public DisposalEntry(RouteStatus rs, int curDay, int curRoute) { InitializeComponent(); // Disable the navigation bar NavigationPage.SetHasBackButton(this, false); // Create a message to listen for Jump Requests MessagingCenter.Subscribe <JumpToCustomer, int>(this, "JumpTo", (sender, arg) => { _currentCustomerIndex = arg; UpdateRoutine(MoveDirection.Jump); }); // Get the customer list for the day and route _currentDay = curDay + 1; _currentRoute = curRoute + 1; _routeDesc = string.Format("Truck - {0}", _currentRoute); CurrentCustomerList = CCustomerList.GetCustomerListing(_currentDay, _currentRoute); // If the list comes back blank ... tell the user and go back if (CurrentCustomerList == null) { DisplayAlert("Customer List", "The customer list cannot be loaded. The most likely cause is due to a missing file. Please press the Update Customer List button and then try again.", "OK"); Navigation.PopAsync(); } // If this is a new route, clear every thing out if (rs == RouteStatus.StartNew) { CollectionRecord.DeleteDayAndRoute(_currentDay, _currentRoute); } // Fill in the other items that are collected ReadItemsToCollect(); // Go to the first record UpdateRoutine(MoveDirection.Forward); // Set an event when those items are selected CurrentItemList.ItemSelected += (sender, e) => { ItemsCollected colItem = (ItemsCollected)e.SelectedItem; if (colItem != null) { CollectedItems.Add(new CollectionRecord(_currentCustomerId, _currentDay, _currentRoute, colItem.ID.ToString(), 1, colItem.ItemDescription, DateTime.Now, _routeDesc, colItem.MinimumPrice)); } AddToList(); }; }
void OnTriggerEnter2D(Collider2D other) { if (other.GetComponent <SpriteMovement>() == null) { return; } ItemsCollected.AddItems(itemsToAdd); // gameObject.GetComponent<AudioSource>().Play(); // gameObject.GetComponent<AudioSource>().PlayOneShot(sound, volume); Destroy(gameObject); }
/// <summary> /// Dumping the game state forces all properties to be initialized to their current state. /// </summary> /// <returns>The dump.</returns> public string Dump() { StringBuilder sb = new StringBuilder(); sb.Append(CurrentRoom + "#"); sb.Append(CurrentPosition.x.ToString() + "#"); sb.Append(CurrentPosition.y.ToString() + "#"); sb.Append(RestartPosition.x.ToString() + "#"); sb.Append(RestartPosition.y.ToString() + "#"); sb.Append(RoomStateSummary + "#"); sb.Append(ItemsCollected.ToString() + "#"); sb.Append(CreaturesKilled.ToString() + "#"); sb.Append(LivesRemaining.ToString() + "#"); sb.Append(InGameTime.ToShortTimeString() + "#"); sb.Append(MaidGivenInstructions.ToString() + "#"); sb.Append(MaidGivenWarning.ToString() + "#"); sb.Append(MaidReceivedItems.ToString() + "#"); sb.Append(BedReached.ToString() + "#"); sb.Append(PlayerHasTheWeapon.ToString() + "#"); sb.Append(DisableMusic.ToString() + "#"); sb.Append(DisableSoundEffects.ToString() + "#"); sb.Append(DifficultyMultiplier.ToString()); return(sb.ToString()); }
private void ReadItemsToCollect() { CurrentItemList.ItemsSource = null; CurrentItemList.ItemsSource = ItemsCollected.GetItemsCollected(); }
protected Character(Cell cell) : base(cell) { Weapons = new Weapons(); ItemsCollected = new ItemsCollected(); }