Exemple #1
0
 public JIColliderUnit(PlayerProperty player,
                       JIColliderUnitType unitType = JIColliderUnitType.Player)
 {
     UnitType     = unitType;
     EnemyBullet  = null;
     PlayerBullet = null;
     Enemy        = null;
     Player       = player;
 }
Exemple #2
0
 public JIColliderUnit(EnemyProperty enemy,
                       JIColliderUnitType unitType = JIColliderUnitType.Enemy)
 {
     UnitType     = unitType;
     EnemyBullet  = null;
     PlayerBullet = null;
     Player       = null;
     Enemy        = enemy;
 }
Exemple #3
0
 public JIColliderUnit(JIBulletProperty bullet, JIColliderUnitType unitType)
 {
     UnitType = unitType;
     Player   = null;
     Enemy    = null;
     if (unitType == JIColliderUnitType.EnemyBullet)
     {
         PlayerBullet = null;
         EnemyBullet  = bullet;
     }
     else
     {
         EnemyBullet  = null;
         PlayerBullet = bullet;
     }
 }