private bool m_WorldSet; // !< True if this set is a world file only set #endregion Fields #region Methods /// <summary> /// The serialise. /// </summary> /// <param name="serialise"> /// The serialise. /// </param> public override void Serialise(IwSerialise serialise) { base.Serialise(serialise); ////serialise.DebugWrite(256); // serialise.UInt8(ref m_Flags); serialise.Bool(ref this.m_WorldSet); serialise.UInt8(ref this.m_FlagsSW); serialise.UInt8(ref this.m_FlagsHW); serialise.UInt32(ref this.m_NumFaces); serialise.Int8(ref this.m_OTZOfsSW); this.m_FaceIDs.SerialiseHeader(serialise); this.m_FaceIDs.ForEach( (ref ushort v) => { serialise.Serialise(ref v); return true; }); ////serialise.DebugWrite(256); }
private bool m_WorldSet; // !< True if this set is a world file only set #endregion #region Public Methods and Operators /// <summary> /// The serialise. /// </summary> /// <param name="serialise"> /// The serialise. /// </param> public override void Serialise(IwSerialise serialise) { base.Serialise(serialise); ////serialise.DebugWrite(256); // serialise.UInt8(ref m_Flags); serialise.Bool(ref this.m_WorldSet); serialise.UInt8(ref this.m_FlagsSW); serialise.UInt8(ref this.m_FlagsHW); serialise.UInt32(ref this.m_NumFaces); serialise.Int8(ref this.m_OTZOfsSW); this.m_FaceIDs.SerialiseHeader(serialise); this.m_FaceIDs.ForEach( (ref ushort v) => { serialise.Serialise(ref v); return(true); }); ////serialise.DebugWrite(256); }