void HandleOnAnimationComplete(JointsPoseController controller) { if (posControlle.NewPoseName == "T_Pose") { posControlle.SetPose("Stop n drop", 1.0f); posControlle.UpdateSpeed = 3.0f; if (changeStandardPose == true) { posControlle.SetPose("Slow n hold", 1.0f); posControlle.UpdateSpeed = 3.0f; } } else if (posControlle.NewPoseName == "Salto") { posControlle.SetPose("From Salto", 1.0f); posControlle.UpdateSpeed = 3.2f; if (changeStandardPose == true) { posControlle.SetPose("Slow n hold", 1.0f); posControlle.UpdateSpeed = 3.0f; } } else if (posControlle.NewPoseName == "From Salto") { posControlle.SetPose("Stop n drop", 1.0f); //1 posControlle.UpdateSpeed = 2.9f; //4 if (changeStandardPose == true) { posControlle.SetPose("Slow n hold", 1.0f); posControlle.UpdateSpeed = 3.0f; } } else if (posControlle.NewPoseName == "Rotate left") { posControlle.SetPose("From Rotate left", 1.0f); posControlle.UpdateSpeed = 3.5f; if (changeStandardPose == true) { posControlle.SetPose("Slow n hold", 1.0f); posControlle.UpdateSpeed = 3.0f; } } else if (posControlle.NewPoseName == "From Rotate left") { posControlle.SetPose("Stop n drop", 1.0f); posControlle.UpdateSpeed = 3.0f; //4 if (changeStandardPose == true) { posControlle.SetPose("Slow n hold", 1.0f); posControlle.UpdateSpeed = 3.0f; } } else if (posControlle.NewPoseName == "Rotate right") { posControlle.SetPose("From Rotate right", 1.0f); posControlle.UpdateSpeed = 2.5f; //3.5 if (changeStandardPose == true) { posControlle.SetPose("Slow n hold", 1.0f); posControlle.UpdateSpeed = 3.0f; } } else if (posControlle.NewPoseName == "From Rotate right") { posControlle.SetPose("Stop n drop", 1.0f); posControlle.UpdateSpeed = 2.0f; //4.0 } /*if (changeStandardPose == true) { * posControlle.SetPose ("Slow n hold", 1.0f); * posControlle.UpdateSpeed = 2.0f; * Debug.Log ("Jestem!"); * }*/ }