public async Task JoinChat(JoinOrCreateRoomMesg mesg) { //获取房间 this.room = RoomManager.GetRoom(mesg.RoomName); if (room == null) { Console.WriteLine($"no Room {mesg.RoomName}"); return; } await this.room.AddAsync(Context); var count = await room.GetMemberCountAsync(); Console.WriteLine("Current Chat Player Count: " + count); //保存名字 me = mesg.UserName; //广播消息:加入房间 Broadcast(room).OnJoinChat(mesg); Console.WriteLine($"{mesg.UserName} Join {mesg.RoomName} Chat. {mesg.RoomName} Chat Player Count : {count}"); }
public async void OnJoinChat(JoinOrCreateRoomMesg mesg) { //todo 进入场景 -- 游戏场景 SceneManager.LoadScene(2); var localPlayer = mesg.UserName == LocalPlayer.PlayerName; var player = PlayerManager.Instance.CreatePlayer(localPlayer, mesg.UserName); ChatUI.alpha = 1; RoomUI.alpha = 0; if (!localPlayer) { _showMesg($"{mesg.UserName} Join Room."); } }