private void OnDutyRequest(Command cmd)
        {
            var playerSession = Server.Instance.Instances.Session.GetPlayer(cmd.Player);

            var currentDutyStatus = JobHandler.OnDuty(playerSession);

            if (allowedDutyJobs.Contains(JobHandler.GetPlayerJob(playerSession)))
            {
                playerSession.SetGlobalData("Character.OnDuty", !currentDutyStatus);
                playerSession.TriggerEvent("Player.OnDutyStatusChange", !currentDutyStatus);
                Sessions.TriggerSessionEvent("OnDutyChangeState", playerSession);

                //Log.Info($"{!currentDutyStatus}");
                Log.ToClient("[Duty]", $"{(!currentDutyStatus ? "On" : "Off" )} duty", ConstantColours.Job, cmd.Player);
            }
        }