Exemple #1
0
    // Start is called before the first frame update
    void Start()
    {
        isLocked = true;
        locks    = new int[] { 0, 0, 0, 0, 0, 0, 0, 0 };
        player   = GameObject.Find("Player");
        lockUI   = GameObject.Find("Canvas").GetComponentInChildren <JY_LockUI>(true);

        //MS Additions to Start
        saveSpeed = player.GetComponent <JY_Move>().speedUp;
        timing    = GameObject.Find("Canvas").GetComponent <JZ_Timer>();

        switch (chestType)
        {
        case "Tier 1":
            numOfLocks = 2;
            pointValue = 150;
            break;

        case "Tier 2":
            numOfLocks = 3;
            pointValue = 400;
            break;

        case "Tier 3":
            numOfLocks = 4;
            pointValue = 1050;
            break;

        case "Tier 4":
            numOfLocks = 5;
            pointValue = 2800;
            break;

        case "Tier 5":
            numOfLocks = 6;
            pointValue = 7500;
            break;

        case "Tier 6":
            numOfLocks = 7;
            pointValue = 20000;
            break;

        default:
            numOfLocks = 2;
            pointValue = 100;
            break;
        }
    }
Exemple #2
0
    // Start is called before the first frame update
    void Start()
    {
        isLocked = true;
        locks    = new int[] { 0, 0, 0, 0, 0, 0, 0, 0 };
        player   = GameObject.Find("Player");
        lockUI   = GameObject.Find("Canvas").GetComponentInChildren <JY_LockUI>(true);

        switch (chestType)
        {
        case "Tier 1":
            numOfLocks = 2;
            pointValue = 150;
            break;

        case "Tier 2":
            numOfLocks = 3;
            pointValue = 400;
            break;

        case "Tier 3":
            numOfLocks = 4;
            pointValue = 1050;
            break;

        case "Tier 4":
            numOfLocks = 5;
            pointValue = 2800;
            break;

        case "Tier 5":
            numOfLocks = 6;
            pointValue = 7500;
            break;

        case "Tier 6":
            numOfLocks = 7;
            pointValue = 20000;
            break;

        default:
            numOfLocks = 2;
            pointValue = 100;
            break;
        }
    }