void FixedUpdate() { foreach (WheelJoint2D j in GetComponents <WheelJoint2D> ()) { JointMotor2D m = j.motor; m.motorSpeed = max_speed * throttle * -1f; j.motor = m; } }
private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.tag == "Hero") { JointMotor2D theMotor = pivotHingeJoint.motor; theMotor.motorSpeed = 100f; pivotHingeJoint.motor = theMotor; } }
void setMotor(float speed_) { JointMotor2D motor = new JointMotor2D { motorSpeed = speed_, maxMotorTorque = wheelB.motor.maxMotorTorque }; wheelB.motor = motor; wheelF.motor = motor; }
private void Start() { joint = gameObject.GetComponent <HingeJoint2D>(); motor = joint.motor; joint.useMotor = false; motor.motorSpeed = 900f; joint.useMotor = true; }
private void CheckForKeyboardInputs() { if (zoneDetector.zoneEntered) { JointMotor2D theMotor = pivotHingeJoint.motor; theMotor.motorSpeed = 100f; pivotHingeJoint.motor = theMotor; } }
/// <summary> /// Update physical car (transform, properties, scale of game objects) from variables. /// </summary> public void UpdateFromVariables() { // Apply values from dictionary LeftWheelRadius = GenesToValues[GeneType.LeftWheelRadius]; RightWheelRadius = GenesToValues[GeneType.RightWheelRadius]; LeftWheelPosition = new Vector2(GenesToValues[GeneType.LeftWheelPosX], GenesToValues[GeneType.LeftWheelPosY]); RightWheelPosition = new Vector2(GenesToValues[GeneType.RightWheelPosX], GenesToValues[GeneType.RightWheelPosY]); Speed = GenesToValues[GeneType.Speed]; BaseDimensions = new Vector2(GenesToValues[GeneType.BaseDimensionsX], GenesToValues[GeneType.BaseDimensionsY]); // Reset transform BaseOfCar.transform.localPosition = Vector3.zero; BaseOfCar.transform.localRotation = Quaternion.Euler(Vector3.zero); // Apply values to base. //BaseDimensions.x *= 2f; // TO HELP FIX THE CAR JUST BEING WHEELS BaseOfCar.transform.localScale = new Vector3(BaseDimensions.x, BaseDimensions.y, 1f); Vector2 sizeOfBase = new Vector2(BaseOfCar.GetComponent <BoxCollider2D>().size.x *BaseOfCar.transform.localScale.x, BaseOfCar.GetComponent <BoxCollider2D>().size.y *BaseOfCar.transform.localScale.y); // Apply values to left wheel LeftWheel.transform.localScale = new Vector3(LeftWheelRadius, LeftWheelRadius, 1f); var leftWheelPos = new Vector2( Mathf.Clamp01(LeftWheelPosition.x) - 0.5f, Mathf.Clamp01(LeftWheelPosition.y) - 0.5f); leftWheelPos.x *= (sizeOfBase.x); leftWheelPos.y *= (sizeOfBase.y); LeftWheel.transform.localPosition = new Vector3(leftWheelPos.x, leftWheelPos.y, 1f); // Apply values to right wheel RightWheel.transform.localScale = new Vector3(RightWheelRadius, RightWheelRadius, 1f); var rightWheelPos = new Vector2( Mathf.Clamp01(RightWheelPosition.x) - 0.5f, Mathf.Clamp01(RightWheelPosition.y) - 0.5f); rightWheelPos.x *= (sizeOfBase.x); rightWheelPos.y *= (sizeOfBase.y); RightWheel.transform.localPosition = new Vector3(rightWheelPos.x, rightWheelPos.y, 1f); // Apply speed values to left and right wheels. var newMotor = new JointMotor2D { maxMotorTorque = 1000000f, motorSpeed = Speed }; LeftWheel.GetComponent <HingeJoint2D>().useMotor = true; LeftWheel.GetComponent <HingeJoint2D>().motor = newMotor; RightWheel.GetComponent <HingeJoint2D>().useMotor = true; RightWheel.GetComponent <HingeJoint2D>().motor = newMotor; }
