Exemple #1
0
 // to spawn a new object dropping out of the box by gravity
 public void spawnNew(JSFPieceDefinition pd, Vector3 pos, float dropSpeed, int skinNum)
 {
     isActive = true;
     piece    = new JSFGamePiece(pd, this, skinNum, position - pos);
     piece.init();
     applyTweening(dropSpeed);
 }
Exemple #2
0
    // spawn a new piece on the board itself (appear mode) which scales from small to big
    public void spawnNewAppear(JSFPieceDefinition pd, float appearSpeed, int skinNum)
    {
        isActive = true;
        piece    = new JSFGamePiece(pd, this, skinNum, position);
        piece.init();
        LeanTween.cancel(piece.thisPiece);         // cancel any active tweens on this object
        float scaleSize = piece.thisPiece.transform.localScale.x;

        piece.thisPiece.transform.localScale = Vector3.zero;         // appear from scale 0

        LeanTween.value(piece.thisPiece, appearTweeningSubFunction, 0f, scaleSize, appearSpeed).setOnUpdateParam(piece.thisPiece);
    }
Exemple #3
0
 // reset the board when no more moves
 public void reset(JSFPieceDefinition pd, int skinNum)
 {
     if (panel.isFillable())         // if the panel can hold a game piece
     {
         if (isFilled)
         {
             piece.resetMe(pd, skinNum); // reset it
         }
         else                            // game piece was stolen by another board and the reference is wrong. create a new piece
         {
             piece = new JSFGamePiece(pd, this, skinNum, position);
             piece.init();
         }
         isFalling = false;
         isActive  = true;
     }
 }