Exemple #1
0
        static bool Prefix(ref IEnumerable <Toil> __result, ref JobDriver_DoBill_Access __instance)
        {
            if (!Settings.adv_cleaning && !Settings.adv_haul_all_ings)
            {
                return(true);
            }

            __result = DoMakeToils(__instance);
            return(false);
        }
Exemple #2
0
        static IEnumerable <Toil> DoMakeToils(JobDriver_DoBill_Access __instance)
        {
            //normal scenario
            __instance.AddEndCondition(delegate
            {
                Thing thing = __instance.GetActor().jobs.curJob.GetTarget(TargetIndex.A).Thing;
                if (thing is Building && !thing.Spawned)
                {
                    return(JobCondition.Incompletable);
                }
                return(JobCondition.Ongoing);
            });
            __instance.FailOnBurningImmobile(TargetIndex.A);
            __instance.FailOn(delegate()
            {
                if (__instance.job.GetTarget(TargetIndex.A).Thing is Filth)
                {
                    return(false);
                }

                IBillGiver billGiver = __instance.job.GetTarget(TargetIndex.A).Thing as IBillGiver;
                if (billGiver != null)
                {
                    if (__instance.job.bill.DeletedOrDereferenced)
                    {
                        return(true);
                    }
                    if (!billGiver.CurrentlyUsableForBills())
                    {
                        return(true);
                    }
                }
                return(false);
            });

            Toil gotoBillGiver = Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.InteractionCell);

            yield return(new Toil
            {
                initAction = delegate()
                {
                    if (__instance.job.targetQueueB != null && __instance.job.targetQueueB.Count == 1)
                    {
                        UnfinishedThing unfinishedThing = __instance.job.targetQueueB[0].Thing as UnfinishedThing;
                        if (unfinishedThing != null)
                        {
                            unfinishedThing.BoundBill = (Bill_ProductionWithUft)__instance.job.bill;
                        }
                    }
                }
            });

            yield return(Toils_Jump.JumpIf(gotoBillGiver, () => __instance.job.GetTargetQueue(TargetIndex.B).NullOrEmpty()));

            //hauling patch
            if (Settings.adv_haul_all_ings && __instance.pawn.Faction == Faction.OfPlayer)
            {
                Toil checklist = new Toil();
                checklist.initAction = delegate()
                {
                    Pawn actor  = checklist.actor;
                    Job  curJob = actor.jobs.curJob;
                    List <LocalTargetInfo> targetQueue = curJob.GetTargetQueue(TargetIndex.B);
                    if (targetQueue.NullOrEmpty())
                    {
                        actor.jobs.curDriver.EndJobWith(JobCondition.Incompletable);
                    }
                    else
                    {
                        foreach (var target in (targetQueue))
                        {
                            if (target == null || target.Thing.DestroyedOrNull())
                            {
                                actor.jobs.curDriver.EndJobWith(JobCondition.Incompletable);
                                break;
                            }
                        }
                    }
                };

                yield return(checklist);

                Toil extract = new Toil();
                extract.initAction = delegate()
                {
                    Pawn actor  = extract.actor;
                    Job  curJob = actor.jobs.curJob;
                    List <LocalTargetInfo> targetQueue = curJob.GetTargetQueue(TargetIndex.B);
                    if (!curJob.countQueue.NullOrEmpty())
                    {
                        if (curJob.countQueue[0] > targetQueue[0].Thing.stackCount)
                        {
                            actor.jobs.curDriver.EndJobWith(JobCondition.Incompletable);
                        }
                        else
                        {
                            curJob.SetTarget(TargetIndex.B, targetQueue[0]);
                            targetQueue.RemoveAt(0);
                            curJob.count = curJob.countQueue[0];
                            curJob.countQueue.RemoveAt(0);
                        }
                    }
                };

                Toil PickUpThing;
                List <LocalTargetInfo> L = __instance.job.GetTargetQueue(TargetIndex.B);
                if (L.Count < 2 && (L.Count == 0 || L[0].Thing.def.stackLimit < 2))
                {
                    PickUpThing = Toils_Haul.StartCarryThing(TargetIndex.B, true, false, true);
                }
                else
                {
                    PickUpThing            = new Toil();
                    PickUpThing.initAction = delegate()
                    {
                        Pawn  actor  = PickUpThing.actor;
                        Job   curJob = actor.jobs.curJob;
                        Thing thing  = curJob.GetTarget(TargetIndex.B).Thing;
                        List <LocalTargetInfo> targetQueue = curJob.GetTargetQueue(TargetIndex.B);
                        bool InventorySpawned = thing.ParentHolder == actor.inventory;
                        if (InventorySpawned || !Toils_Haul.ErrorCheckForCarry(actor, thing))
                        {
                            if (thing.stackCount < curJob.count)
                            {
                                actor.jobs.curDriver.EndJobWith(JobCondition.Incompletable);
                            }
                            else
                            {
                                Thing splitThing = thing.SplitOff(curJob.count);
                                if (splitThing.ParentHolder != actor.inventory && !actor.inventory.GetDirectlyHeldThings().TryAdd(splitThing, false))
                                {
                                    actor.jobs.curDriver.EndJobWith(JobCondition.Incompletable);
                                }


