private void Awake() { instancia = this; socarHitAudioSource = gameObject.AddComponent <AudioSource>(); socarHitAudioSource.playOnAwake = false; socarHitAudioSource.clip = socarHitSom; socarMissAudioSource = gameObject.AddComponent <AudioSource>(); socarMissAudioSource.playOnAwake = false; socarMissAudioSource.clip = socarMissSom; }
private void Start() { jogador = JogadorCombate.instancia; scaleMaxBarra = barraHP.localScale.x; }