// 根据主键ID返回指定的JieSuanFangShi实体 public static JieSuanFangShiBusEntity GetEntity(int ID) { JieSuanFangShiByPK exec = new JieSuanFangShiByPK(); exec.ID = ID; JieSuanFangShiBusEntity obj = new JieSuanFangShiBusEntity(); obj.MetaDataTable = exec.ExecDataTable(); return(obj); }
// 公用静态方法,插入一条记录 InsertJieSuanFangShi public static bool InsertEntity(JieSuanFangShiBusEntity obj) { JieSuanFangShiInsert exec = new JieSuanFangShiInsert(); try { exec.ReceiveParameter(obj); exec.ExecNoQuery(); return(true); } catch (Exception ex) { //throw ex; return(false); } finally { obj = null; } }
// 公用静态方法,修改一条记录 UpdateJieSuanFangShi public static bool UpdateEntity(JieSuanFangShiBusEntity obj) { if (obj == null || obj.IsEmpty) { return(false); } JieSuanFangShiUpdate exec = new JieSuanFangShiUpdate(); try { exec.ReceiveParameter(obj); exec.ExecNoQuery(); return(true); } catch (Exception ex) { //throw ex; return(false); } finally { obj = null; } }
// 修改由实体指定的一条记录 ModifyJieSuanFangShi public bool Modify(JieSuanFangShiBusEntity obj) { return(UpdateEntity(obj)); }
// 添加由实体指定的一条记录 AddJieSuanFangShi public bool Add(JieSuanFangShiBusEntity obj) { return(InsertEntity(obj)); }