void Awake() { dropdownDictionary = new Dictionary <int, string>(); symbolDictionary = new Dictionary <string, int>(); FillSymbolDropdown(ref symbolDropdown, ref dropdownDictionary, typeof(Parametric_Turtle)); foreach (KeyValuePair <int, string> kvp in dropdownDictionary) { symbolDictionary[kvp.Value] = kvp.Key; } PanelList = new List <GameObject>(); PanelList.Add(ObjectPanel); PanelList.Add(DrawPanel); PanelList.Add(JointPanel); PanelList.Add(RotationPanel); lineBuilder = DrawPanel.GetComponent <LineBuilder>(); objectBuilder = ObjectPanel.GetComponent <ObjectBuilder>(); jointBuilder = JointPanel.GetComponent <JointBuilder>(); rotationBuilder = RotationPanel.GetComponent <RotationBuilder>(); growthBuilder = GrowthPanel.GetComponent <GrowthBuilder>(); }
// Use this for initialization void Start() { wires.Add(this); jb = GetComponent <JointBuilder>(); }