public void ShowQuestDescription(int index) { description.SetActive(false); GetComponent <UITable>().Reposition(); Debug.Log(index); JournalQuest quest = PlayerSaveData.reference.quests [index]; Debug.Log(quest.stages [quest.currentStage]); description.SetActive(true); description.transform.SetSiblingIndex(index + 2); description.transform.GetChild(0).GetComponent <UILabel>().text = quest.stages [quest.currentStage].description; GetComponent <UITable>().Reposition(); }
public IEnumerator Load(int index) { if (IsSaveExists(index)) { BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Open(Application.persistentDataPath + "/Save" + index.ToString() + ".sav", FileMode.Open); SaveData saveData = (SaveData)bf.Deserialize(file); //load quests data quests.Clear(); foreach (QuestData data in saveData.quests) { Debug.Log(data.index); JournalQuest quest = JournalQuestsDatabase.reference.FindByIndex(data.index); quest.currentStage = data.currentStage; quests.Add(quest); } //load time data time.minutes = saveData.time.minutes; //load passengers data passengerData.passengers = saveData.passengerData.passengers; //load train equipment data InventorySystem.reference.Clear(); yield return(null); for (int itemIndex = 0; itemIndex < saveData.equippedItems.Length; itemIndex++) { ItemData equippedItemData = saveData.equippedItems[itemIndex]; if (equippedItemData.index != -1) { Debug.Log("loading item index is " + equippedItemData.index); InventorySystem.reference.InitItem(ItemDatabase.reference.FindByIndex(equippedItemData.index), InventorySystem.SlotType.Equipment); trainData.equippedItems[itemIndex].info.durabilityInfo.current = trainData.equippedItems[itemIndex].info.durabilityInfo.max * equippedItemData.currentDurabilityPercent / 100; } } //load wagon items data foreach (WagonData data in wagonData) { data.items.Clear(); } foreach (ItemData itemData in saveData.items) { InventorySystem.reference.InitItem(ItemDatabase.reference.FindByIndex(itemData.index), InventorySystem.SlotType.Wagon, itemData.wagonIndex, itemData.slotIndex); InventoryItem itemInfo = wagonData[itemData.wagonIndex].items[wagonData[itemData.wagonIndex].items.Count - 1].info; itemInfo.durabilityInfo.current = itemInfo.durabilityInfo.max * itemData.currentDurabilityPercent / 100; } townName = saveData.townName; LoadTownInfo(townName); MailQuestsController.reference.timeForQuest = saveData.worldData.mailData.remainingTime; MailQuestsController.reference.canComplete = saveData.worldData.mailData.canComplete; MailQuestsController.reference.inProgress = saveData.worldData.mailData.inProgress; QuestsController.globalParameters = saveData.questParameters; file.Close(); Debug.Log("Loaded!"); } yield return(true); }
public int GetIndexOf(JournalQuest quest) { return(quests.IndexOf(quest)); }