private void Awake() { if (Instance == null) { Instance = this; } }
void Start() { rb = GetComponent <Rigidbody>(); // 親オブジェクトからアンカーポジションのTransformを取得 jengaManager = transform.root.gameObject.GetComponent <JengaManager>(); anchorPosition = jengaManager._playPosition; SetTrargetPosition(); }
void Start() { jengaManager = transform.root.gameObject.GetComponent <JengaManager>(); isenable = false; }