/// <summary> /// 加载表格 /// </summary> public void LoadDataTable() { //每个都要loaddata Sys_CodeDBModel.LoadData(); Sys_EffectDBModel.LoadData(); LocalizationDBModel.LoadData(); Sys_PrefabDBModel.LoadData(); Sys_SoundDBModel.LoadData(); Sys_StorySoundDBModel.LoadData(); Sys_UIFormDBModel.LoadData(); Sys_UIItemDBModel.LoadData(); Sys_SceneDBModel.LoadData(); Sys_SceneDatailDBModel.LoadData(); ChapterDBModel.LoadData(); GameLevelDBModel.LoadData(); TaskDBModel.LoadData(); JobDBModel.LoadData(); //所有加载表格完毕(c#里的) //GameEntry.Event.CommonEvent.Dispatch(SysEventId.LoadDataTableComplete); }
public static void ShowSelectRoleEntity(this Hotfix.EntityComponent entityComponent, SelectRoleData data) { JobDBModel jobDBModel = GameEntry.DataTable.GetDataTable <JobDBModel>(); JobEntity jobEntity = jobDBModel.Get(data.JobId); if (jobEntity == null) { Log.Warning("Can not load createrole entity id '{0}' from data table.", data.JobId.ToString()); return; } SceneDBModel sceneDBModel = GameEntry.DataTable.GetDataTable <SceneDBModel>(); SceneEntity sceneEntity = sceneDBModel.Get((int)SceneType.SelectRole); if (sceneEntity == null) { Log.Warning("Can not load scene data id '{0}' from data table.", data.JobId.ToString()); return; } Vector3 postion = Vector3.zero; Quaternion rotation = Quaternion.identity; if (GameUtil.GetRoleBornPos(sceneEntity.RoleBirthPos, out postion, out rotation)) { data.Position = postion; data.Rotation = rotation; } entityComponent.ShowEntity(data.Id, typeof(SelectRoleEntity), ZJY.Framework.AssetUtility.GetRoleAsset(jobEntity.AssetName), "Role", Constant.AssetPriority.RolePlayerAsset, data); }
public override void OnShow(object userData) { base.OnShow(userData); m_SelectRoleData = userData as SelectRoleData; if (m_SelectRoleData == null) { Log.Error("SelectRole data is invalid."); return; } JobAvtarDBModel jobAvtarDBModel = GameEntry.DataTable.GetDataTable <JobAvtarDBModel>(); JobAvtarEntity jobAvtarEntity = jobAvtarDBModel.Get(m_SelectRoleData.JobId, m_SelectRoleData.AvtarId); if (jobAvtarEntity == null) { Log.Warning("Can not load jobavatar id '{0}' from data table.", m_SelectRoleData.JobId.ToString()); return; } GameEntry.Avtar.ChangeSkinnedMesh(Entity, ZJY.Framework.AssetUtility.GetRoleAsset(jobAvtarEntity.AssetName)); JobDBModel jobDBModel = GameEntry.DataTable.GetDataTable <JobDBModel>(); JobEntity jobEntity = jobDBModel.Get(m_SelectRoleData.JobId); if (jobEntity == null) { Log.Warning("Can not load job controller id '{0}' from data table.", m_SelectRoleData.JobId.ToString()); return; } GameEntry.Controller.SetController(m_Animator, ZJY.Framework.AssetUtility.GetRoleControllerAsset(jobEntity.RoleController)); GameEntry.Entity.ShowWing(Entity, m_SelectRoleData.JobId, m_SelectRoleData.WingId); GameEntry.Entity.ShowWeapon(Entity, m_SelectRoleData.JobId, m_SelectRoleData.WingId); GameEntry.Entity.ShowMagic(Entity, m_SelectRoleData.JobId, m_SelectRoleData.WingId); }
private void SetUI(List <RoleItem> roleList) { for (int i = 0; i < roleList.Count; i++) { JobDBModel jobDBModel = GameEntry.DataTable.GetDataTable <JobDBModel>(); JobEntity jobEntity = jobDBModel.Get(roleList[i].RoleJob); if (jobEntity == null) { Log.Warning("Can not load job '{0}' from data table.", roleList[i].RoleJob.ToString()); return; } m_RoleLists[i].GetComponent <ButtonHelper>().Id = roleList[i].RoleId; m_RoleLists[i].Find("ImgNotSelection").GetComponent <Image>().SetImage(ZJY.Framework.AssetUtility.GetCreateRoleImageAsset(jobEntity.HeadNotSelectAssetName)); m_RoleLists[i].Find("ImgSelection").GetComponent <Image>().SetImage(ZJY.Framework.AssetUtility.GetCreateRoleImageAsset(jobEntity.HeadSelectAssetName)); m_RoleLists[i].Find("txtLevel").GetComponent <Text>().text = roleList[i].RoleLevel.ToString(); m_RoleLists[i].Find("txtName").GetComponent <Text>().text = roleList[i].RoleNickName; } for (int i = 0; i < 4; i++) { bool showRoleList = i < roleList.Count; m_CreateRoleButtons[i].gameObject.SetActive(!showRoleList); m_RoleLists[i].gameObject.SetActive(showRoleList); } }
