private void ShowCall()
 {
     callGO.SetActive(true);
     callGO.GetComponent <TextMeshProUGUI>().text = currentJoke.call.text;
     progress.StartProgress(currentJoke.call.readTime, true);
     responseGO.SetActive(false);
     jokePhase = JokePhase.CALL;
 }
    private void HandleRunningOutOfTime()
    {
        switch (jokePhase)
        {
        case JokePhase.CALL:
            jokePhase = JokePhase.RESPONSE;
            ShowResponses();
            break;

        case JokePhase.RESPONSE:
            jokePhase = JokePhase.NONE;
            PanicSelectRandom();
            break;
        }
    }
 private void JokeOut()
 {
     jokePhase = JokePhase.NONE;
     gameObject.SetActive(false);
 }