Exemple #1
0
        public override void OnRelease(Vector2 pos)
        {
            base.OnRelease(pos);

            float dif = targetDrag - finalDragPos;

            targetDrag   = JabMath.RoundToNearest(targetDrag * BaseGame.Get.BackBufferWidth + dif * 1400 * ScaleFactor, (int)(BaseGame.Get.BackBufferWidth)) / BaseGame.Get.BackBufferWidth;
            pressingDown = false;

            finalDragPos = targetDrag;
        }