private void changeMotorDirection() { JointMotor2D motor = joint.motor; motor.motorSpeed = joint.motor.motorSpeed * -1; joint.motor = motor; changingDirection = false; }
protected void SetAcceleration(int acceleration) { JointMotor2D motor = new JointMotor2D(); motor.motorSpeed = hj.motor.motorSpeed; motor.maxMotorTorque = acceleration; hj.motor = motor; }
private void Start() { _wheelJoints = CarPrefab.GetComponents <WheelJoint2D>(); _wheels = _wheelJoints[0].motor; _angleTimer = GetComponent <AngleTimer>(); _audioSource = GetComponent <AudioSource>(); _audioSource.pitch = 0; _sfxSource = SfxManagerObj.transform.Find("SoundFX").GetComponent <AudioSource>(); }
private void SwingRight() { swordMotor = swordSwing.motor; swordMotor.motorSpeed = attackSpeed * 20; swordMotor.maxMotorTorque = attackPower; swordSwing.motor = swordMotor; attackSpeed = 0f; thrustPowerText.text = attackSpeed.ToString(); }
protected void SetSpeed(int speed) { JointMotor2D motor = new JointMotor2D(); motor.motorSpeed = speed; motor.maxMotorTorque = hj.motor.maxMotorTorque; hj.motor = motor; }
private void Thrust() { swordMotor = swordThrust.motor; swordMotor.motorSpeed = -attackSpeed; swordMotor.maxMotorTorque = attackPower; swordThrust.motor = swordMotor; attackSpeed = 0f; thrustPowerText.text = attackSpeed.ToString(); }
// Use this for initialization void Start() { rb2d2.GetComponent <Rigidbody2D>(); hinge2D2.GetComponent <HingeJoint2D>(); motorRef = hinge2D2.motor; hinge2D2.useMotor = true; motorRef.motorSpeed = -500; hinge2D2.motor = motorRef; }
void rotate(float Speed) { joint2D.useMotor = true; JointMotor2D motor = joint2D.motor; motor.maxMotorTorque = maxForce; motor.motorSpeed = Speed; joint2D.motor = motor; }
// Use this for initialization void Start() { //set the center of mass of the car GetComponent <Rigidbody2D>().centerOfMass = centerOfMass.transform.localPosition; //get the wheeljoint components wheelJoints = gameObject.GetComponents <WheelJoint2D>(); //get the reference to the motor of rear wheels joint motorBack = wheelJoints[0].motor; }
protected override void OnBuild() { rb.isKinematic = false; jointMotor2D = hingeJoint2D.motor; hingeJoint2D.connectedBody = groundTransform.GetComponent <Rigidbody2D>(); //hingeJoint2D.connectedAnchor = transform.position + new Vector3(0.0f, hingeJoint2D.transform.localPosition.y, 0.0f); Wait(); base.OnBuild(); }
// Start is called before the first frame update void Start() { player = new GameObject[2]; player[0] = GameObject.Find("MoMi"); player[1] = GameObject.Find("MoMu"); hinge = GetComponent <HingeJoint2D>(); motorPower = new JointMotor2D(); motorPower.maxMotorTorque = 10000; }
private void Update() { float targetAngle = worldAngle ? this.targetAngle : _jointRigidbody.rotation - this.targetAngle; float rotTarget = Mathf.DeltaAngle(targetAngle, joint.connectedBody.rotation); JointMotor2D motor = joint.motor; motor.motorSpeed = Mathf.Clamp(-rotTarget * speed, -maxSpeed, maxSpeed); joint.motor = motor; }
