/// <summary>
    ///  服务器广播玩家弃牌
    /// </summary>
    /// <param name="obj"></param>
    private void OnServerBroadcastGiveupPoker(byte[] obj)
    {
        JY_ROOM_GIVEUPPOKER proto = JY_ROOM_GIVEUPPOKER.decode(obj);

        RoomJuYouProxy.Instance.GiveupPoker(proto);

        if (JuYouSceneCtrl.Instance != null)
        {
            //玩家弃牌
            JuYouSceneCtrl.Instance.AloneSettle(proto.pos, true);
        }
    }