Exemple #1
0
        public JoinSessionResponseModel JoinSession(JoinSessionRequestModel model)
        {
            ApplicationFactory.CurrentLogger.Info($@"BL_CreateGame > JoinSession start. SessionPin: {model.SessionPin} | Player Name: {model.Name} | Device Id: {model.DeviceId} | App Id: {model.AppId}");

            ApplicationFactory.ValidateRequestModel(new JoinSessionRequestModelValidator(), model);

            JoinSessionResponseModel result = new JoinSessionResponseModel();

            try
            {
                //refactor
                var session = db.T_Game_Sessions.SingleOrDefault(m => m.SessionPin == model.SessionPin && m.SessionIsActive);
                if (session.T_Game_Session_Players.Count() > 5)
                {
                    result.Message = "There are too many players in the game.";
                    throw new Exception(result.Message);
                }

                bool playerNameExists = session.T_Game_Session_Players.Any(m => m.PlayerName == model.Name);
                if (playerNameExists)
                {
                    result.Message = "Player name exists. Please choose another name.";
                    throw new Exception(result.Message);
                }

                //refactor using validator
                if (model.Name.Length > 10)
                {
                    result.Message = "Player name has maximum length of 10 characters.";
                    throw new Exception(result.Message);
                }

                T_Game_Session_Players newPlayer = new T_Game_Session_Players()
                {
                    SessionId    = session.SessionId,
                    PlayerName   = model.Name,
                    JoinTime     = DateTime.Now,
                    DeviceId     = model.DeviceId,
                    RequestAppId = model.AppId,
                };

                db.T_Game_Session_Players.Add(newPlayer);
                db.SaveChanges();

                result.Successful = true;
            }
            catch (Exception ex)
            {
                ApplicationFactory.CurrentLogger.Error($"BL_CreateGame > JoinSession error. {ex.Message}");
                result.Successful = false;
            }

            ApplicationFactory.LogWithObject($"BL_CreateGame > JoinSession success.", result);
            return(result);
        }
 public async Task <JoinSessionResponseModel> JoinSession([FromBody] JoinSessionRequestModel model)
 {
     try
     {
         var blCreateGame = new BL_CreateGame();
         return(await blCreateGame.JoinSessionAsync(model));
     }
     catch (Exception ex)
     {
         ApplicationFactory.CurrentLogger.Error($"CreateGameController > JoinSession error. {ex.Message}");
         throw new HttpResponseException(Request.CreateErrorResponse(HttpStatusCode.BadRequest, ex.Message));
     }
 }
Exemple #3
0
 public async Task <JoinSessionResponseModel> JoinSessionAsync(JoinSessionRequestModel model)
 {
     return(await Task.Run(() => JoinSession(model)));
 }