Exemple #1
0
 public void chatiptComplete(string s1)
 {
     using (JcCtUnity1.PkWriter1Nm pkw = new JcCtUnity1.PkWriter1Nm(1))
     {
         pkw.wStr1(s1);
         Client.gThis.send(pkw);
     }
     GetComponent <UnityEngine.UI.InputField>().text = "";
 }
            protected override void onConnect(JcCtUnity1.NwRst1 rst1, System.Exception ex = null)
            {
                qv("Dbg on connect: " + rst1);
                int pkt = 1111;

                using (JcCtUnity1.PkWriter1Nm pkw = new JcCtUnity1.PkWriter1Nm(pkt))
                {
                    pkw.wInt32u(2222);
                    this.send(pkw);
                }
                qv("Dbg send packet Type:" + pkt);
            }
Exemple #3
0
    void OnMouseDown()
    {
        Debug.Log("OnMouseDown");
        Vector3 v3 = transform.position;

        v3.y += 1;
        using (JcCtUnity1.PkWriter1Nm pkw = new JcCtUnity1.PkWriter1Nm(2))
        {
            pkw.wReal32(v3.x);
            pkw.wReal32(v3.y);
            pkw.wReal32(v3.z);
            Client.gThis.send(pkw);
        }
        Client.gThis.mObj = gameObject;
    }