// Use this for initialization void Start() { joint = GetComponent <HingeJoint2D> (); joint.useMotor = false; JointMotor2D motor = joint.motor; motor.motorSpeed = motorSpeed; joint.motor = motor; }
//specify motor public HingeJoint2D AddHingeJoint(JointMotor2D C_JM2D, Vector2 position) { HingeJoint2D C_HJ2D = gameObject.AddComponent <HingeJoint2D>(); C_HJ2D.anchor = transform.InverseTransformPoint(position); C_HJ2D.motor = C_JM2D; C_HJ2D.useMotor = true; return(C_HJ2D); }
public IEnumerator speedTime() { yield return(new WaitForSeconds(time)); motor = new JointMotor2D { motorSpeed = speed, maxMotorTorque = wheelJoint.motor.maxMotorTorque }; ChangeSpeed(); }
private void FixedUpdate() { JointMotor2D motor = new JointMotor2D { motorSpeed = movement, maxMotorTorque = 10000 }; backWheel.motor = motor; frontWheel.motor = motor; }
void Start() { wheel = GameObject.Find("carbody").GetComponents <WheelJoint2D>(); motor = wheel[0].motor; //for first tire wheel[0].useMotor = false; motor = wheel[1].motor; //for second tire wheel[1].useMotor = false; }
public void leftButtonDown() { leftJointMotor = leftFlipper.motor; leftJointMotor.motorSpeed = -500; leftFlipper.motor = leftJointMotor; flipper.PlayOneShot(flipperSound, 0.5f); }
// Update is called once per frame void Update() { if (page == 1) { if (mcHJ.limitState == JointLimitState2D.UpperLimit) { mcdummyJM = mcHJ.motor; mcdummyJM.motorSpeed = -20f; mcHJ.motor = mcdummyJM; } else if (mcHJ.limitState == JointLimitState2D.LowerLimit) { mcdummyJM = mcHJ.motor; mcdummyJM.motorSpeed = 20f; mcHJ.motor = mcdummyJM; } if (!firinganimrunning) { firinganimrunning = true; RunFiringAnim(); } } else if (page == 2) { if (!slimeColpg2running) { slimeColpg2running = true; angDegPg23 = 328f; MoveSlime(); } } else if (page == 3) { if (!slimeColpg3running) { Debug.Log("Page 3 Bool not true"); slimeColpg3running = true; Debug.Log("Page 3 Bool turned true"); angDegPg23 = 328f; StopTile(); MoveSlime(); MoveTile(); } } else if (page == 4) { if (!slimeColpg4running) { Debug.Log("Page 4 Bool not true"); slimeColpg4running = true; Debug.Log("Page 4 Bool turned true"); angDegPg4 = 310f; MoveSlimePg4(); } } }
// Update is called once per frame void Update() { float axisH = Input.GetAxis("Horizontal"); JointMotor2D motor = wheel.motor; motor.motorSpeed = -axisH * motorSpeed; wheel.motor = motor; }
// Use this for initialization void Start() { FlipperSpeed = 3000f; hinge = GetComponent <HingeJoint2D>(); motor = hinge.motor; motor.motorSpeed = 3000f; motor.maxMotorTorque = FlipperSpeed; hinge.motor = motor; Free = true; }
void Start() { rg2D = GetComponent <Rigidbody2D>(); wheel = GetComponent <WheelJoint2D>(); motorON = wheel.useMotor; motor = new JointMotor2D(); motor.maxMotorTorque = 10000; wheel.motor = motor; }
public void rightButtonDown() { rightJointMotor = rightFlipper.motor; rightJointMotor.motorSpeed = 500; rightFlipper.motor = rightJointMotor; flipper.PlayOneShot(flipperSound, 0.5f); }
private void SwingLeft() { swordMotor = swordSwing.motor; swordMotor.motorSpeed = -(attackSpeed * 20); swordMotor.maxMotorTorque = attackPower; swordSwing.motor = swordMotor; attackSpeed = 0f; charging = false; //thrustPowerText.text = attackSpeed.ToString(); }