/// <summary> /// 加载表格 /// </summary> public void LoadDataTable() { //每个表都 LoadData ChapterDBModel.LoadData(); GameLevelDBModel.LoadData(); TaskDBModel.LoadData(); JobDBModel.LoadData(); JobLevelDBModel.LoadData(); ShopDBModel.LoadData(); EquipDBModel.LoadData(); ItemDBModel.LoadData(); MaterialDBModel.LoadData(); WorldMapDBModel.LoadData(); SkillDBModel.LoadData(); SkillLevelDBModel.LoadData(); }
/// <summary> /// 初始化DBModel /// </summary> private void InitDBModel() { //每个表都new ChapterDBModel = new ChapterDBModel(); GameLevelDBModel = new GameLevelDBModel(); TaskDBModel = new TaskDBModel(); JobDBModel = new JobDBModel(); JobLevelDBModel = new JobLevelDBModel(); ShopDBModel = new ShopDBModel(); EquipDBModel = new EquipDBModel(); ItemDBModel = new ItemDBModel(); MaterialDBModel = new MaterialDBModel(); WorldMapDBModel = new WorldMapDBModel(); SkillDBModel = new SkillDBModel(); SkillLevelDBModel = new SkillLevelDBModel(); }
/// <summary> /// 初始化DBModel /// </summary> private void InitDBModel() { Sys_CodeDBModel = new Sys_CodeDBModel(); Sys_EffectDBModel = new Sys_EffectDBModel(); LocalizationDBModel = new LocalizationDBModel(); Sys_PrefabDBModel = new Sys_PrefabDBModel(); Sys_SoundDBModel = new Sys_SoundDBModel(); Sys_StorySoundDBModel = new Sys_StorySoundDBModel(); Sys_UIFormDBModel = new Sys_UIFormDBModel(); Sys_UIItemDBModel = new Sys_UIItemDBModel(); TaskDBModel = new TaskDBModel(); Sys_SceneDBModel = new Sys_SceneDBModel(); Sys_SceneDatailDBModel = new Sys_SceneDatailDBModel(); ChapterDBModel = new ChapterDBModel(); GameLevelDBModel = new GameLevelDBModel(); JobDBModel = new JobDBModel(); }
public void Clear() { //每个都要Clear Sys_CodeDBModel.Clear(); Sys_EffectDBModel.Clear(); LocalizationDBModel.Clear(); Sys_PrefabDBModel.Clear(); Sys_StorySoundDBModel.Clear(); Sys_StorySoundDBModel.Clear(); Sys_UIFormDBModel.Clear(); Sys_UIItemDBModel.Clear(); Sys_SceneDBModel.Clear(); Sys_SceneDatailDBModel.Clear(); ChapterDBModel.Clear(); GameLevelDBModel.Clear(); TaskDBModel.Clear(); JobDBModel.Clear(); }
/// <summary> /// 设置选择的角色 /// </summary> /// <param name="roleId"></param> private void SetSelectRole(int roleId) { if (m_CurrSelectRoleId == roleId) { return; } m_CurrSelectRoleId = roleId; GameEntry.Entity.HideAllLoadedEntities(); GameEntry.Entity.HideAllLoadingEntities(); for (int i = 0; i < m_RoleLists.Length; i++) { if (m_RoleLists[i].GetComponent <ButtonHelper>().Id == roleId) { m_RoleLists[i].Find("ImgSelection").gameObject.SetActive(true); continue; } m_RoleLists[i].Find("ImgSelection").gameObject.SetActive(false); } RoleItem item = GetRoleItem(roleId); JobDBModel jobDBModel = GameEntry.DataTable.GetDataTable <JobDBModel>(); JobEntity jobEntity = jobDBModel.Get(item.RoleJob); if (jobEntity == null) { Log.Warning("Can not load job '{0}' from data table.", item.RoleJob.ToString()); return; } m_SelectRoleFormView.imgMiaoShu1.SetImage(ZJY.Framework.AssetUtility.GetCreateRoleImageAsset(jobEntity.DescAllAssetName)); m_SelectRoleFormView.imgMiaoShu2.SetImage(ZJY.Framework.AssetUtility.GetCreateRoleImageAsset(jobEntity.DescSpecificAssetName)); HotfixEntry.Entity.ShowSelectRoleEntity(new SelectRoleData().Fill(roleId, item.RoleJob, item.RoleJob, UnityEngine.Random.Range(1, 10), UnityEngine.Random.Range(1, 10), UnityEngine.Random.Range(1, 10), UnityEngine.Random.Range(1, 10))); }