public void OnCollisionExit(Collision collision) { JamesCard cardHit = collision.gameObject.GetComponent <JamesCard>(); if (cardHit != null && cardHit.GetDie().GetComponent <Dice>() == this) { cardHit.SetDie(null); } }
public void OnCollisionStay(Collision collision) { JamesCard cardHit = collision.gameObject.GetComponent <JamesCard>(); if (cardHit != null && cardHit.GetDie() == null) { cardHit.SetDie(m_PhysicsDie); } }