Exemple #1
0
        public override void BeginNewGame(ISFSObject sfsObject)
        {
            base.BeginNewGame(sfsObject);
            if (GameData.IsCreatRoom)
            {
                GameData.CreateRoomInfo.AddRound();
                EventObj.SendEvent("TableViewEvent", "FreshCurRound", GameData.CreateRoomInfo);
            }

            for (int i = 0; i < GameData.UserInfoDict.Count; i++)
            {
                GameData.GetPlayer(i).ReadyState = false;
            }
        }
Exemple #2
0
        public void CreateAllCards(object data)
        {
            var cardData      = (ISFSObject)data;
            var cards         = cardData.GetIntArray("cards");
            var cardsNum      = cardData.GetUtfStringArray("cardsNum");
            var selfSeat      = cardData.GetInt("selfSeat");
            var allCardsCount = 0;

            _gdata.GetPlayer <JlGameSelfPlayer>().RejoinFresh = new EventDelegate(OnTrusteeshipBtnClick);
            foreach (var t in cardsNum)
            {
                allCardsCount += int.Parse(t);
            }
            for (int i = 0; i < allCardsCount; i++)
            {
                JlGameCardItem mJlGameCard = (JlGameCardItem)Instantiate(JlGameCardItem, new Vector3(0.002f * i - 0.1f, 0, 0), Quaternion.identity);
                mJlGameCard.transform.SetParent(StartArea);
                mJlGameCard.SetCardDepth(i);
                mJlGameCard.transform.localScale = Vector3.one * 0.4f;
                mJlGameCard.GetComponent <UIEventListener>().onClick = OnClickCard;
                CardsList.Add(mJlGameCard);
            }
            StartCoroutine(AllocateCard(cards, cardsNum, selfSeat));
        }