Exemple #1
0
    /// <summary>
    /// Die and spawn a ragdoll
    /// </summary>
    public void Die(Vector3 forceVector, Vector3 forcePoint)
    {
        JoeJeffRagdoll rag = Instantiate(ragdollPrefab.gameObject, transform.position, transform.rotation).GetComponent <JoeJeffRagdoll>();

        rag.Ragdoll(transform, skeletonRoot, skinColor, rigidbody.velocity, forceVector, forcePoint);
        Destroy(gameObject);
    }
    /// <summary>
    /// Die and spawn a ragdoll
    /// </summary>
    public void Die(Vector3 forceVector, Vector3 forcePoint)
    {
        if (hasDied)
        {
            return;          // ensure only one ragdoll is spawned.
        }
        hasDied = true;
        JoeJeffRagdoll rag = Instantiate(ragdollPrefab.gameObject, transform.position, transform.rotation).GetComponent <JoeJeffRagdoll>();

        rag.Ragdoll(transform, skeletonRoot, skinColor.skinColor, rigidbody.velocity, forceVector, forcePoint);
        Destroy(gameObject);
    }