Exemple #1
0
    /// <summary>
    /// 鼠标点击事件的处理
    /// </summary>
    /// <param name="eventData"></param>
    public void OnPointerDown(PointerEventData eventData)
    {
        ItemUIP propUI;

        //格子下面有物品
        if (transform.childCount >= 1)
        {
            //鼠标下面没有物品
            if (InventoryManagerP.Instance.ispicked == false)
            {
                //得到鼠标点击下的格子的Prop
                propUI = transform.GetChild(0).GetComponent <ItemUIP>();
                InventoryManagerP.Instance.SetPickedItem(propUI);
                //销毁当前格子的PropUI
                Destroy(propUI.gameObject);
            }
        }
        //格子下面没有物品
        else
        {
            //鼠标下面有物品
            if (InventoryManagerP.Instance.ispicked)
            {
                ItemUIP pickedUpProp = InventoryManagerP.Instance.PickUpProp;
                for (int i = 0; i < pickedUpProp.Amount; i++)
                {
                    StoreProps(pickedUpProp.Prop);
                }

                InventoryManagerP.Instance.RemovePickItem();
            }
        }
    }
Exemple #2
0
 /// <summary>
 ///设置鼠标位置下的物品;
 /// </summary>
 /// <param name="prop"></param>
 public void SetPickedItem(ItemUIP itemUIP)
 {
     //设置鼠标下propUI的相关信息
     pickedUpProp.SetItem(itemUIP.Prop);
     pickedUpProp.SetAmount(itemUIP.Amount);
     pickedUpProp.ShowPropUI();
     ispicked = true;
 }
Exemple #3
0
 private void Start()
 {
     ParseJson();
     //获取鼠标下的propUI组件
     pickedUpProp = GameObject.Find("PickedUpProp").GetComponent <ItemUIP>();
     canvas       = GameObject.Find("Canvas").transform;
     //该组件隐藏
     pickedUpProp.HidePropUI();
 }