protected override void OnHide(object userData)
        {
            base.OnHide(userData);

            m_EtcJoystick.onMoveStart.RemoveListener(MoveStartEvent);
            m_EtcJoystick.onMove.RemoveListener(MoveEvent);

            m_JoyNameType = JoyNameType.AttackJoy;
        }
        protected override void OnUpdate(float elapseSeconds, float realElapseSeconds)
        {
            base.OnUpdate(elapseSeconds, realElapseSeconds);

            if (m_JoyNameType == JoyNameType.AttackJoy || m_JoyNameType == JoyNameType.IdleJoy)
            {
                GetNerMonstar();
                if (nearMonstar == null)
                {
                    m_JoyNameType = JoyNameType.IdleJoy;
                    m_SpineItem.SetSpinePlayAnim(m_JoyNameType, transform.eulerAngles.y, 0.5f);
                    isGameSuccess = true;
                    return;
                }

                //转向就近敌方单位
                m_CharacterController.transform.LookAt(nearMonstar.transform.position);

                m_SpineItem.SetSpinePlayAnim(m_JoyNameType, transform.eulerAngles.y, 0.5f);
                //等待一秒发射子弹
                if (waitTime > 0f)
                {
                    waitTime -= Time.deltaTime;
                }
                else
                {
                    UIMapManager.Instance.BulletManager.CreateBullet(this, m_CharacterController.transform.position,
                                                                     nearMonstar.transform.position, 0.5f, CampType.Player, m_ArrowPlayerData.Attack);

                    waitTime = 1f;
                }
            }
            else
            {
                waitTime = 1f;
                m_SpineItem.SetSpinePlayAnim(m_JoyNameType, transform.eulerAngles.y, 0.5f);
            }
        }
        protected void OnInit(object userData)
        {
            isGameSuccess     = false;
            m_ArrowPlayerData = userData as ArrowPlayerData;

            m_EtcJoystick = FindObjectOfType <ETCJoystick>();

            if (!m_CharacterController)
            {
                m_CharacterController = GetComponentInChildren <CharacterController>();
            }

            m_JoyNameType = JoyNameType.MoveJoy;

            m_EtcJoystick.onMoveStart.AddListener(MoveStartEvent);
            m_EtcJoystick.onMove.AddListener(MoveEvent);
            m_EtcJoystick.onMoveEnd.AddListener(MoveEndEvent);

            m_SpineItem = GetComponentInChildren <SpineItem>();
            m_Weapon    = gameObject.AddComponent <Weapon>();
            //生成Hp
            UIHpBarManager.m_UIHpBarManager.ShowHPBar(this, m_ArrowPlayerData.HP, m_ArrowPlayerData.HPRatio);
        }
Exemple #4
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        /// <summary>
        /// 玩家
        /// </summary>
        /// <param name="attack"></param>
        /// <param name="angular"></param>
        public void SetSpinePlayAnim(JoyNameType joyType, float angular, float speed = 1f)
        {
            m_IsRotation = false;
            if (angular > -45f && angular <= 45f)
            {
                SetSpinePlayAnim(joyType == JoyNameType.IdleJoy ? SpineAnimType.back_idle : (joyType == JoyNameType.AttackJoy ? SpineAnimType.back_attack : SpineAnimType.back_move));
            }
            else if (angular > 45f && angular <= 135f)
            {
                SetSpinePlayAnim(joyType == JoyNameType.IdleJoy ? SpineAnimType.side_idle : (joyType == JoyNameType.AttackJoy ? SpineAnimType.side_attack : SpineAnimType.side_move));
            }
            else if ((angular > 135f && angular <= 180f) || (angular > -180f && angular <= -135))
            {
                SetSpinePlayAnim(joyType == JoyNameType.IdleJoy ? SpineAnimType.front_idle : (joyType == JoyNameType.AttackJoy ? SpineAnimType.front_attack : SpineAnimType.front_move));
            }
            else if (angular > -135f && angular <= -45f)
            {
                m_IsRotation = true;
                SetSpinePlayAnim(joyType == JoyNameType.IdleJoy ? SpineAnimType.side_idle : (joyType == JoyNameType.AttackJoy ? SpineAnimType.side_attack : SpineAnimType.side_move));
            }
            m_SkeletonAnimation.transform.localEulerAngles = m_IsRotation?new Vector3(-50, 180, 0): new Vector3(50, 0, 0);

            m_SkeletonAnimation.timeScale = speed;
        }
 void MoveEndEvent()
 {
     m_JoyNameType = JoyNameType.AttackJoy;
     m_SpineItem.SetSpinePlayAnim(m_JoyNameType, transform.eulerAngles.y, 0.5f);
 }
 void MoveStartEvent()
 {
     m_JoyNameType = JoyNameType.MoveJoy;
     m_SpineItem.SetSpinePlayAnim(m_JoyNameType, transform.eulerAngles.y, 0.5f);
 }