public JIColliderUnit(PlayerProperty player, JIColliderUnitType unitType = JIColliderUnitType.Player) { UnitType = unitType; EnemyBullet = null; PlayerBullet = null; Enemy = null; Player = player; }
public JIColliderUnit(EnemyProperty enemy, JIColliderUnitType unitType = JIColliderUnitType.Enemy) { UnitType = unitType; EnemyBullet = null; PlayerBullet = null; Player = null; Enemy = enemy; }
public JIColliderUnit(JIBulletProperty bullet, JIColliderUnitType unitType) { UnitType = unitType; Player = null; Enemy = null; if (unitType == JIColliderUnitType.EnemyBullet) { PlayerBullet = null; EnemyBullet = bullet; } else { EnemyBullet = null; PlayerBullet = bullet; } }