public void OnRecvItemPossessed_Server(NetworkMessage netMsg) { ItemsPossessedMessage msg = netMsg.ReadMessage <ItemsPossessedMessage>(); Debug.Log("Host/ServerRecv_ItemPossessed"); for (int i = 0; i < Global.Instance.listOfPlayer.Length; ++i) { if (Global.Instance.listOfPlayer[i].GetComponent <Player>().playerId == msg.playerId) { string iName = Global.Instance.listOfPlayer[i].GetComponent <Player>().playerInventory; InventoryManager.Instance.AddInventory(iName); Debug.Log(msg.itemName); InventoryManager.Instance.GetInventory(iName).AddItem(ItemManager.Instance.items[msg.itemName], msg.itemName); } } }
public void OnRecvItemPossessed_Client(NetworkMessage netMsg) { ItemsPossessedMessage msg = netMsg.ReadMessage <ItemsPossessedMessage>(); Debug.Log("ClientRecv_ItemPossessed"); }