Exemple #1
0
    /**
     * 触摸板->方向按键 回调
     */
    private void onJoystickEvent(JOYSTICK_DIRECTION direction)
    {
        print("CCJoystick direction :" + joystickDirection);
        switch (direction)
        {
        case JOYSTICK_DIRECTION.UP:
            break;

        case JOYSTICK_DIRECTION.DOWN:
            break;

        case JOYSTICK_DIRECTION.FRONT:
            break;

        case JOYSTICK_DIRECTION.BACK:
            break;
        }
    }
Exemple #2
0
    void Update()
    {
        joystickDirection = JOYSTICK_DIRECTION.NONE;
        if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began)
        {
            Touch touch = Input.GetTouch(0);
            float x     = touch.position.x / Screen.width;
            float y     = touch.position.y / Screen.height;
            float dx    = x - 0.5f;
            float dy    = y - 0.5f;

            if (Mathf.Abs(dx) > Mathf.Abs(dy))
            {
                if (dx > 0)
                {
                    joystickDirection = JOYSTICK_DIRECTION.DOWN;
                }
                else
                {
                    joystickDirection = JOYSTICK_DIRECTION.UP;
                }
            }
            else
            {
                if (dy > 0)
                {
                    joystickDirection = JOYSTICK_DIRECTION.FRONT;
                }
                else
                {
                    joystickDirection = JOYSTICK_DIRECTION.BACK;
                }
            }
            onJoystickEvent(joystickDirection);
        }
    }