private Vector3 deltaPos; //用于记录root motion方式下模型的移动量 void Awake() { //pi = GetComponent<playerInput>();//键盘控制 pi = GetComponent <JoyStickInput>();//手柄控制 anim = model.GetComponent <Animator>(); rigid = GetComponent <Rigidbody>(); }
private void Awake() { if (Instance == null) { Instance = this; } else if (Instance != this) { Destroy(gameObject); return; } DontDestroyOnLoad(gameObject); }