public SlaveClient(string IP, int Port = 9999) { Client = new JSONSocketClient(IP, Port); Info = new SlaveInfo { MachineName = $"{ArcadeGameStartAndStopService.MainConfig.MachineName}:{ArcadeGameStartAndStopService.MainConfig.MachineGUID}", IP = Client.AddressInfo.Address.ToString(), Port = Client.AddressInfo.Port.ToString() }; Client.OnMessageReceived = OnMessageReceived; Client.OnDisconnect += Disconnected; Console.WriteLine("Connected"); }
public SlaveClient(string IP, int Port = 9999) { Debug += 1; Client = new JSONSocketClient(IP, Port); Info = new SlaveInfo { MachineName = $"Test Machine{Debug}", IP = Client.AddressInfo.Address.ToString(), Port = Client.AddressInfo.Port.ToString() }; Client.OnMessageReceived = OnMessageReceived; Client.OnDisconnect += Disconnected; Console.WriteLine("Connected"); }
private void Disconnected(JSONSocketClient DisconnectingEntity) { Console.WriteLine("Disconnected"); }