public WaitForMany(int n)
        {
            wait   = joiner.NewSyncMethod(Wait);
            signal = joiner.NewAsyncMethod(Signal);

            (wait & n * signal).Do(() => { });
        }
        public AsyncBuffer()
        {
            #region initialization
            joiner = new Joiner();

            get = joiner.NewSyncMethod <T>(Get);
            put = joiner.NewAsyncMethod <T>(Put);
            #endregion

            (get & put).Do((T t) => {
                Log.Trace("Match 'get & put': passing " + t + " from Put to Get");
                return(t);
            });
        }
        public BoundedSyncBuffer(int size)
        {
            #region initialization
            joiner = new Joiner();

            put       = joiner.NewSyncMethod <T>(Put);
            get       = joiner.NewSyncMethod <T>(Get);
            emptySlot = joiner.NewAsyncMethod(EmptySlot);
            fullSlot  = joiner.NewAsyncMethod <T>(FullSlot);
            #endregion

            (put & emptySlot).Do((T t) => {
                Log.Trace("Match 'put & emptySlot': passing " + t + " from Put to EmptySlot");
                FullSlot(t);
            });
            (get & fullSlot).Do((T t) => {
                Log.Trace("Match 'get & fullSlot': passing " + t + " from FullSlot to Get");
                EmptySlot();
                return(t);
            });

            size.Times(() => EmptySlot());
        }
        public AsyncBuffer()
        {
            joiner = new Joiner();

            // initialize and register the Method instances
            // with the Jointer
            get = joiner.NewSyncMethod <T>(Get);
            put = joiner.NewAsyncMethod <T>(Put);

            // combine the Methods to define patterns/chords the code in
            // the lambda will be invoked whenever there is a match.
            // In this case there will be a match whenever
            // both Get and Put have been invoked
            (get & put).Do((T t) => {
                Log.Trace("Match 'get & put': passing " + t + " from Put to Get");
                return(t);
            });
        }
Exemple #5
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        public FairReaderWriterLock()
        {
            #region initialization
            joiner = new Joiner();

            getWriter     = joiner.NewSyncMethod(GetWriter);
            releaseWriter = joiner.NewSyncMethod(ReleaseWriter);
            getReader     = joiner.NewSyncMethod(GetReader);
            releaseReader = joiner.NewSyncMethod(ReleaseReader);
            idle          = joiner.NewAsyncMethod(Idle);
            readers       = joiner.NewAsyncMethod <int>(Readers);

            fewerReaders = joiner.NewAsyncMethod <int>(FewerReaders);
            zeroReader   = joiner.NewSyncMethod(ZeroReader);
            idleWriter   = joiner.NewAsyncMethod(IdleWriter);
            writer       = joiner.NewAsyncMethod(Writer);
            #endregion


            (getWriter & idle).Do(() => {
                Writer();
            });

            (releaseWriter & writer).Do(() => {
                Idle();
            });

            (getReader & idle).Do(() => {
                Readers(1);
            });

            (getReader & readers).Do((int n) => {
                Readers(n + 1);
            });

            (releaseReader & readers).Do((int n) => {
                if (n == 1)
                {
                    Idle();
                }
                else
                {
                    Readers(n - 1);
                }
            });

            (getWriter & readers).Do((int n) => {
                FewerReaders(n);
                ZeroReader();
            });

            (zeroReader & idleWriter).Do(() => {
                Writer();
            });

            (releaseReader & fewerReaders).Do((int n) => {
                if (n == 1)
                {
                    IdleWriter();
                }
                else
                {
                    FewerReaders(n - 1);
                }
            });


            //start state
            Idle();
        }
Exemple #6
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        public ReaderWriterLock()
        {
            #region initialization
            joiner = new Joiner();

            getWriter     = joiner.NewSyncMethod(GetWriter);
            releaseWriter = joiner.NewSyncMethod(ReleaseWriter);
            getReader     = joiner.NewSyncMethod(GetReader);
            releaseReader = joiner.NewSyncMethod(ReleaseReader);
            idle          = joiner.NewAsyncMethod(Idle);
            readers       = joiner.NewAsyncMethod <int>(Readers);
            writer        = joiner.NewAsyncMethod(Writer);
            #endregion


            (getWriter & idle).Do(() => {
                Writer();
            });

            (releaseWriter & readers).Do((int n) => {
                Readers(n);
                throw new Exception("Cannot release writer lock if not taken");
            });

            // getReader & idle => Readers(1);
            (releaseReader & idle).Do(() => {
                Idle();
                throw new Exception("Cannot release reader lock if not taken");
            });

            //need a async Writer state, otherwise a call to releaseWriter will generate an idle...

            // releaseWriter & writer => Idle()
            (releaseWriter & writer).Do(() => {
                Log.Trace("Match 'releaseWriter & writer': idle");
                Idle();
            });

            // getReader & idle => Readers(1);
            (getReader & idle).Do(() => {
                Log.Trace("Match 'getReader & idle': " + 1 + " readers");
                Readers(1);
            });

            // getReader & readers(n) => Readers(n+1);
            (getReader & readers).Do((int n) => {
                Log.Trace("Match 'getReader & readers': " + (n + 1) + " readers");
                Readers(n + 1);
            });

            // releaseReader & readers(n) => Readers(n-1);
            (releaseReader & readers).Do((int n) => {
                if (n == 1)
                {
                    Log.Trace("Match 'releaseReader & readers': " + 0 + " readers");
                    Idle();
                }
                else
                {
                    Log.Trace("Match 'releaseReader & readers': " + (n - 1) + " readers");
                    Readers(n - 1);
                }
            });

            //start state
            Idle();
        }