                                if (!splitThing.Destroyed && splitThing.stackCount != 0)
                                {
                                    targetQueue.Add(splitThing);

                                    if (!InventorySpawned)
                                    {
                                        CompUnloadChecker CUC = splitThing.TryGetComp <CompUnloadChecker>();
                                        if (CUC != null)
                                        {
                                            CUC.ShouldUnload = true;
                                        }
                                    }
                                }

                                if (splitThing != thing && actor.Map.reservationManager.ReservedBy(thing, actor, curJob))
                                {
                                    actor.Map.reservationManager.Release(thing, actor, curJob);
                                }
                            }
                        }
                    };
                }

                Toil TakeToHands = new Toil();
                TakeToHands.initAction = delegate()
                {
                    Pawn actor  = TakeToHands.actor;
                    Job  curJob = actor.jobs.curJob;
                    List <LocalTargetInfo> targetQueue = curJob.GetTargetQueue(TargetIndex.B);
                    if (!targetQueue.NullOrEmpty() && targetQueue[0].Thing.ParentHolder != actor.carryTracker)
                    {
                        actor.inventory.innerContainer.TryTransferToContainer(targetQueue[0].Thing, actor.carryTracker.innerContainer);
                        actor.Reserve(targetQueue[0], curJob);
                        curJob.SetTarget(TargetIndex.B, targetQueue[0]);
                        targetQueue.RemoveAt(0);
                    }
                };

                yield return(extract);

                Toil getToHaulTarget = Toils_Goto.GotoThing(TargetIndex.B, PathEndMode.ClosestTouch).FailOnDespawnedNullOrForbidden(TargetIndex.B).FailOnSomeonePhysicallyInteracting(TargetIndex.B);
                yield return(Toils_Jump.JumpIf(PickUpThing, () => __instance.job.GetTarget(TargetIndex.B).Thing.ParentHolder == __instance.pawn.inventory));

                yield return(getToHaulTarget);

                yield return(PickUpThing);

                yield return(Toils_Jump.JumpIf(extract, () => !__instance.job.countQueue.NullOrEmpty()));

                yield return(TakeToHands);

                yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.InteractionCell).FailOnDestroyedOrNull(TargetIndex.B));

                Toil findPlaceTarget = Toils_JobTransforms.SetTargetToIngredientPlaceCell(TargetIndex.A, TargetIndex.B, TargetIndex.C);
                yield return(findPlaceTarget);

                yield return(Toils_Haul.PlaceHauledThingInCell(TargetIndex.C, findPlaceTarget, false));

                yield return(Toils_Jump.JumpIfHaveTargetInQueue(TargetIndex.B, TakeToHands));
            }
            else
            {
                Toil extract = Toils_JobTransforms.ExtractNextTargetFromQueue(TargetIndex.B, true);
                yield return(extract);

                Toil getToHaulTarget = Toils_Goto.GotoThing(TargetIndex.B, PathEndMode.ClosestTouch).FailOnDespawnedNullOrForbidden(TargetIndex.B).FailOnSomeonePhysicallyInteracting(TargetIndex.B);
                yield return(getToHaulTarget);

                yield return(Toils_Haul.StartCarryThing(TargetIndex.B, true, false, true));

                yield return(JobDriver_DoBill_Access.JumpToCollectNextIntoHandsForBillCrutch(getToHaulTarget, TargetIndex.B));

                yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.InteractionCell).FailOnDestroyedOrNull(TargetIndex.B));

                Toil findPlaceTarget = Toils_JobTransforms.SetTargetToIngredientPlaceCell(TargetIndex.A, TargetIndex.B, TargetIndex.C);
                yield return(findPlaceTarget);

                yield return(Toils_Haul.PlaceHauledThingInCell(TargetIndex.C, findPlaceTarget, false));

                yield return(Toils_Jump.JumpIfHaveTargetInQueue(TargetIndex.B, extract));
            }

