static public bool InventoryHasItem(ItemsUniqueID uniqueID, out Item item)
    {
        Vector2Int indexOfRessource = new Vector2Int(-1, -1);

        for (int i = 0; i < inventoryWidth; i++)
        {
            indexOfRessource.y = Inventory[i].FindIndex(x => x.UniqueID == uniqueID);

            if (indexOfRessource.y != -1)
            {
                indexOfRessource.x = i;
                i = inventoryWidth;
            }
        }
        if (indexOfRessource.x == -1 && indexOfRessource.y == -1)
        {
            item = null;
            return(false);
        }
        else
        {
            item = Inventory[indexOfRessource.x][indexOfRessource.y];
            return(true);
        }
    }
    static public void AddItemToInventory(ItemsUniqueID uniqueID, uint quantity = 1)
    {
        Item newItem;

        switch (uniqueID)
        {
        case ItemsUniqueID.littleRock:
            newItem = new Weapon(0);
            break;

        case ItemsUniqueID.bow:
            newItem = new Weapon(1);
            break;

        case ItemsUniqueID.arrow:
            newItem = new Item(0, quantity);
            break;

        case ItemsUniqueID.axe:
            newItem = new Weapon(2);
            break;

        case ItemsUniqueID.pickaxe:
            newItem = new Weapon(3);
            break;

        case ItemsUniqueID.fist:
            newItem = new Weapon(4);
            break;

        case ItemsUniqueID.spear:
            newItem = new Weapon(5);
            break;

        case ItemsUniqueID.cudgel:
            newItem = new Weapon(6);
            break;

        case ItemsUniqueID.blowpipe:
            newItem = new Weapon(7);
            break;

        case ItemsUniqueID.thorn:
            newItem = new Item(1, quantity);
            break;

        case ItemsUniqueID.wood:
        case ItemsUniqueID.stone:
        case ItemsUniqueID.iron:
        case ItemsUniqueID.coal:
        case ItemsUniqueID.silex:
        case ItemsUniqueID.blood:
            newItem = new Ressource((Ressource.RessourceType)((int)uniqueID - 10), quantity);
            break;

        default:
            return;
        }

        newItem.UniqueID = uniqueID;
        AddItemInInventory(newItem);
    }