find("fireJ").GetComponent <JoyStickerController>(); this.name = "enemy"; hpshow = this.transform.Find("hp").GetComponent <hpShow>(); uilive = GameObject.Find("rightlive"); mpshow = this.transform.Find("mp").GetComponent <MpShow>(); mpshow.gameObject.SetActive(false); }