/// <summary> /// Called when items are updated: firest the event /// </summary> void OnItemsUpdated() { if (ItemsUpdated != null) { ItemsUpdated.Invoke(this); } }
private void Insert(LogEntry entry) { if (_filters.Any() && !_filters.All(x => x.ShouldLogItem(entry))) { return; } if (_clock.Now.Ticks < _lastLogRecord + _minInterLogDuration) { Dropped++; return; } lock (_lock) { if (Dropped > 0) { _items.Add(new LogEntry(_clock.Now, GetType().FullName, LogLevel.Critical, 0, null, null, $"Logging overloaded: dropped {Dropped} items")); Dropped = 0; } _items.Add(entry); if (_items.Count >= _reserved + _reserved / 2) { _items.RemoveRange(0, _reserved / 2); } _lastLogRecord = _clock.Now.Ticks; } ItemsUpdated?.Invoke(); }
private void ClickOk(object sender, EventArgs e) { if (String.IsNullOrEmpty(textBoxNewTask.Text)) { //TODO add show error message to the user return; } var newTask = new Item { Name = textBoxNewTask.Text, IsDone = false, Id = Form1.items.GetMaxId() + 1 }; Form1.items.itemList.Add(newTask); Actions.SaveData(Form1.items.itemList); //WorkWithFile.TaskListToJson(Form1.items, @"D:\Sneghka\IT\Visual Studio\TODO List\Tasks.json"); this.Close(); ItemsUpdated?.Invoke(this, e); }
private void OnPhotoDeleted(object sender, FileSystemEventArgs e) { var index = -1; for (var i = 0; i < Items.Count; i++) { if (Items[i].FullPath == e.FullPath) { index = i; break; } } if (index >= 0) { Items.RemoveAt(index); } if (ItemsUpdated != null) { ItemsUpdated.Invoke(this, EventArgs.Empty); } }
protected virtual void OnItemsUpdated(List <T> items) { ItemsUpdated?.Invoke(this, new PersistedEventArgs <T>(items)); }
/// <summary> /// Refreshes the items by invoking the <see cref="ItemsUpdated"/> event with default and 0. /// </summary> public void RefreshItems() => ItemsUpdated?.Invoke();
/// <summary> /// Removes an item from the player's inventory and invokes <see cref="ItemsUpdated"/>. /// </summary> /// <param name="item">The item to be removed</param> public void RemoveItem(Item item) { items.Remove(item); ItemRemoved?.Invoke(item); ItemsUpdated?.Invoke(); }
/// <summary> /// Adds an item to the player's inventory and invokes <see cref="ItemsUpdated"/>. /// </summary> /// <param name="item">The item to add</param> public void AddItem(Item item) { items.Add(item); ItemAdded?.Invoke(item); ItemsUpdated?.Invoke(); }