Exemple #1
0
 public override void SpawnBody()
 {
     if (CBody != null)
     {
         DestroyBody();
     }
     CBody = GenCharCon();
     Body  = CBody.Body;
     Shape = CBody.Body.CollisionInformation.Shape;
     TheRegion.PhysicsWorld.Add(CBody);
     Jetpack = new JetpackMotionConstraint(this);
     TheRegion.PhysicsWorld.Add(Jetpack);
 }
Exemple #2
0
 public override void SpawnBody()
 {
     base.SpawnBody();
     if (CursorMarker == null)
     {
         CursorMarker         = new ModelEntity("cube", TheRegion);
         CursorMarker.scale   = new Location(0.1f, 0.1f, 0.1f);
         CursorMarker.mode    = ModelCollisionMode.AABB;
         CursorMarker.CGroup  = CollisionUtil.NonSolid;
         CursorMarker.Visible = false;
         CursorMarker.CanSave = false;
         TheRegion.SpawnEntity(CursorMarker);
     }
     Jetpack = new JetpackMotionConstraint(this);
     TheRegion.PhysicsWorld.Add(Jetpack);
 }
Exemple #3
0
 public override void SpawnBody()
 {
     base.SpawnBody();
     if (CursorMarker == null)
     {
         CursorMarker = new ModelEntity("cube", TheRegion);
         CursorMarker.scale = new Location(0.1f, 0.1f, 0.1f);
         CursorMarker.mode = ModelCollisionMode.AABB;
         CursorMarker.CGroup = CollisionUtil.NonSolid;
         CursorMarker.Visible = false;
         CursorMarker.CanSave = false;
         TheRegion.SpawnEntity(CursorMarker);
     }
     Jetpack = new JetpackMotionConstraint(this);
     TheRegion.PhysicsWorld.Add(Jetpack);
 }
Exemple #4
0
 public override void DestroyBody()
 {
     if (CBody == null)
     {
         return;
     }
     if (Jetpack != null)
     {
         TheRegion.PhysicsWorld.Remove(Jetpack);
         Jetpack = null;
     }
     base.DestroyBody();
     if (CursorMarker.IsSpawned && !CursorMarker.Removed)
     {
         CursorMarker.RemoveMe();
         CursorMarker = null;
     }
 }
Exemple #5
0
 public override void SpawnBody()
 {
     if (CBody != null)
     {
         DestroyBody();
     }
     CBody = GenCharCon();
     Body = CBody.Body;
     Shape = CBody.Body.CollisionInformation.Shape;
     TheRegion.PhysicsWorld.Add(CBody);
     Jetpack = new JetpackMotionConstraint(this);
     TheRegion.PhysicsWorld.Add(Jetpack);
 }
Exemple #6
0
 public override void DestroyBody()
 {
     if (CBody == null)
     {
         return;
     }
     if (Jetpack != null)
     {
         TheRegion.PhysicsWorld.Remove(Jetpack);
         Jetpack = null;
     }
     TheRegion.PhysicsWorld.Remove(CBody);
     CBody = null;
     Body = null;
 }