Exemple #1
0
        public static void AutoDiscoverTextures()
        {
            int textureCount = 0;

            foreach (string modname in Mods.ModManager.GetMods().Keys)
            {
                Mods.Mod mod      = Mods.ModManager.GetMod(modname);
                Assembly assembly = Mods.ModManager.GetAssembly(mod.ModName);
                var      typelist = assembly.GetTypes()
                                    .Where(t => (t.IsClass && t.IsDefined(typeof(NCAPITexture), true)));

                foreach (var t in typelist)
                {
                    try
                    {
                        BaseTexture texture = (BaseTexture)Activator.CreateInstance(t);
                        texture.Register();
                        textureCount++;
                    }
                    catch (MissingFieldException mme)
                    {
                        Helpers.Logging.WriteLog(modname, t.Name + " cannot be instantiated.  This probably isn't an error.", Helpers.Logging.LogType.Issue, true);
                        Pipliz.Log.WriteWarning(mme.Message);
                    }
                    catch (InvalidCastException ice)
                    {
                        Helpers.Logging.WriteLog(modname, t.Name + " doesn't properly implement our Type system. This probably isn't an error.", Helpers.Logging.LogType.Issue, true);
                        Pipliz.Log.WriteWarning(ice.Message);
                    }
                    catch (Exception e)
                    {
                        Helpers.Logging.WriteLog(modname, t.Name + " Type Error: " + e.Message + " |||| " + e.StackTrace, Helpers.Logging.LogType.Issue, true);
                        Pipliz.Log.WriteWarning(e.Message + e.StackTrace);
                    }
                }

                string[] directories = Directory.GetDirectories(mod.ModFolder, "*", SearchOption.AllDirectories);
                foreach (string dir in directories)
                {
                    if (dir.EndsWith("textures"))
                    {
                        string[] files = Directory.GetFiles(dir, "*.json", SearchOption.AllDirectories);
                        foreach (string file in files)
                        {
                            ItemTypesServer.QueueTextureMappingFile(file, 1);
                        }
                    }
                }
            }
            Helpers.Logging.WriteLog(NewColonyAPIEntry.ModName, "Textures Autoloaded: " + textureCount, Helpers.Logging.LogType.Loading);
        }