//All of the functions are used to control the menu and the panel visibility // Use this for initialization void Start() { CreditsScreen.SetActive(false); JoinMenu.SetActive(false); ControlsScreen.SetActive(false); storeSelected = eventSystem.firstSelectedGameObject; }
public void ActivateMenus() { Menus.SetActive(true); OnlineMenu.SetActive(true); HostMenu.SetActive(false); JoinMenu.SetActive(false); backButton.SetActive(true); if (GameObject.Find("Disconnect Button") != null) { GameObject.Find("Disconnect Button").SetActive(false); } }
void Awake() { playerNameInput = PlayerPrefs.GetString("playerName", ""); requirePlayerName = true; myWindowRect = new Rect(); joinMenuScript = GetComponent <JoinMenu>(); singleplayermenu = GetComponent <Player1Menu>(); gameLobbyScript = GetComponent <GameLobby>(); multiplayerScript = GetComponent <MultiplayerMenu>(); //OpenMenu("multiplayer"); }
public void OpenJoinMenu() { OnlineMenu.SetActive(false); JoinMenu.SetActive(true); }
public void CreateAGame() { MainMenu.SetActive(false); JoinMenu.SetActive(true); eventSystem.SetSelectedGameObject(startButton); }