            yield return(gotoBillGiver); //one line from normal scenario

            //cleaning patch
            if (Settings.adv_cleaning && !Utility.IncapableOfCleaning(__instance.pawn))
            {
                Toil returnToBillGiver = Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.InteractionCell);
                Toil FilthList         = new Toil();
                FilthList.initAction = delegate()
                {
                    Job curJob = FilthList.actor.jobs.curJob;
                    if (curJob.GetTargetQueue(TargetIndex.A).NullOrEmpty())
                    {
                        LocalTargetInfo A = curJob.GetTarget(TargetIndex.A);
                        DoCleanComp     comp;
                        if (!Settings.clean_gizmo || (comp = A.Thing?.TryGetComp <DoCleanComp>()) == null || comp.Active)
                        {
                            IEnumerable <Filth> l = Utility.SelectAllFilth(FilthList.actor, A, Settings.adv_clean_num);
                            Utility.AddFilthToQueue(curJob, TargetIndex.A, l, FilthList.actor);
                            FilthList.actor.ReserveAsManyAsPossible(curJob.GetTargetQueue(TargetIndex.A), curJob);
                        }
                        curJob.targetQueueA.Add(A);
                    }
                };
                yield return(FilthList);

                yield return(Toils_Jump.JumpIf(returnToBillGiver, () => __instance.job.GetTargetQueue(TargetIndex.A).NullOrEmpty()));

                Toil CleanFilthList = Toils_JobTransforms.ClearDespawnedNullOrForbiddenQueuedTargets(TargetIndex.A, null);
                yield return(CleanFilthList);

                yield return(Toils_JobTransforms.ExtractNextTargetFromQueue(TargetIndex.A, true));

                yield return(Toils_Jump.JumpIf(returnToBillGiver, () => __instance.job.GetTargetQueue(TargetIndex.A).NullOrEmpty()));

                yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.Touch).JumpIfDespawnedOrNullOrForbidden(TargetIndex.A, CleanFilthList).JumpIfOutsideHomeArea(TargetIndex.A, CleanFilthList));

                Toil clean = new Toil();
                clean.initAction = delegate()
                {
                    Filth filth = clean.actor.jobs.curJob.GetTarget(TargetIndex.A).Thing as Filth;
                    __instance.billStartTick             = 0;
                    __instance.ticksSpentDoingRecipeWork = 0;
                    __instance.workLeft = filth.def.filth.cleaningWorkToReduceThickness * filth.thickness;
                };
                clean.tickAction = delegate()
                {
                    Filth filth = clean.actor.jobs.curJob.GetTarget(TargetIndex.A).Thing as Filth;
                    __instance.billStartTick             += 1;
                    __instance.ticksSpentDoingRecipeWork += 1;
                    if (__instance.billStartTick > filth.def.filth.cleaningWorkToReduceThickness)
                    {
                        filth.ThinFilth();
                        __instance.billStartTick = 0;
                        if (filth.Destroyed)
                        {
                            clean.actor.records.Increment(RecordDefOf.MessesCleaned);
                            __instance.ReadyForNextToil();
                            return;
                        }
                    }
                };
                clean.defaultCompleteMode = ToilCompleteMode.Never;
                clean.WithEffect(EffecterDefOf.Clean, TargetIndex.A);
                clean.WithProgressBar(TargetIndex.A, () => __instance.ticksSpentDoingRecipeWork / __instance.workLeft, true, -0.5f);
                clean.PlaySustainerOrSound(() => SoundDefOf.Interact_CleanFilth);
                clean.JumpIfDespawnedOrNullOrForbidden(TargetIndex.A, CleanFilthList);
                clean.JumpIfOutsideHomeArea(TargetIndex.A, CleanFilthList);
                yield return(clean);

                yield return(Toils_Jump.Jump(CleanFilthList));

                yield return(returnToBillGiver);
            }

            //continuation of normal scenario
            yield return(Toils_Recipe.MakeUnfinishedThingIfNeeded());

            yield return(Toils_Recipe.DoRecipeWork().FailOnDespawnedNullOrForbiddenPlacedThings().FailOnCannotTouch(TargetIndex.A, PathEndMode.InteractionCell));

            yield return(Toils_Recipe.FinishRecipeAndStartStoringProduct());

            if (!__instance.job.RecipeDef.products.NullOrEmpty() || !__instance.job.RecipeDef.specialProducts.NullOrEmpty())
            {
                yield return(Toils_Reserve.Reserve(TargetIndex.B, 1, -1, null));

                Toil carryToCell = Toils_Haul.CarryHauledThingToCell(TargetIndex.B);
                yield return(carryToCell);

                yield return(Toils_Haul.PlaceHauledThingInCell(TargetIndex.B, carryToCell, true));

                Toil recount = new Toil();
                recount.initAction = delegate()
                {
                    Bill_Production bill_Production = recount.actor.jobs.curJob.bill as Bill_Production;
                    if (bill_Production != null && bill_Production.repeatMode == BillRepeatModeDefOf.TargetCount)
                    {
                        __instance.MapCrutch().resourceCounter.UpdateResourceCounts();
                    }
                };
                yield return(recount);
            }
            yield break;
        }