private void ShowCall() { callGO.SetActive(true); callGO.GetComponent <TextMeshProUGUI>().text = currentJoke.call.text; progress.StartProgress(currentJoke.call.readTime, true); responseGO.SetActive(false); jokePhase = JokePhase.CALL; }
private void HandleRunningOutOfTime() { switch (jokePhase) { case JokePhase.CALL: jokePhase = JokePhase.RESPONSE; ShowResponses(); break; case JokePhase.RESPONSE: jokePhase = JokePhase.NONE; PanicSelectRandom(); break; } }
private void JokeOut() { jokePhase = JokePhase.NONE; gameObject.SetActive(false); }